dolphin/Source/Plugins/Plugin_Wiimote/Src/wiimote_hid.h
snzgoo 619dc12349 Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
Just minor stuff that needs to be finished: Dummy motionplus data needs to be kept dynamic(just like wiimote accel data), or it might cause disconnects after some time. Furthermore, there are 1-2 remaining register writes that have to be understood and emulated.(e.g. 0x00F3/F4). In the end just minor stuff. I'll address that in my next commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 15:41:47 +00:00

410 lines
6.6 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_HID_H
#define WIIMOTE_HID_H
#include "CommonTypes.h"
#ifdef _MSC_VER
#pragma warning(disable:4200)
#endif
#pragma pack(push, 1)
#define MAX_WIIMOTES 4
// Source: HID_010_SPC_PFL/1.0 (official HID specification)
struct hid_packet {
u8 param : 4;
u8 type : 4;
u8 data[0];
};
#define HID_TYPE_HANDSHAKE 0
#define HID_TYPE_SET_REPORT 5
#define HID_TYPE_DATA 0xA
#define HID_HANDSHAKE_SUCCESS 0
#define HID_PARAM_INPUT 1
#define HID_PARAM_OUTPUT 2
//source: http://wiibrew.org/wiki/Wiimote
struct wm_core {
u8 left : 1;
u8 right : 1;
u8 down : 1;
u8 up : 1;
u8 plus : 1;
u8 : 3;
u8 two : 1;
u8 one : 1;
u8 b : 1;
u8 a : 1;
u8 minus : 1;
u8 : 2;
u8 home : 1;
};
struct wm_accel {
u8 x, y, z;
};
struct mp_gyro {
u16 x:14, y:14, z:14;
};
// Four bytes for two objects. Filled with 0xFF if empty
struct wm_ir_basic
{
u8 x1;
u8 y1;
u8 x2Hi : 2;
u8 y2Hi : 2;
u8 x1Hi : 2;
u8 y1Hi : 2;
u8 x2;
u8 y2;
};
// Three bytes for one object
struct wm_ir_extended
{
u8 x;
u8 y;
u8 size : 4;
u8 xHi : 2;
u8 yHi : 2;
};
struct wm_extension
{
u8 jx; // joystick x, y
u8 jy;
u8 ax; // accelerometer
u8 ay;
u8 az;
u8 bt; // buttons
};
struct wm_cc_4
{
u8 padding : 1;
u8 bRT : 1;
u8 bP : 1;
u8 bH : 1;
u8 bM : 1;
u8 bLT : 1;
u8 bdD : 1;
u8 bdR : 1;
};
struct wm_cc_5
{
u8 bdU : 1;
u8 bdL : 1;
u8 bZR : 1;
u8 bX : 1;
u8 bA : 1;
u8 bY : 1;
u8 bB : 1;
u8 bZL : 1;
};
struct wm_classic_extension
{
u8 Lx : 6; // byte 0
u8 Rx3 : 2;
u8 Ly : 6; // byte 1
u8 Rx2 : 2;
u8 Ry : 5; // byte 2
u8 lT2 : 2;
u8 Rx : 1;
u8 rT : 5; // byte 3
u8 lT : 3;
wm_cc_4 b1; // byte 4
wm_cc_5 b2; // byte 5
};
struct wm_mp_nc_0 //motionplus data
{
u8 YawLeftLS; //7e
u8 RollLeftLS; //82
u8 PitchDownLS; //83
u8 pitchslow : 1; //1
u8 yawslow : 1; //0
u8 YawLeftHI : 6; //01 1010 /1a
u8 ExtCon : 1; // 1 usually
u8 rollslow : 1; //0
u8 RollLeftHI : 6; //00 1010
u8 dummy : 1; // 0 usually. 1 in dem fall mhh
u8 mpdata : 1; //1 in this case, interleaved motion+ data
u8 PitchDownHI : 6;//01 1100
}; // default for yaw/roll/pitch around 0x1F7F
struct wm_mp_nc_1 //nunchuk data on motion-plus pass-through
{
u8 jx;
u8 jy;
u8 ax;
u8 ay;
u8 ExtCon : 1; // 1 usually
u8 az : 7;
u8 dummy : 1; //0 always
u8 mpdata : 1; //0 when nunchuk interleaved data
u8 bz : 1;
u8 bc : 1;
u8 axLS : 1; // ls 1, ls0 = 0 by default,
u8 ayLS : 1;
u8 azLS : 2;
};
struct wm_GH3_extension
{
u8 SX : 6;
u8 pad1 : 2; // 1 on GH3, 0 on GHWT
u8 SY : 6;
u8 pad2 : 2; // 1 on GH3, 0 on GHWT
u8 TB : 5; // not used in GH3
u8 pad3 : 3; // Always 0
u8 Whammy : 5;
u8 pad4 : 3; // Always 0
u8 pad5 : 2; // Always 1
u8 Plus : 1;
