mirror of
https://github.com/dolphin-emu/dolphin.git
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399 lines
12 KiB
C++
399 lines
12 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HotkeyManager.h"
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#include <algorithm>
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCPadStatus.h"
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// clang-format off
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const std::string hotkey_labels[] = {
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Refresh List"),
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_trans("Toggle Pause"),
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_trans("Stop"),
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_trans("Reset"),
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_trans("Toggle Fullscreen"),
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Volume Down"),
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_trans("Volume Up"),
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_trans("Volume Toggle Mute"),
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_trans("Decrease Emulation Speed"),
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_trans("Increase Emulation Speed"),
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_trans("Disable Emulation Speed Limit"),
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_trans("Frame Advance"),
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_trans("Frame Advance Decrease Speed"),
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_trans("Frame Advance Increase Speed"),
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_trans("Frame Advance Reset Speed"),
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_trans("Start Recording"),
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_trans("Play Recording"),
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_trans("Export Recording"),
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_trans("Read-only mode"),
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_trans("Step Into"),
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_trans("Step Over"),
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_trans("Step Out"),
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_trans("Skip"),
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_trans("Show PC"),
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_trans("Set PC"),
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_trans("Toggle Breakpoint"),
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_trans("Add a Breakpoint"),
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_trans("Add a Memory Breakpoint"),
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_trans("Press Sync Button"),
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_trans("Connect Wii Remote 1"),
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_trans("Connect Wii Remote 2"),
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_trans("Connect Wii Remote 3"),
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_trans("Connect Wii Remote 4"),
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_trans("Connect Balance Board"),
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_trans("Toggle Crop"),
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_trans("Toggle Aspect Ratio"),
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_trans("Toggle EFB Copies"),
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_trans("Toggle Fog"),
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_trans("Toggle Texture Dumping"),
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_trans("Toggle Custom Textures"),
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// i18n: IR stands for internal resolution
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_trans("Increase IR"),
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// i18n: IR stands for internal resolution
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_trans("Decrease IR"),
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_trans("Freelook Decrease Speed"),
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_trans("Freelook Increase Speed"),
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_trans("Freelook Reset Speed"),
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_trans("Freelook Move Up"),
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_trans("Freelook Move Down"),
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_trans("Freelook Move Left"),
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_trans("Freelook Move Right"),
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_trans("Freelook Zoom In"),
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_trans("Freelook Zoom Out"),
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_trans("Freelook Reset"),
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_trans("Toggle 3D Side-by-side"),
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_trans("Toggle 3D Top-bottom"),
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_trans("Toggle 3D Anaglyph"),
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_trans("Toggle 3D Vision"),
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_trans("Decrease Depth"),
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_trans("Increase Depth"),
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_trans("Decrease Convergence"),
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_trans("Increase Convergence"),
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_trans("Load State Slot 1"),
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_trans("Load State Slot 2"),
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_trans("Load State Slot 3"),
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_trans("Load State Slot 4"),
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_trans("Load State Slot 5"),
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_trans("Load State Slot 6"),
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_trans("Load State Slot 7"),
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_trans("Load State Slot 8"),
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_trans("Load State Slot 9"),
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_trans("Load State Slot 10"),
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_trans("Load from selected slot"),
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_trans("Save State Slot 1"),
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_trans("Save State Slot 2"),
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_trans("Save State Slot 3"),
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_trans("Save State Slot 4"),
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_trans("Save State Slot 5"),
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_trans("Save State Slot 6"),
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_trans("Save State Slot 7"),
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_trans("Save State Slot 8"),
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_trans("Save State Slot 9"),
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_trans("Save State Slot 10"),
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_trans("Save to selected slot"),
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_trans("Select State Slot 1"),
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_trans("Select State Slot 2"),
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_trans("Select State Slot 3"),
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_trans("Select State Slot 4"),
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_trans("Select State Slot 5"),
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_trans("Select State Slot 6"),
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_trans("Select State Slot 7"),
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_trans("Select State Slot 8"),
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_trans("Select State Slot 9"),
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_trans("Select State Slot 10"),
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_trans("Load State Last 1"),
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_trans("Load State Last 2"),
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_trans("Load State Last 3"),
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_trans("Load State Last 4"),
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_trans("Load State Last 5"),
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_trans("Load State Last 6"),
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_trans("Load State Last 7"),
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_trans("Load State Last 8"),
