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92f8d79574
If we don't do this, then when the game starts we'll send out the buffer size to clients being a super large value of junk, and they'll hang forever trying to accumulate an input buffer a size that they'll never ever reach in a million years. This never manifested in release builds for some reason. |
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.. | ||
resources | ||
Src | ||
CMakeLists.txt | ||
Dolphin.vcxproj | ||
Dolphin.vcxproj.filters | ||
Dolphin.vcxproj.user | ||
DolphinWX.rc | ||
Info.plist.in | ||
resource.h |