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128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <set>
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#include <string>
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#include <variant>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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namespace File
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{
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struct FSTEntry;
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class IOFile;
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}
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namespace DiscIO
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{
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class DiscContent
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{
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public:
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using ContentSource = std::variant<std::string, const u8*>;
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DiscContent(u64 offset, u64 size, const std::string& path);
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DiscContent(u64 offset, u64 size, const u8* data);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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u64 GetOffset() const;
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u64 GetSize() const;
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bool Read(u64* offset, u64* length, u8** buffer) const;
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bool operator==(const DiscContent& other) const { return m_offset == other.m_offset; }
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bool operator!=(const DiscContent& other) const { return !(*this == other); }
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bool operator<(const DiscContent& other) const { return m_offset < other.m_offset; }
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bool operator>(const DiscContent& other) const { return other < *this; }
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bool operator<=(const DiscContent& other) const { return !(*this < other); }
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bool operator>=(const DiscContent& other) const { return !(*this > other); }
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private:
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u64 m_offset;
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u64 m_size = 0;
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std::string m_path;
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ContentSource m_content_source;
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};
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class DirectoryBlobReader : public BlobReader
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{
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted() const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) override;
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BlobType GetBlobType() const override;
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u64 GetRawSize() const override;
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u64 GetDataSize() const override;
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private:
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explicit DirectoryBlobReader(const std::string& root_directory);
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bool ReadInternal(u64 offset, u64 length, u8* buffer, const std::set<DiscContent>& contents);
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void SetDiscHeaderAndDiscType();
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void SetBI2();
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void SetPartitionTable();
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void SetWiiRegionData();
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void SetTMDAndTicket();
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// Returns DOL address
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u64 SetApploader();
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// Returns FST address
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u64 SetDOL(u64 dol_address);
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void BuildFST(u64 fst_address);
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// FST creation
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void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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u32 address_shift);
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void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
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u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
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std::string m_root_directory;
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std::set<DiscContent> m_virtual_disc;
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std::set<DiscContent> m_nonpartition_contents;
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bool m_is_wii;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift;
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std::vector<u8> m_fst_data;
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std::vector<u8> m_disk_header;
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std::vector<u8> m_disk_header_nonpartition;
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std::vector<u8> m_wii_region_data;
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#pragma pack(push, 1)
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struct TMDHeader
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{
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u32 tmd_size;
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u32 tmd_offset;
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} m_tmd_header;
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static_assert(sizeof(TMDHeader) == 8, "Wrong size for TMDHeader");
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#pragma pack(pop)
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std::vector<u8> m_apploader;
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};
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} // namespace
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