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_trans("Load State Last 9"),
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_trans("Load State Last 10"),
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_trans("Save Oldest State"),
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_trans("Undo Load State"),
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_trans("Undo Save State"),
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_trans("Save State"),
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_trans("Load State"),
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};
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// clang-format on
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static_assert(NUM_HOTKEYS == sizeof(hotkey_labels) / sizeof(hotkey_labels[0]),
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"Wrong count of hotkey_labels");
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namespace HotkeyManagerEmu
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{
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static u32 s_hotkeyDown[NUM_HOTKEY_GROUPS];
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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void GetStatus()
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{
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s_hotkey.err = PAD_ERR_NONE;
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// Get input
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
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}
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bool IsEnabled()
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{
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return s_enabled;
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}
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void Enable(bool enable_toggle)
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{
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s_enabled = enable_toggle;
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}
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bool IsPressed(int id, bool held)
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{
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unsigned int group = static_cast<HotkeyManager*>(s_config.GetController(0))->FindGroupByID(id);
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unsigned int group_key =
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetIndexForGroup(group, id);
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if (s_hotkey.button[group] & (1 << group_key))
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{
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bool pressed = !!(s_hotkeyDown[group] & (1 << group_key));
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s_hotkeyDown[group] |= (1 << group_key);
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if (!pressed || held)
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return true;
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}
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else
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{
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s_hotkeyDown[group] &= ~(1 << group_key);
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}
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return false;
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}
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void Initialize()
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{
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if (s_config.ControllersNeedToBeCreated())
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s_config.CreateController<HotkeyManager>();
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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// load the saved controller config
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s_config.LoadConfig(true);
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for (u32& key : s_hotkeyDown)
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key = 0;
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s_enabled = true;
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}
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void LoadConfig()
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{
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s_config.LoadConfig(true);
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}
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ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
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{
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return static_cast<HotkeyManager*>(s_config.GetController(0))->GetHotkeyGroup(group);
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}
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void Shutdown()
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{
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s_config.ClearControllers();
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}
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}
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const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
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{{_trans("General"), HK_OPEN, HK_EXIT},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
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{_trans("Stepping"), HK_STEP, HK_SKIP},
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{_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC},
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{_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD},
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{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
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{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
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{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
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{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
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{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
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{_trans("3D Depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
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{_trans("Load State"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
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{_trans("Save State"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
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{_trans("Select State"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
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{_trans("Load Last State"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
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{_trans("Other State Hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
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HotkeyManager::HotkeyManager()
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{
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for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
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{
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m_hotkey_groups[group] =
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(m_keys[group] = new ControllerEmu::Buttons("Keys", groups_info[group].name));
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groups.emplace_back(m_hotkey_groups[group]);
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for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
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{
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m_keys[group]->controls.emplace_back(new ControllerEmu::Input(hotkey_labels[key]));
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}
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}
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}
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HotkeyManager::~HotkeyManager()
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{
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}
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std::string HotkeyManager::GetName() const
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{
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return std::string("Hotkeys") + char('1' + 0);
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}
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void HotkeyManager::GetInput(HotkeyStatus* const kb)
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{
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const auto lock = GetStateLock();
