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https://github.com/dolphin-emu/dolphin.git
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1c027bc148
Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace UICommon
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{
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class GameFile;
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan);
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class GameFileCache
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{
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public:
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GameFileCache(); // Uses the default path
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explicit GameFileCache(std::string path);
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void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
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size_t GetSize() const;
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void Clear();
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// Returns nullptr if the file is invalid.
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std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
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// These functions return true if the call modified the cache.
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bool Update(const std::vector<std::string>& all_game_paths,
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std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache = {},
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std::function<void(const std::string&)> game_removed_from_cache = {});
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bool UpdateAdditionalMetadata(
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std::function<void(const std::shared_ptr<const GameFile>&)> game_updated = {});
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bool Load();
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bool Save();
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private:
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bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file);
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bool SyncCacheFile(bool save);
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void DoState(PointerWrap* p, u64 size = 0);
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std::string m_path;
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std::vector<std::shared_ptr<GameFile>> m_cached_files;
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};
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} // namespace UICommon
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