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d9fec92628
Also remedies places where the video backends and core rely on things being indirectly included.
30 lines
649 B
C++
30 lines
649 B
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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// The non-API dependent parts.
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class GeometryShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants();
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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static void SetTexCoordChanged(u8 texmapid);
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static GeometryShaderConstants constants;
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static bool dirty;
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};
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