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for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
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{
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const int group_count = (groups_info[group].last - groups_info[group].first) + 1;
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std::vector<u32> bitmasks(group_count);
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for (size_t key = 0; key < bitmasks.size(); key++)
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bitmasks[key] = static_cast<u32>(1 << key);
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kb->button[group] = 0;
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m_keys[group]->GetState(&kb->button[group], bitmasks.data());
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}
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}
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ControllerEmu::ControlGroup* HotkeyManager::GetHotkeyGroup(HotkeyGroup group) const
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{
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return m_hotkey_groups[group];
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}
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int HotkeyManager::FindGroupByID(int id) const
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{
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const auto i = std::find_if(groups_info.begin(), groups_info.end(),
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[id](const auto& entry) { return entry.last >= id; });
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return static_cast<int>(std::distance(groups_info.begin(), i));
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}
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int HotkeyManager::GetIndexForGroup(int group, int id) const
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{
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return id - groups_info[group].first;
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}
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void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
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{
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EmulatedController::LoadDefaults(ciface);
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#ifdef _WIN32
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const std::string NON = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string ALT = "((LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string SHIFT = "(!(LMENU | RMENU) & (LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string CTRL = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & (LCONTROL | RCONTROL))";
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#elif __APPLE__
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const std::string NON =
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"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string ALT =
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"(`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string SHIFT =
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"(!`Left Alt` & (`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string CTRL =
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"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & (`Left Control` | `Right Control`))";
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#else
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const std::string NON = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string ALT = "(`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string SHIFT = "(!`Alt_L` & (`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string CTRL = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & (`Control_L` | `Control_R` ))";
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#endif
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auto set_key_expression = [this](int index, const std::string& expression) {
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m_keys[FindGroupByID(index)]
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->controls[GetIndexForGroup(FindGroupByID(index), index)]
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->control_ref->expression = expression;
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};
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// General hotkeys
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set_key_expression(HK_OPEN, CTRL + " & O");
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set_key_expression(HK_PLAY_PAUSE, "`F10`");
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#ifdef _WIN32
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set_key_expression(HK_STOP, "ESCAPE");
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set_key_expression(HK_FULLSCREEN, ALT + " & RETURN");
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#else
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set_key_expression(HK_STOP, "Escape");
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set_key_expression(HK_FULLSCREEN, ALT + " & Return");
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#endif
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set_key_expression(HK_STEP, NON + " & `F11`");
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set_key_expression(HK_STEP_OVER, NON + " & `F10`");
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set_key_expression(HK_STEP_OUT, SHIFT + " & `F11`");
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set_key_expression(HK_BP_TOGGLE, NON + " & `F9`");
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set_key_expression(HK_SCREENSHOT, NON + " & `F9`");
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set_key_expression(HK_WIIMOTE1_CONNECT, ALT + " & `F5`");
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set_key_expression(HK_WIIMOTE2_CONNECT, ALT + " & `F6`");
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set_key_expression(HK_WIIMOTE3_CONNECT, ALT + " & `F7`");
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set_key_expression(HK_WIIMOTE4_CONNECT, ALT + " & `F8`");
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set_key_expression(HK_BALANCEBOARD_CONNECT, ALT + " & `F9`");
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#ifdef _WIN32
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set_key_expression(HK_TOGGLE_THROTTLE, "TAB");
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#else
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set_key_expression(HK_TOGGLE_THROTTLE, "Tab");
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#endif
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// Freelook
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set_key_expression(HK_FREELOOK_DECREASE_SPEED, SHIFT + " & `1`");
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set_key_expression(HK_FREELOOK_INCREASE_SPEED, SHIFT + " & `2`");
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set_key_expression(HK_FREELOOK_RESET_SPEED, SHIFT + " & F");
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set_key_expression(HK_FREELOOK_UP, SHIFT + " & E");
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set_key_expression(HK_FREELOOK_DOWN, SHIFT + " & Q");
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set_key_expression(HK_FREELOOK_LEFT, SHIFT + " & A");
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set_key_expression(HK_FREELOOK_RIGHT, SHIFT + " & D");
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set_key_expression(HK_FREELOOK_ZOOM_IN, SHIFT + " & W");
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set_key_expression(HK_FREELOOK_ZOOM_OUT, SHIFT + " & S");
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set_key_expression(HK_FREELOOK_RESET, SHIFT + " & R");
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// Savestates
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for (int i = 0; i < 8; i++)
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{
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set_key_expression(HK_LOAD_STATE_SLOT_1 + i,
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StringFromFormat((NON + " & `F%d`").c_str(), i + 1));
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set_key_expression(HK_SAVE_STATE_SLOT_1 + i,
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StringFromFormat((SHIFT + " & `F%d`").c_str(), i + 1));
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}
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set_key_expression(HK_UNDO_LOAD_STATE, NON + " & `F12`");
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set_key_expression(HK_UNDO_SAVE_STATE, SHIFT + " & `F12`");
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}
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