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AMD_pinned_memory.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
ARB_blend_func_extended.h
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2016-06-24 10:43:46 +02:00 |
ARB_buffer_storage.h
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2016-06-24 10:43:46 +02:00 |
ARB_clip_control.h
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2016-06-24 10:43:46 +02:00 |
ARB_compute_shader.h
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GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
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2017-04-01 12:31:40 +10:00 |
ARB_copy_image.h
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2016-06-24 10:43:46 +02:00 |
ARB_debug_output.h
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2016-06-24 10:43:46 +02:00 |
ARB_draw_elements_base_vertex.h
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2016-06-24 10:43:46 +02:00 |
ARB_ES2_compatibility.h
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2016-06-24 10:43:46 +02:00 |
ARB_ES3_compatibility.h
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Make GLExtensions no longer require slghtly modified GL headers.
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2016-01-02 10:34:13 -06:00 |
ARB_framebuffer_object.h
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2016-06-24 10:43:46 +02:00 |
ARB_get_program_binary.h
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2016-06-24 10:43:46 +02:00 |
ARB_map_buffer_range.h
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2016-06-24 10:43:46 +02:00 |
ARB_occlusion_query2.h
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Make GLExtensions no longer require slghtly modified GL headers.
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2016-01-02 10:34:13 -06:00 |
ARB_sample_shading.h
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2016-06-24 10:43:46 +02:00 |
ARB_sampler_objects.h
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2016-06-24 10:43:46 +02:00 |
ARB_shader_image_load_store.h
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GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
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2017-04-01 12:31:40 +10:00 |
ARB_shader_storage_buffer_object.h
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2016-06-24 10:43:46 +02:00 |
ARB_sync.h
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2016-06-24 10:43:46 +02:00 |
ARB_texture_compression_bptc.h
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GLExtensions: Add GL_ARB_texture_compression_bptc
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2017-08-01 11:58:57 +10:00 |
ARB_texture_multisample.h
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2016-06-24 10:43:46 +02:00 |
ARB_texture_storage_multisample.h
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2016-06-24 10:43:46 +02:00 |
ARB_texture_storage.h
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GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
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2017-04-01 12:31:40 +10:00 |
ARB_uniform_buffer_object.h
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2016-06-24 10:43:46 +02:00 |
ARB_vertex_array_object.h
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2016-06-24 10:43:46 +02:00 |
ARB_viewport_array.h
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2016-06-24 10:43:46 +02:00 |
EXT_texture_compression_s3tc.h
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GLExtensions: Add GL_EXT_texture_compression_s3tc
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2017-04-29 00:14:23 +10:00 |
EXT_texture_filter_anisotropic.h
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Make GLExtensions no longer require slghtly modified GL headers.
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2016-01-02 10:34:13 -06:00 |
gl_1_1.h
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2016-06-24 10:43:46 +02:00 |
gl_1_2.h
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2016-06-24 10:43:46 +02:00 |
gl_1_3.h
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2016-06-24 10:43:46 +02:00 |
gl_1_4.h
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2016-06-24 10:43:46 +02:00 |
gl_1_5.h
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2016-06-24 10:43:46 +02:00 |
gl_2_0.h
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2016-06-24 10:43:46 +02:00 |
gl_2_1.h
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2016-06-24 10:43:46 +02:00 |
gl_3_0.h
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2016-06-24 10:43:46 +02:00 |
gl_3_1.h
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2016-06-24 10:43:46 +02:00 |
gl_3_2.h
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2016-06-24 10:43:46 +02:00 |
gl_4_2.h
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GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
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2017-04-01 12:31:40 +10:00 |
gl_4_3.h
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GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
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2017-04-01 12:31:40 +10:00 |
gl_4_4.h
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2016-06-24 10:43:46 +02:00 |
gl_4_5.h
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2016-06-24 10:43:46 +02:00 |
gl_common.h
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2016-06-24 10:43:46 +02:00 |
GLExtensions.cpp
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
GLExtensions.h
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GLExtensions: Add GL_ARB_texture_compression_bptc
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2017-08-01 11:58:57 +10:00 |
HP_occlusion_test.h
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2016-06-24 10:43:46 +02:00 |
KHR_debug.h
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2016-06-24 10:43:46 +02:00 |
NV_depth_buffer_float.h
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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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2017-02-24 14:54:16 +01:00 |
NV_occlusion_query_samples.h
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2016-06-24 10:43:46 +02:00 |
NV_primitive_restart.h
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2016-06-24 10:43:46 +02:00 |