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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
36 lines
889 B
C++
36 lines
889 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <string>
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namespace Discord
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{
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class Handler
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{
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public:
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virtual ~Handler();
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virtual void DiscordJoin() = 0;
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virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar) = 0;
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};
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enum class SecretType
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{
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Empty,
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IPAddress,
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RoomID,
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};
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void Init();
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void InitNetPlayFunctionality(Handler& handler);
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void CallPendingCallbacks();
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void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
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const std::string& secret = {}, const std::string& current_game = {});
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std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
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void Shutdown();
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void SetDiscordPresenceEnabled(bool enabled);
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} // namespace Discord
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