u8 pad6 : 1; // Always 1
u8 Minus : 1;
u8 pad7 : 1; // Always 1
u8 StrumDown : 1;
u8 pad8 : 1; // Always 1
u8 StrumUp : 1;
u8 pad9 : 2; // Always 1
u8 Yellow : 1;
u8 Green : 1;
u8 Blue : 1;
u8 Red : 1;
u8 Orange : 1;
};
struct wm_report {
u8 wm;
u8 data[0];
};
#define WM_RUMBLE 0x10
#define WM_LEDS 0x11
struct wm_leds {
u8 rumble : 1;
u8 : 3;
u8 leds : 4;
};
#define WM_REPORT_MODE 0x12
struct wm_report_mode {
u8 rumble : 1;
u8 continuous : 1;
u8 all_the_time : 1;
u8 : 5;
u8 mode;
};
#define WM_IR_PIXEL_CLOCK 0x13
#define WM_IR_LOGIC 0x1A
#define WM_REQUEST_STATUS 0x15
struct wm_request_status {
u8 rumble : 1;
u8 : 7;
};
#define WM_STATUS_REPORT 0x20
struct wm_status_report {
wm_core buttons;
u8 battery_low : 1;
u8 extension : 1;
u8 speaker : 1;
u8 ir : 1;
u8 leds : 4;
u8 padding2[2]; // two 00, TODO: this needs more investigation
u8 battery;
};
#define WM_WRITE_DATA 0x16
struct wm_write_data
{
u8 rumble : 1;
u8 space : 2; //see WM_SPACE_*
u8 : 5;
u8 address[3];
u8 size;
u8 data[16];
};
#define WM_ACK_DATA 0x22
struct wm_acknowledge
{
wm_core buttons;
u8 reportID;
u8 errorID;
};
#define WM_READ_DATA 0x17
struct wm_read_data {
u8 rumble : 1;
u8 space : 2; //see WM_SPACE_*
u8 : 5;
u8 address[3];
u8 size[2];
};
#define WM_SPACE_EEPROM 0
#define WM_SPACE_REGS1 1
#define WM_SPACE_REGS2 2
#define WM_SPACE_INVALID 3
#define WM_READ_DATA_REPLY 0x21
struct wm_read_data_reply {
wm_core buttons;
u8 error : 4; //see WM_RDERR_*
u8 size : 4;
u16 address;
u8 data[16];
};
#define WM_RDERR_WOREG 7
#define WM_RDERR_NOMEM 8
// Data reports
#define WM_REPORT_CORE 0x30
struct wm_report_core {
wm_core c;
};
#define WM_REPORT_CORE_ACCEL 0x31
struct wm_report_core_accel {
wm_core c;
wm_accel a;
};
#define WM_REPORT_CORE_EXT8 0x32
#define WM_REPORT_CORE_ACCEL_IR12 0x33
struct wm_report_core_accel_ir12 {
wm_core c;
wm_accel a;
wm_ir_extended ir[4];
};
#define WM_REPORT_CORE_EXT19 0x34
#define WM_REPORT_CORE_ACCEL_EXT16 0x35
struct wm_report_core_accel_ext16
{
wm_core c;
wm_accel a;
wm_extension ext;
//wm_ir_basic ir[2];
u8 pad[10];
};
#define WM_REPORT_CORE_IR10_EXT9 0x36
#define WM_REPORT_CORE_ACCEL_IR10_EXT6 0x37
struct wm_report_core_accel_ir10_ext6
{
wm_core c;
wm_accel a;
wm_ir_basic ir[2];
//u8 ext[6];
wm_extension ext;
};
#define WM_REPORT_EXT21 0x3d // never used?
struct wm_report_ext21
{
u8 ext[21];
};
#define WM_REPORT_INTERLEAVE1 0x3e
#define WM_REPORT_INTERLEAVE2 0x3f
#define WM_SPEAKER_ENABLE 0x14
#define WM_SPEAKER_MUTE 0x19
#define WM_WRITE_SPEAKER_DATA 0x18
// Custom structs
/**
* @struct accel_t
* @brief Accelerometer struct. For any device with an accelerometer.
*/
struct accel_cal
{
wm_accel cal_zero; /**< zero calibration */
wm_accel cal_g; /**< 1g difference around 0cal */
};
struct nu_js {
u8 max, min, center;
};
struct cc_trigger {
u8 neutral;
};
struct nu_cal
{
wm_accel cal_zero; // zero calibratio
wm_accel cal_g; // g size
nu_js jx; //
nu_js jy; //
};
struct mp_cal
{
mp_gyro cal_zero;
mp_gyro cal_min;
mp_gyro cal_max;
};
struct cc_cal
{
nu_js Lx; //
nu_js Ly; //
nu_js Rx; //
nu_js Ry; //
cc_trigger Tl; //
cc_trigger Tr; //
};
struct gh3_cal
{
nu_js Lx;
nu_js Ly;
};
#pragma pack(pop)
#endif //WIIMOTE_HID_H