mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
446 lines
15 KiB
C++
446 lines
15 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Common/Assert.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Core/HW/WiimoteReal/WiimoteReal.h"
|
|
|
|
#ifdef CIFACE_USE_WIN32
|
|
#include "InputCommon/ControllerInterface/Win32/Win32.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_XLIB
|
|
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_OSX
|
|
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_SDL
|
|
#include "InputCommon/ControllerInterface/SDL/SDL.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_ANDROID
|
|
#include "InputCommon/ControllerInterface/Android/Android.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_EVDEV
|
|
#include "InputCommon/ControllerInterface/evdev/evdev.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_PIPES
|
|
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
|
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
|
|
#endif
|
|
#ifdef CIFACE_USE_STEAMDECK
|
|
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
|
|
#endif
|
|
|
|
ControllerInterface g_controller_interface;
|
|
|
|
// We need to save which input channel we are in by thread, so we can access the correct input
|
|
// update values in different threads by input channel. We start from InputChannel::Host on all
|
|
// threads as hotkeys are updated from a worker thread, but UI can read from the main thread. This
|
|
// will never interfere with game threads.
|
|
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
|
|
|
|
static thread_local bool tls_is_updating_devices = false;
|
|
|
|
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
|
|
{
|
|
if (m_is_init)
|
|
return;
|
|
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
m_wsi = wsi;
|
|
|
|
m_populating_devices_counter = 1;
|
|
|
|
#ifdef CIFACE_USE_WIN32
|
|
m_input_backends.emplace_back(ciface::Win32::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_XLIB
|
|
m_input_backends.emplace_back(ciface::XInput2::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_OSX
|
|
m_input_backends.emplace_back(ciface::Quartz::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_SDL
|
|
m_input_backends.emplace_back(ciface::SDL::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_ANDROID
|
|
m_input_backends.emplace_back(ciface::Android::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_EVDEV
|
|
m_input_backends.emplace_back(ciface::evdev::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_PIPES
|
|
m_input_backends.emplace_back(ciface::Pipes::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
|
|
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
|
|
#endif
|
|
#ifdef CIFACE_USE_STEAMDECK
|
|
m_input_backends.emplace_back(ciface::SteamDeck::CreateInputBackend(this));
|
|
#endif
|
|
|
|
// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
|
|
// there. Or they'd end up waiting on the devices mutex if populated from another thread.
|
|
m_is_init = true;
|
|
|
|
RefreshDevices();
|
|
|
|
// Devices writes are already protected by m_devices_population_mutex but this won't hurt
|
|
m_devices_mutex.lock();
|
|
const bool devices_empty = m_devices.empty();
|
|
m_devices_mutex.unlock();
|
|
|
|
if (m_populating_devices_counter.fetch_sub(1) == 1 && !devices_empty)
|
|
InvokeDevicesChangedCallbacks();
|
|
}
|
|
|
|
void ControllerInterface::ChangeWindow(void* hwnd, WindowChangeReason reason)
|
|
{
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
// This shouldn't use render_surface so no need to update it.
|
|
m_wsi.render_window = hwnd;
|
|
|
|
// No need to re-add devices if this is an application exit request
|
|
if (reason == WindowChangeReason::Exit)
|
|
ClearDevices();
|
|
else
|
|
RefreshDevices(RefreshReason::WindowChangeOnly);
|
|
}
|
|
|
|
void ControllerInterface::RefreshDevices(RefreshReason reason)
|
|
{
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
// We lock m_devices_population_mutex here to make everything simpler.
|
|
// Multiple devices classes have their own "hotplug" thread, and can add/remove devices at any
|
|
// time, while actual writes to "m_devices" are safe, the order in which they happen is not. That
|
|
// means a thread could be adding devices while we are removing them from a different thread,
|
|
// or removing them as we are populating them (causing missing or duplicate devices).
