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CMakeLists.txt
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
CommandBufferManager.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
CommandBufferManager.h
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VideoBackends:Vulkan: Use WorkQueueThread
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2023-03-20 16:40:32 +01:00 |
Constants.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
ObjectCache.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
ObjectCache.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
ShaderCompiler.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
ShaderCompiler.h
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StagingBuffer.cpp
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StagingBuffer.h
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StateTracker.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
StateTracker.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VKBoundingBox.cpp
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKBoundingBox.h
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKGfx.cpp
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Merge pull request #11923 from iwubcode/multi-texture-compute-support
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2023-07-01 17:47:55 +02:00 |
VKGfx.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VKMain.cpp
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VKPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
VKPerfQuery.h
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Add virtual Initialize() to PerfQueryBase
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2023-01-31 19:41:24 +13:00 |
VKPipeline.cpp
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VKPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
VKShader.cpp
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VKShader.h
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VKStreamBuffer.cpp
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VKStreamBuffer.h
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VKSwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VKSwapChain.h
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VKTexture.cpp
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VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
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2023-07-21 19:09:40 -05:00 |
VKTexture.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VKVertexFormat.cpp
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VKVertexFormat.h
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VKVertexManager.cpp
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKVertexManager.h
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VulkanContext.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VulkanContext.h
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanEntryPoints.inl
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanLoader.cpp
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
VulkanLoader.h
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |