mirror of
https://github.com/dolphin-emu/dolphin.git
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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLINTERFACE_H_
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#define _GLINTERFACE_H_
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#include "Thread.h"
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#if defined(USE_EGL) && USE_EGL
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#include "GLInterface/EGL.h"
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#elif defined(USE_WX) && USE_WX
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#include "GLInterface/WX.h"
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#elif defined(__APPLE__)
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#include "GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "GLInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "GLInterface/GLX.h"
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#endif
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typedef struct {
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#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
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int screen;
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Display *x_dpy;
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Display *x_evdpy;
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Window win;
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Window parent;
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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XVisualInfo *vi;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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int x, y;
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unsigned int width, height;
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#elif defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxGLContext *glCtxt;
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wxPanel *panel;
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#elif defined(__APPLE__)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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XVisualInfo *vi;
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GLXContext ctx;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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int x, y;
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unsigned int width, height;
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#endif
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} GLWindow;
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extern cInterfaceBase *GLInterface;
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extern GLWindow GLWin;
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#endif
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