dolphin/Source/Core/UICommon/GameFile.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

193 lines
6.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/SyncIdentifier.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
class PointerWrap;
namespace Core
{
class TitleDatabase;
}
namespace UICommon
{
struct GameBanner
{
std::vector<u32> buffer;
u32 width{};
u32 height{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
struct GameCover
{
std::vector<u8> buffer;
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
bool operator==(const GameBanner& lhs, const GameBanner& rhs);
bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
class GameFile final
{
public:
enum class Variant
{
LongAndPossiblyCustom,
LongAndNotCustom,
ShortAndNotCustom,
};
GameFile();
explicit GameFile(std::string path);
~GameFile();
bool IsValid() const;
const std::string& GetFilePath() const { return m_file_path; }
const std::string& GetFileName() const { return m_file_name; }
const std::string& GetName(const Core::TitleDatabase& title_database) const;
const std::string& GetName(Variant variant) const;
const std::string& GetMaker(Variant variant) const;
const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
const std::string& GetDescription(Variant variant) const;
std::vector<DiscIO::Language> GetLanguages() const;
const std::string& GetInternalName() const { return m_internal_name; }
const std::string& GetGameID() const { return m_game_id; }
const std::string& GetGameTDBID() const { return m_gametdb_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string& GetMakerID() const { return m_maker_id; }
u16 GetRevision() const { return m_revision; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
std::string GetNetPlayName(const Core::TitleDatabase& title_database) const;
// This function is slow
std::array<u8, 20> GetSyncHash() const;
// This function is slow
NetPlay::SyncIdentifier GetSyncIdentifier() const;
// This function is slow if all of game_id, revision, disc_number, is_datel are identical
NetPlay::SyncIdentifierComparison
CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier) const;
std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_country; }
DiscIO::Platform GetPlatform() const { return m_platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
u64 GetBlockSize() const { return m_block_size; }
const std::string& GetCompressionMethod() const { return m_compression_method; }
bool ShouldShowFileFormatDetails() const;
std::string GetFileFormatName() const;
bool ShouldAllowConversion() const;
const std::string& GetApploaderDate() const { return m_apploader_date; }
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
bool IsVolumeSizeAccurate() const { return m_volume_size_is_accurate; }
bool IsDatelDisc() const { return m_is_datel_disc; }
const GameBanner& GetBannerImage() const;
const GameCover& GetCoverImage() const;
void DoState(PointerWrap& p);
bool XMLMetadataChanged();
void XMLMetadataCommit();
bool WiiBannerChanged();
void WiiBannerCommit();
bool CustomBannerChanged();
void CustomBannerCommit();
void DownloadDefaultCover();
bool DefaultCoverChanged();
void DefaultCoverCommit();
bool CustomCoverChanged();
void CustomCoverCommit();
private:
DiscIO::Language GetConfigLanguage() const;
static const std::string& Lookup(DiscIO::Language language,
const std::map<DiscIO::Language, std::string>& strings);
const std::string&
LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
std::string GetExtension() const;
bool IsElfOrDol() const;
bool ReadXMLMetadata(const std::string& path);
bool ReadPNGBanner(const std::string& path);
// IMPORTANT: Nearly all data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// CACHE_REVISION in GameFileCache.cpp is incremented.
bool m_valid{};
std::string m_file_path;
std::string m_file_name;
u64 m_file_size{};
u64 m_volume_size{};
bool m_volume_size_is_accurate{};
bool m_is_datel_disc{};
bool m_is_nkit{};
std::map<DiscIO::Language, std::string> m_short_names;
std::map<DiscIO::Language, std::string> m_long_names;
std::map<DiscIO::Language, std::string> m_short_makers;
std::map<DiscIO::Language, std::string> m_long_makers;
std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_internal_name;
std::string m_game_id;
std::string m_gametdb_id;
u64 m_title_id{};
std::string m_maker_id;
DiscIO::Region m_region{DiscIO::Region::Unknown};
DiscIO::Country m_country{DiscIO::Country::Unknown};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u64 m_block_size{};
std::string m_compression_method{};
u16 m_revision{};
u8 m_disc_number{};
std::string m_apploader_date;
std::string m_custom_name;
std::string m_custom_description;
std::string m_custom_maker;
GameBanner m_volume_banner{};
GameBanner m_custom_banner{};
GameCover m_default_cover{};
GameCover m_custom_cover{};
// The following data members allow GameFileCache to construct updated versions
// of GameFiles in a threadsafe way. They should not be handled in DoState.
struct
{
std::string custom_name;
std::string custom_description;
std::string custom_maker;
GameBanner volume_banner;
GameBanner custom_banner;
GameCover default_cover;
GameCover custom_cover;
} m_pending{};
};
} // namespace UICommon