dolphin/Source/Core/DolphinWX/Src
2010-06-08 02:03:44 +00:00
..
MemoryCards Fixes importing and exporting wii saves with dirs. 2010-05-16 17:11:51 +00:00
AboutDolphin.cpp finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
AboutDolphin.h finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p 2010-02-25 06:12:35 +00:00
ARCodeAddEdit.cpp More multi-byte display fix 2009-12-29 18:25:45 +00:00
ARCodeAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BootManager.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
BootManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CheatsWindow.cpp More multi-byte display fix 2009-12-29 18:25:45 +00:00
CheatsWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cmdline.c
cmdline.h
cocoaApp.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaApp.m Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
ConfigMain.cpp forgot just one thing (again) >.> 2010-06-05 02:03:16 +00:00
ConfigMain.h Plugins build fix 2010-06-05 21:48:38 +00:00
Frame.cpp Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
Frame.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
FrameAui.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
FrameTools.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
GameListCtrl.cpp Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736 2010-06-07 16:02:25 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
Globals.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Globals.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
HotkeyDlg.cpp Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
HotkeyDlg.h Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
ISOFile.cpp Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
ISOFile.h Adds experimental data.bin export of wii saves, 2010-01-14 07:19:10 +00:00
ISOProperties.cpp Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736 2010-06-07 16:02:25 +00:00
ISOProperties.h HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200. 2010-04-14 11:27:26 +00:00
LockingQueue.h NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin. 2010-05-01 19:10:35 +00:00
LogWindow.cpp Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736 2010-06-07 16:02:25 +00:00
LogWindow.h Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
LuaWindow.cpp fixed a bug where events scheduled for the same time run in backwards order 2010-04-18 08:28:52 +00:00
LuaWindow.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
Main.cpp wx 2.9 pasto and a few nits. 2010-06-05 03:03:01 +00:00
Main.h Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
MainNoGUI.cpp Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
MemcardManager.cpp Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736? 2010-06-08 02:03:44 +00:00
MemcardManager.h Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736? 2010-06-08 02:03:44 +00:00
NetPlay.cpp Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
NetPlay.h Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
NetPlayClient.cpp Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
NetPlayServer.cpp Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
NetWindow.cpp Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
NetWindow.h Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00
Params.ggo
PatchAddEdit.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
PatchAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
WxUtils.cpp Fixed Issue 2005 2010-01-13 06:34:34 +00:00
WxUtils.h Fixed Issue 2005 2010-01-13 06:34:34 +00:00
X11Utils.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
X11Utils.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00