Files
dolphin/Source/Core/Core/HW/GCPadEmu.cpp
Léo Lam 93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00

199 lines
6.5 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/GCPadEmu.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/Host.h"
static const u16 button_bitmasks[] = {
PAD_BUTTON_A,
PAD_BUTTON_B,
PAD_BUTTON_X,
PAD_BUTTON_Y,
PAD_TRIGGER_Z,
PAD_BUTTON_START,
0 // MIC HAX
};
static const u16 trigger_bitmasks[] = {
PAD_TRIGGER_L, PAD_TRIGGER_R,
};
static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
PAD_BUTTON_RIGHT};
static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", _trans("Start"),
_trans("Mic")};
static const char* const named_triggers[] = {
// i18n: Left
_trans("L"),
// i18n: Right
_trans("R"),
// i18n: Left-Analog
_trans("L-Analog"),
// i18n: Right-Analog
_trans("R-Analog")};
GCPad::GCPad(const unsigned int index) : m_index(index)
{
int const mic_hax = index > 1;
// buttons
groups.emplace_back(m_buttons = new Buttons(_trans("Buttons")));
for (unsigned int i = 0; i < sizeof(named_buttons) / sizeof(*named_buttons) - mic_hax; ++i)
m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
// sticks
groups.emplace_back(m_main_stick = new AnalogStick("Main Stick", _trans("Control Stick"),
DEFAULT_PAD_STICK_RADIUS));
groups.emplace_back(m_c_stick =
new AnalogStick("C-Stick", _trans("C Stick"), DEFAULT_PAD_STICK_RADIUS));
// triggers
groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
for (auto& named_trigger : named_triggers)
m_triggers->controls.emplace_back(new ControlGroup::Input(named_trigger));
// rumble
groups.emplace_back(m_rumble = new ControlGroup(_trans("Rumble")));
m_rumble->controls.emplace_back(new ControlGroup::Output(_trans("Motor")));
// dpad
groups.emplace_back(m_dpad = new Buttons(_trans("D-Pad")));
for (auto& named_direction : named_directions)
m_dpad->controls.emplace_back(new ControlGroup::Input(named_direction));
// options
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
}
std::string GCPad::GetName() const
{
return std::string("GCPad") + char('1' + m_index);
}
void GCPad::GetInput(GCPadStatus* const pad)
{
auto lock = ControllerEmu::GetStateLock();
ControlState x, y, triggers[2];
// buttons
m_buttons->GetState(&pad->button, button_bitmasks);
// set analog A/B analog to full or w/e, prolly not needed
if (pad->button & PAD_BUTTON_A)
pad->analogA = 0xFF;
if (pad->button & PAD_BUTTON_B)
pad->analogB = 0xFF;
// dpad
m_dpad->GetState(&pad->button, dpad_bitmasks);
// sticks
m_main_stick->GetState(&x, &y);
pad->stickX =
static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X + (x * GCPadStatus::MAIN_STICK_RADIUS));
pad->stickY =
static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y + (y * GCPadStatus::MAIN_STICK_RADIUS));
m_c_stick->GetState(&x, &y);
pad->substickX =
static_cast<u8>(GCPadStatus::C_STICK_CENTER_X + (x * GCPadStatus::C_STICK_RADIUS));
pad->substickY =
static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y + (y * GCPadStatus::C_STICK_RADIUS));
// triggers
m_triggers->GetState(&pad->button, trigger_bitmasks, triggers);
pad->triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
pad->triggerRight = static_cast<u8>(triggers[1] * 0xFF);
}
void GCPad::SetOutput(const ControlState strength)
{
auto lock = ControllerEmu::GetStateLock();
m_rumble->controls[0]->control_ref->State(strength);
}
void GCPad::LoadDefaults(const ControllerInterface& ciface)
{
ControllerEmu::LoadDefaults(ciface);
// Buttons
m_buttons->SetControlExpression(0, "X"); // A
m_buttons->SetControlExpression(1, "Z"); // B
m_buttons->SetControlExpression(2, "C"); // X
m_buttons->SetControlExpression(3, "S"); // Y
m_buttons->SetControlExpression(4, "D"); // Z
#ifdef _WIN32
m_buttons->SetControlExpression(5, "!LMENU & RETURN"); // Start
#else
// OS X/Linux
m_buttons->SetControlExpression(5, "!`Alt_L` & Return"); // Start
#endif
// stick modifiers to 50 %
m_main_stick->controls[4]->control_ref->range = 0.5f;
m_c_stick->controls[4]->control_ref->range = 0.5f;
// D-Pad
m_dpad->SetControlExpression(0, "T"); // Up
m_dpad->SetControlExpression(1, "G"); // Down
m_dpad->SetControlExpression(2, "F"); // Left
m_dpad->SetControlExpression(3, "H"); // Right
// C Stick
m_c_stick->SetControlExpression(0, "I"); // Up
m_c_stick->SetControlExpression(1, "K"); // Down
m_c_stick->SetControlExpression(2, "J"); // Left
m_c_stick->SetControlExpression(3, "L"); // Right
#ifdef _WIN32
m_c_stick->SetControlExpression(4, "LCONTROL"); // Modifier
// Control Stick
m_main_stick->SetControlExpression(0, "UP"); // Up
m_main_stick->SetControlExpression(1, "DOWN"); // Down
m_main_stick->SetControlExpression(2, "LEFT"); // Left
m_main_stick->SetControlExpression(3, "RIGHT"); // Right
m_main_stick->SetControlExpression(4, "LSHIFT"); // Modifier
#elif __APPLE__
m_c_stick->SetControlExpression(4, "Left Control"); // Modifier
// Control Stick
m_main_stick->SetControlExpression(0, "Up Arrow"); // Up
m_main_stick->SetControlExpression(1, "Down Arrow"); // Down
m_main_stick->SetControlExpression(2, "Left Arrow"); // Left
m_main_stick->SetControlExpression(3, "Right Arrow"); // Right
m_main_stick->SetControlExpression(4, "Left Shift"); // Modifier
#else
// not sure if these are right
m_c_stick->SetControlExpression(4, "Control_L"); // Modifier
// Control Stick
m_main_stick->SetControlExpression(0, "Up"); // Up
m_main_stick->SetControlExpression(1, "Down"); // Down
m_main_stick->SetControlExpression(2, "Left"); // Left
m_main_stick->SetControlExpression(3, "Right"); // Right
m_main_stick->SetControlExpression(4, "Shift_L"); // Modifier
#endif
// Triggers
m_triggers->SetControlExpression(0, "Q"); // L
m_triggers->SetControlExpression(1, "W"); // R
}
bool GCPad::GetMicButton() const
{
auto lock = ControllerEmu::GetStateLock();
return (0.0f != m_buttons->controls.back()->control_ref->State());
}