mirror of
https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/ActionReplay.h"
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namespace UICommon
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{
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class GameFile;
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}
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class CheatWarningWidget;
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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class QPushButton;
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class ARCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit ARCodeWidget(const UICommon::GameFile& game);
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signals:
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void OpenGeneralSettings();
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private:
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void OnSelectionChanged();
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void OnItemChanged(QListWidgetItem* item);
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void CreateWidgets();
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void ConnectWidgets();
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void UpdateList();
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void SaveCodes();
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void OnCodeAddPressed();
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void OnCodeEditPressed();
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void OnCodeRemovePressed();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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CheatWarningWidget* m_warning;
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QListWidget* m_code_list;
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QPushButton* m_code_add;
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QPushButton* m_code_edit;
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QPushButton* m_code_remove;
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std::vector<ActionReplay::ARCode> m_ar_codes;
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};
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