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Debugger
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GUI
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OpenGL: Fixed initial framebuffer so it's not too small
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2009-06-08 20:07:20 +00:00 |
OS
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OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
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2009-06-08 06:05:09 +00:00 |
BPFunctions.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
Config.cpp
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
Config.h
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
GLUtil.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
main.cpp
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OpenGL: Fixed initial framebuffer so it's not too small
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2009-06-08 20:07:20 +00:00 |
main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
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OpenGL Plugin: small fix
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2009-04-03 15:39:16 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
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Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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2009-06-07 21:10:02 +00:00 |
PixelShaderCache.h
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minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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2009-06-08 18:34:24 +00:00 |
PostProcessing.cpp
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
PostProcessing.h
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
rasterfont.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
rasterfont.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
Render.cpp
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Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
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2009-06-08 20:29:20 +00:00 |
Render.h
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OpenGL: Added OSD menu from 3, 4, 5 keys
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2009-06-08 02:48:38 +00:00 |
SConscript
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Move soil to external, this breaks windows build until deathroi will commit the windows part
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2009-05-08 09:31:57 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
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minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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2009-06-08 18:34:24 +00:00 |
TextureConverter.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
TextureMngr.cpp
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Some more modification of texture dumping and loading.
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2009-05-16 01:21:57 +00:00 |
TextureMngr.h
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
XFB.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |