.. |
BreakpointDlg.cpp
|
Common: Move BreakPoints into Core
|
2017-01-10 05:24:44 -05:00 |
BreakpointDlg.h
|
Update the breakpoint list after an add from the parent
|
2017-01-02 15:39:21 -05:00 |
BreakpointView.cpp
|
BreakPoints: Rename variables
|
2017-01-11 10:08:11 -05:00 |
BreakpointView.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
BreakpointWindow.cpp
|
Common: Move BreakPoints into Core
|
2017-01-10 05:24:44 -05:00 |
BreakpointWindow.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
CodeView.cpp
|
More debug text fixes
|
2016-11-02 17:46:52 +01:00 |
CodeView.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
CodeWindow.cpp
|
JitInterface: Convert includes into forward declarations where applicable
|
2017-03-02 13:20:29 -05:00 |
CodeWindow.h
|
DolphinWX: Add ability to filter symbols (by name)
|
2016-12-04 18:18:07 +01:00 |
CodeWindowFunctions.cpp
|
Generate Symbols From RSO Modules added
|
2017-04-21 00:32:06 +01:00 |
DebuggerPanel.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
DebuggerPanel.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
DebuggerUIUtil.cpp
|
Update wxWidgets to 3.1.0
|
2016-06-26 15:25:29 +10:00 |
DebuggerUIUtil.h
|
Set copyright year to when a file was created
|
2015-05-25 13:22:31 +02:00 |
DSPDebugWindow.cpp
|
DSPCore: Convert the DSPCoreState enum into an enum class
|
2017-02-06 11:47:19 -05:00 |
DSPDebugWindow.h
|
DSP: Namespace remaining un-namespaced DSP code
|
2016-12-31 17:20:14 -05:00 |
DSPRegisterView.cpp
|
DSP: Namespace remaining un-namespaced DSP code
|
2016-12-31 17:20:14 -05:00 |
DSPRegisterView.h
|
DSPRegisterView: Make DSPRegisterView's constructor explicit
|
2016-10-06 12:36:32 -04:00 |
JitWindow.cpp
|
UICommon: Make GetNewDisassembler() return a unique_ptr
|
2017-03-02 21:26:17 -05:00 |
JitWindow.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
MemoryCheckDlg.cpp
|
BreakPoints: Rename variables
|
2017-01-11 10:08:11 -05:00 |
MemoryCheckDlg.h
|
Update the breakpoint list after an add from the parent
|
2017-01-02 15:39:21 -05:00 |
MemoryView.cpp
|
Fix memory breakpoint when checking the middle of the data
|
2017-03-18 22:48:57 -04:00 |
MemoryView.h
|
MemoryView: Separate memory string composition from OnPaint
|
2017-01-15 12:13:08 -05:00 |
MemoryWindow.cpp
|
Label debugger memchecks as "Memory Breakpoints" in the GUI
|
2016-10-06 10:51:43 -04:00 |
MemoryWindow.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
RegisterView.cpp
|
More debug text fixes
|
2016-11-02 17:46:52 +01:00 |
RegisterView.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
RegisterWindow.cpp
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
RegisterWindow.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
WatchView.cpp
|
BreakPoints: Rename variables
|
2017-01-11 10:08:11 -05:00 |
WatchView.h
|
WX: HiDPI: FrameAUI / Debugger
|
2016-10-04 13:47:22 +11:00 |
WatchWindow.cpp
|
DiscIO/SConfig: Rename GetUniqueID to GetGameID
|
2016-10-29 15:24:02 +02:00 |
WatchWindow.h
|
More debug text fixes
|
2016-11-02 17:46:52 +01:00 |