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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
847 B
C++
33 lines
847 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <stdarg.h>
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#include <string>
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#include "Common/CommonTypes.h"
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namespace JitRegister
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{
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void Init(const std::string& perf_dir);
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void Shutdown();
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void RegisterV(const void* base_address, u32 code_size, const char* format, va_list args);
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bool IsEnabled();
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inline void Register(const void* base_address, u32 code_size, const char* format, ...)
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{
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va_list args;
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va_start(args, format);
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RegisterV(base_address, code_size, format, args);
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va_end(args);
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}
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inline void Register(const void* start, const void* end, const char* format, ...)
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{
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va_list args;
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va_start(args, format);
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u32 code_size = (u32)((const char*)end - (const char*)start);
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RegisterV(start, code_size, format, args);
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va_end(args);
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}
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} // namespace JitRegister
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