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https://github.com/dolphin-emu/dolphin.git
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f169def36f
Most of the code dealing with the LogTypes namespace was C which lead to a lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to plain C even though the move of wiiuse into Source means we don't currently call GenericLog from C. Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also p rint debugging messages before the GUI is running. For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9 so we just get the default black text on a black background. Using a gray background works around that problem, but I found it to also be much easier on the eyes so I have switched the background color on all versions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
236 lines
6.8 KiB
C++
236 lines
6.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Setup.h"
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#include "MemoryUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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#include "OpcodeDecoding.h"
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#include "CommandProcessor.h"
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#include "ChunkFile.h"
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#include "Fifo.h"
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volatile bool g_bSkipCurrentFrame = false;
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volatile bool g_EFBAccessRequested = false;
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extern u8* g_pVideoData;
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namespace
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{
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static volatile bool fifoStateRun = false;
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static volatile bool EmuRunning = false;
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static u8 *videoBuffer;
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static Common::EventEx fifo_run_event;
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// STATE_TO_SAVE
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static int size = 0;
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} // namespace
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void Fifo_DoState(PointerWrap &p)
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{
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CommandProcessor::FifoCriticalEnter();
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p.DoArray(videoBuffer, FIFO_SIZE);
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p.Do(size);
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int pos = (int)(g_pVideoData - videoBuffer); // get offset
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p.Do(pos); // read or write offset (depends on the mode afaik)
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g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
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CommandProcessor::FifoCriticalLeave();
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}
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void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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fifo_run_event.Init();
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fifoStateRun = false;
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}
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void Fifo_Shutdown()
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{
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if (fifoStateRun) PanicAlert("Fifo shutting down while active");
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fifo_run_event.Shutdown();
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FreeMemoryPages(videoBuffer, FIFO_SIZE);
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}
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u8* FAKE_GetFifoStartPtr()
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{
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return videoBuffer;
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}
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u8* FAKE_GetFifoEndPtr()
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{
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return &videoBuffer[size];
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}
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void Fifo_SetRendering(bool enabled)
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{
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g_bSkipCurrentFrame = !enabled;
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}
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// Executed from another thread, no the graphics thread!
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// Basically, all it does is set a flag so that the loop will eventually exit, then
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// waits for the event to be set, which happens when the loop does exit.
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// If we look stuck in here, then the video thread is stuck in something and won't exit
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// the loop. Switch to the video thread and investigate.
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void Fifo_ExitLoop()
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{
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Fifo_ExitLoopNonBlocking();
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void Fifo_ExitLoopNonBlocking()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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// Terminate GPU thread loop
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fifoStateRun = false;
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fifo_run_event.Set();
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}
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void Fifo_RunLoop(bool run)
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{
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EmuRunning = run;
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if (run)
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fifo_run_event.Set();
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}
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// Description: Fifo_EnterLoop() sends data through this function.
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void Fifo_SendFifoData(u8* _uData, u32 len)
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{
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if (size + len >= FIFO_SIZE)
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{
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int pos = (int)(g_pVideoData - videoBuffer);
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size -= pos;
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if (size + len > FIFO_SIZE)
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{
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PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
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}
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memmove(&videoBuffer[0], &videoBuffer[pos], size);
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g_pVideoData = videoBuffer;
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}
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// Copy new video instructions to videoBuffer for future use in rendering the new picture
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memcpy(videoBuffer + size, _uData, len);
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size += len;
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OpcodeDecoder_Run(g_bSkipCurrentFrame);
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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{
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fifoStateRun = true;
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SCPFifoStruct &_fifo = CommandProcessor::fifo;
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s32 distToSend;
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while (fifoStateRun)
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{
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video_initialize.pPeekMessages();
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VideoFifo_CheckAsyncRequest();
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// check if we are able to run this buffer
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while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance || (_fifo.bFF_BPEnable && ((_fifo.CPReadPointer <= _fifo.CPBreakpoint) && (_fifo.CPReadPointer + 32 > _fifo.CPBreakpoint)))))
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{
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// while the FIFO is processing data we activate this for sync with emulator thread.
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CommandProcessor::isFifoBusy = true;
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if (!fifoStateRun)
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break;
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_fifo.CPCmdIdle = false;
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CommandProcessor::FifoCriticalEnter();
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// Create pointer to video data and send it to the VideoPlugin
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u32 readPtr = _fifo.CPReadPointer;
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u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
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// DEBUG_LOG(BOOT, "readPtr: %08x uData %08x", readPtr, uData);
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// If we are in BP mode we only send 32B chunks to Video plugin for BP checking
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if (_fifo.bFF_BPEnable)
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{
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if ((readPtr <= _fifo.CPBreakpoint) && (readPtr + 32 > _fifo.CPBreakpoint))
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{
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Common::AtomicStore(_fifo.bFF_GPReadEnable, false);
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Common::AtomicStore(_fifo.bFF_Breakpoint, true);
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if (_fifo.bFF_BPInt)
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CommandProcessor::UpdateInterruptsFromVideoPlugin();
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CommandProcessor::FifoCriticalLeave();
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CommandProcessor::isFifoBusy = false;
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break;
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}
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distToSend = 32;
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if (readPtr >= _fifo.CPEnd)
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readPtr = _fifo.CPBase;
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else
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readPtr += 32;
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}
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// If we are not in BP mode we send all the chunk we have to speed up
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else
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{
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distToSend = _fifo.CPReadWriteDistance;
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// send 1024B chunk max length to have better control over PeekMessages' period
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distToSend = distToSend > 1024 ? 1024 : distToSend;
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if (readPtr + distToSend >= _fifo.CPEnd + 32)
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{
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distToSend = _fifo.CPEnd + 32 - readPtr;
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readPtr = _fifo.CPBase;
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}
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else
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readPtr += distToSend;
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}
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_assert_msg_(COMMANDPROCESSOR, (s32)_fifo.CPReadWriteDistance - distToSend >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", _fifo.CPReadWriteDistance - distToSend);
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Common::AtomicStore(_fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
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// Execute new instructions found in uData
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Fifo_SendFifoData(uData, distToSend);
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CommandProcessor::FifoCriticalLeave();
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// Those two are pretty important and must be called in the FIFO Loop.
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// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::isFifoBusy = false;
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}
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if (!_fifo.CPReadIdle && _fifo.CPReadWriteDistance < _fifo.CPLoWatermark)
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{
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Common::AtomicStore(_fifo.CPReadIdle, true);
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CommandProcessor::UpdateInterruptsFromVideoPlugin();
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}
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_fifo.CPCmdIdle = true;
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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if (EmuRunning)
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Common::YieldCPU();
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else
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fifo_run_event.MsgWait();
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}
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}
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