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https://github.com/dolphin-emu/dolphin.git
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52d3137598
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually any Dolphin-capable machines out there without SSE3, but.. Use -search_paths_first to give our statically linked libraries precedence over /usr/local/lib. Some work-in-progress changes to facilitate a more easily redistributable application bundle on OS X. Group compiler/preprocessor/linker flags together to make the full set more intuitively apparent. The various libraries in Externals have rather inconsistent conventions for include paths. Best to encapsulate that knowledge in foo/SConscript. Re-use utils.GenerateRevFile for all three places in the build system where we need the SVN revision number. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
include/GL | ||
src | ||
fgl.h | ||
fglu.h | ||
fglut.h | ||
gl.h | ||
glew32s.lib | ||
glew64s.lib | ||
glew.h | ||
glext.h | ||
glprocs.h | ||
glsmap.h | ||
glx.h | ||
glxew.h | ||
glxext.h | ||
glxtokens.h | ||
SConscript | ||
tube.h | ||
wglew.h | ||
wglext.h | ||
win32_glx.h | ||
win32_x11.h |