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92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace Vulkan
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{
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class TextureConverter;
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class StateTracker;
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class Texture2D;
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class TextureCache : public TextureCacheBase
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{
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public:
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr<Texture2D> texture,
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VkFramebuffer framebuffer);
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~TCacheEntry();
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Texture2D* GetTexture() const { return m_texture.get(); }
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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private:
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std::unique_ptr<Texture2D> m_texture;
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VkFramebuffer m_framebuffer;
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};
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TextureCache();
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~TextureCache();
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static TextureCache* GetInstance();
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TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); }
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bool Initialize();
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bool CompileShaders() override;
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void DeleteShaders() override;
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) override;
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void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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private:
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bool CreateRenderPasses();
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// Copies the contents of a texture using vkCmdCopyImage
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void CopyTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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// Copies (and optionally scales) the contents of a texture using a framgent shader.
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void ScaleTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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VkRenderPass m_render_pass = VK_NULL_HANDLE;
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std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
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std::unique_ptr<TextureConverter> m_texture_converter;
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VkShaderModule m_copy_shader = VK_NULL_HANDLE;
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VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE;
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VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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