dolphin/Source/Core/VideoCommon/VertexShaderManager.h
NanoByte011 937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00

46 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/VertexShaderGen.h"
class PointerWrap;
void UpdateProjectionHack(int iParams[], std::string sParams[]);
// The non-API dependent parts.
class VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
// constant management
static void SetConstants();
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index, u32 color);
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
// data: 3 floats representing the X, Y and Z vertex model coordinates
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float *out);
static VertexShaderConstants constants;
static bool dirty;
};