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OpenCL
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Make titlebar and about dialog fancy for cmake build.
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2011-08-21 17:43:05 -05:00 |
AVIDump.cpp
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Update linux libav frame dump code for recent api changes.
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2011-11-22 19:24:05 -06:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPFunctions.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPMemory.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
BPMemory.h
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add definitions of some bp mem bits relating to interlacing (no behavior change)
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2011-07-18 08:27:30 +00:00 |
BPStructs.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
BPStructs.h
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CommandProcessor.cpp
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
CommandProcessor.h
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
Debugger.cpp
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
EmuWindow.cpp
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buildfix ON MASTER!! :<
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2011-08-26 21:19:40 -07:00 |
EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
Fifo.cpp
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Fix the video software backend. (closes issue 4269)
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2011-03-16 22:48:17 +00:00 |
Fifo.h
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
FramebufferManagerBase.cpp
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Make sure to not do any XFB emulation at all if it's not enabled.
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2011-03-19 00:21:59 +00:00 |
FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
HiresTextures.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
HiresTextures.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
ImageWrite.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
ImageWrite.h
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IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
LightingShaderGen.cpp
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Now CG plays nice with this new stuff.
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2011-12-01 00:33:12 -06:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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MainBase.cpp
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Fix the video software backend. (closes issue 4269)
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2011-03-16 22:48:17 +00:00 |
MainBase.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
memcpy_amd.cpp
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NativeVertexFormat.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
PixelEngine.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
PixelShaderGen.cpp
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Few compiler errors that got exposed once I got Dual Source Blending working. Seems it isn't working quite 100% either. Good chance I missed something anyway.
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2011-12-08 05:32:17 -06:00 |
PixelShaderGen.h
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Add in GLSL setting again.
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2011-11-30 22:02:25 -06:00 |
PixelShaderManager.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2011-12-08 03:20:31 -06:00 |
PixelShaderManager.h
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VideoCommon: Always update pixel shader constants when tevregs change
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2011-07-04 13:49:40 +00:00 |
RenderBase.cpp
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Compile fix.
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2011-09-29 23:32:38 +02:00 |
RenderBase.h
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Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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2011-09-29 23:32:38 +02:00 |
Statistics.cpp
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Statistics.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
TextureCacheBase.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
TextureCacheBase.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
TextureConversionShader.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2011-12-08 03:20:31 -06:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
TextureDecoder.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
VertexLoader_Color.cpp
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little fix for one piece unlimited cruise 2 and ju-on the grudge
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2011-01-26 17:22:09 +00:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Normal.h
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
VertexLoader.h
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Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
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2010-11-15 05:29:10 +00:00 |
VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Fix "Disable Lighting" in D3D9 and D3D11.
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2011-04-30 17:34:08 +00:00 |
VertexManagerBase.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
VertexShaderGen.cpp
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Put Vertex Uniforms in to the correct places to get ready for UBOs.
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2011-12-09 16:13:04 -06:00 |
VertexShaderGen.h
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Add in GLSL setting again.
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2011-11-30 22:02:25 -06:00 |
VertexShaderManager.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2011-12-08 03:20:31 -06:00 |
VertexShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
VideoCommon.h
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Add in GLSL setting again.
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2011-11-30 22:02:25 -06:00 |
VideoConfig.cpp
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More stuff
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2011-12-02 20:17:26 -06:00 |
VideoConfig.h
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Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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2011-12-08 01:51:08 -06:00 |
VideoState.cpp
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
VideoState.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
XFStructs.cpp
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Add a call to VertexManager::Flush() when changing TC gen settings
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2011-10-01 02:36:03 +02:00 |
XFStructs.h
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