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
// If only the window changed, avoid removing and re-adding all devices.
|
|
// Instead only refresh devices that require the window handle.
|
|
if (reason == RefreshReason::WindowChangeOnly)
|
|
{
|
|
m_populating_devices_counter.fetch_add(1);
|
|
|
|
for (auto& backend : m_input_backends)
|
|
backend->HandleWindowChange();
|
|
|
|
if (m_populating_devices_counter.fetch_sub(1) == 1)
|
|
InvokeDevicesChangedCallbacks();
|
|
|
|
return;
|
|
}
|
|
|
|
m_populating_devices_counter.fetch_add(1);
|
|
|
|
// Make sure shared_ptr<Device> objects are released before repopulating.
|
|
ClearDevices();
|
|
|
|
// Some of these calls won't immediately populate devices, but will do it async
|
|
// with their own PlatformPopulateDevices().
|
|
// This means that devices might end up in different order, unless we override their priority.
|
|
// It also means they might appear as "disconnected" in the Qt UI for a tiny bit of time.
|
|
// This helps the emulation and host thread to not stall when repopulating devices for any reason.
|
|
// Every platform that adds a device that is meant to be used as default device should try to not
|
|
// do it async, to not risk the emulated controllers default config loading not finding a default
|
|
// device.
|
|
|
|
for (auto& backend : m_input_backends)
|
|
backend->PopulateDevices();
|
|
|
|
WiimoteReal::PopulateDevices();
|
|
|
|
if (m_populating_devices_counter.fetch_sub(1) == 1)
|
|
InvokeDevicesChangedCallbacks();
|
|
}
|
|
|
|
void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
|
|
{
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
m_populating_devices_counter.fetch_add(1);
|
|
|
|
callback();
|
|
|
|
if (m_populating_devices_counter.fetch_sub(1) == 1)
|
|
InvokeDevicesChangedCallbacks();
|
|
}
|
|
|
|
// Remove all devices and call library cleanup functions
|
|
void ControllerInterface::Shutdown()
|
|
{
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
// Prevent additional devices from being added during shutdown.
|
|
m_is_init = false;
|
|
// Additional safety measure to avoid InvokeDevicesChangedCallbacks()
|
|
m_populating_devices_counter = 1;
|
|
|
|
// Update control references so shared_ptr<Device>s are freed up BEFORE we shutdown the backends.
|
|
ClearDevices();
|
|
|
|
// Empty the container of input backends to deconstruct and deinitialize them.
|
|
m_input_backends.clear();
|
|
|
|
// Make sure no devices had been added within Shutdown() in the time
|
|
// between checking they checked atomic m_is_init bool and we changed it.
|
|
// We couldn't have locked m_devices_population_mutex for the whole Shutdown()
|
|
// as it could cause deadlocks. Note that this is still not 100% safe as some backends are
|
|
// shut down in other places, possibly adding devices after we have shut down, but the chances of
|
|
// that happening are basically zero.
|
|
ClearDevices();
|
|
}
|
|
|
|
void ControllerInterface::ClearDevices()
|
|
{
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
{
|
|
std::lock_guard lk(m_devices_mutex);
|
|
|
|
if (m_devices.empty())
|
|
return;
|
|
|
|
for (const auto& d : m_devices)
|
|
{
|
|
// Set outputs to ZERO before destroying device
|
|
for (ciface::Core::Device::Output* o : d->Outputs())
|
|
o->SetState(0);
|
|
}
|
|
|
|
// Devices could still be alive after this as there might be shared ptrs around holding them.
|
|
// The InvokeDevicesChangedCallbacks() underneath should always clean all of them (it needs to).
