dolphin/Source/Core/VideoBackends/OGL
Lioncash 75f5fcdfee Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
2018-03-16 13:01:11 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp
FramebufferManager.h
GPUTimer.h
main.cpp GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGLPipeline.h
OGLShader.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.h
OGLTexture.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
ProgramShaderCache.h OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
RasterFont.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
Render.h OGL: Add some basic state tracking 2018-03-10 15:56:37 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
TextureCache.h
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
VertexManager.h
VideoBackend.h