mirror of
https://github.com/dolphin-emu/dolphin.git
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117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QKeyEvent>
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#include <QTimer>
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/Settings.h"
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RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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{
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setAttribute(Qt::WA_OpaquePaintEvent, true);
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setAttribute(Qt::WA_NoSystemBackground, true);
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connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
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connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) {
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if (!SConfig::GetInstance().bRenderWindowAutoSize || isFullScreen() || isMaximized())
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return;
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resize(w, h);
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});
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// We have to use Qt::DirectConnection here because we don't want those signals to get queued
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// (which results in them not getting called)
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connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
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Qt::DirectConnection);
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
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Qt::DirectConnection);
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connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
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Qt::DirectConnection);
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emit HandleChanged((void*)winId());
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m_mouse_timer = new QTimer(this);
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connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
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m_mouse_timer->setSingleShot(true);
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setMouseTracking(true);
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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&RenderWidget::OnHideCursorChanged);
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OnHideCursorChanged();
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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void RenderWidget::OnHideCursorChanged()
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{
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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}
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void RenderWidget::HandleCursorTimer()
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{
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if (isActiveWindow())
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setCursor(Qt::BlankCursor);
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}
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void RenderWidget::showFullScreen()
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{
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QWidget::showFullScreen();
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emit SizeChanged(width(), height());
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}
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bool RenderWidget::event(QEvent* event)
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{
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switch (event->type())
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{
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case QEvent::KeyPress:
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{
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QKeyEvent* ke = static_cast<QKeyEvent*>(event);
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if (ke->key() == Qt::Key_Escape)
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emit EscapePressed();
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// The render window might flicker on some platforms because Qt tries to change focus to a new
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// element when there is none (?) Handling this event before it reaches QWidget fixes the issue.
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if (ke->key() == Qt::Key_Tab)
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return true;
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break;
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}
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case QEvent::MouseMove:
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case QEvent::MouseButtonPress:
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if (!Settings::Instance().GetHideCursor() && isActiveWindow())
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{
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setCursor(Qt::ArrowCursor);
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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break;
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case QEvent::WinIdChange:
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emit HandleChanged((void*)winId());
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break;
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case QEvent::WindowActivate:
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Host::GetInstance()->SetRenderFocus(true);
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break;
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case QEvent::WindowDeactivate:
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Host::GetInstance()->SetRenderFocus(false);
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break;
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case QEvent::Resize:
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{
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const QResizeEvent* se = static_cast<QResizeEvent*>(event);
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QSize new_size = se->size();
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emit SizeChanged(new_size.width(), new_size.height());
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break;
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}
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case QEvent::WindowStateChange:
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emit StateChanged(isFullScreen());
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break;
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case QEvent::Close:
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emit Closed();
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break;
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default:
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break;
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}
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return QWidget::event(event);
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}
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