dolphin/Source/Core/VideoBackends/OGL/OGLBoundingBox.h
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00

29 lines
544 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoCommon/BoundingBox.h"
namespace OGL
{
class OGLBoundingBox final : public BoundingBox
{
public:
~OGLBoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, const std::vector<BBoxType>& values) override;
private:
GLuint m_buffer_id = 0;
};
} // namespace OGL