dolphin/Source/Core/DolphinQt2/Config/PatchesWidget.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

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C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <QWidget>
#include "Core/PatchEngine.h"
#include "UICommon/GameFile.h"
class QListWidget;
class QListWidgetItem;
class QPushButton;
class PatchesWidget : public QWidget
{
public:
explicit PatchesWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
void ConnectWidgets();
void SavePatches();
void Update();
void UpdateActions();
void OnItemChanged(QListWidgetItem*);
void OnAdd();
void OnRemove();
void OnEdit();
QListWidget* m_list;
QPushButton* m_add_button;
QPushButton* m_edit_button;
QPushButton* m_remove_button;
std::vector<PatchEngine::Patch> m_patches;
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;
};