|
|
m_devices.clear();
|
|
}
|
|
|
|
InvokeDevicesChangedCallbacks();
|
|
}
|
|
|
|
bool ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
|
|
{
|
|
// If we are shutdown (or in process of shutting down) ignore this request:
|
|
if (!m_is_init)
|
|
return false;
|
|
|
|
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
|
|
"Devices shouldn't be added within input update calls, there is a risk of deadlock "
|
|
"if another thread was already here");
|
|
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
{
|
|
std::lock_guard lk(m_devices_mutex);
|
|
|
|
const auto is_id_in_use = [&device, this](int id) {
|
|
return std::any_of(m_devices.begin(), m_devices.end(), [&device, &id](const auto& d) {
|
|
return d->GetSource() == device->GetSource() && d->GetName() == device->GetName() &&
|
|
d->GetId() == id;
|
|
});
|
|
};
|
|
|
|
const auto preferred_id = device->GetPreferredId();
|
|
if (preferred_id.has_value() && !is_id_in_use(*preferred_id))
|
|
{
|
|
// Use the device's preferred ID if available.
|
|
device->SetId(*preferred_id);
|
|
}
|
|
else
|
|
{
|
|
// Find the first available ID to use.
|
|
int id = 0;
|
|
while (is_id_in_use(id))
|
|
++id;
|
|
|
|
device->SetId(id);
|
|
}
|
|
|
|
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "Added device: {}", device->GetQualifiedName());
|
|
m_devices.emplace_back(std::move(device));
|
|
|
|
// We can't (and don't want) to control the order in which devices are added, but we
|
|
// need their order to be consistent, and we need the same one to always be the first, where
|
|
// present (the keyboard and mouse device usually). This is because when defaulting a
|
|
// controller profile, it will automatically select the first device in the list as its default.
|
|
std::stable_sort(m_devices.begin(), m_devices.end(),
|
|
[](const std::shared_ptr<ciface::Core::Device>& a,
|
|
const std::shared_ptr<ciface::Core::Device>& b) {
|
|
// It would be nice to sort devices by Source then Name then ID but it's
|
|
// better to leave them sorted by the add order, which also avoids breaking
|
|
// the order on other platforms that are less tested.
|
|
return a->GetSortPriority() > b->GetSortPriority();
|
|
});
|
|
}
|
|
|
|
if (!m_populating_devices_counter)
|
|
InvokeDevicesChangedCallbacks();
|
|
return true;
|
|
}
|
|
|
|
void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback,
|
|
bool force_devices_release)
|
|
{
|
|
// If we are shutdown (or in process of shutting down) ignore this request:
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
ASSERT_MSG(CONTROLLERINTERFACE, !tls_is_updating_devices,
|
|
"Devices shouldn't be removed within input update calls, there is a risk of deadlock "
|
|
"if another thread was already here");
|
|
|
|
std::lock_guard lk_population(m_devices_population_mutex);
|
|
|
|
bool any_removed;
|
|
{
|
|
std::lock_guard lk(m_devices_mutex);
|
|
const size_t erased = std::erase_if(m_devices, [&callback](const auto& dev) {
|
|
if (callback(dev.get()))
|
|
{
|
|
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "Removed device: {}", dev->GetQualifiedName());
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
any_removed = erased != 0;
|
|
}
|
|
|
|
if (any_removed && (!m_populating_devices_counter || force_devices_release))
|
|
InvokeDevicesChangedCallbacks();
|
|
}
|
|
|
|
// Update input for all devices if lock can be acquired without waiting.
|
|
void ControllerInterface::UpdateInput()
|
|
{
|
|
// This should never happen
|
|
ASSERT(m_is_init);
|
|
if (!m_is_init)
|
|
return;
|
|
|
|
// We add the devices to remove while we still have the "m_devices_mutex" locked.
|
|
// This guarantees that:
|
|
// -We won't try to lock "m_devices_population_mutex" while it was already locked and waiting
|
|
// for "m_devices_mutex", which would result in dead lock.
|
|
// -We don't keep shared ptrs on devices and thus unwillingly keep them alive even if somebody
|
|
// is currently trying to remove them (and needs them destroyed on the spot).
|
|
// -If somebody else destroyed them in the meantime, we'll know which ones have been destroyed.
|
|
std::vector<std::weak_ptr<ciface::Core::Device>> devices_to_remove;
|
|
|
|
{
|
|
// TODO: if we are an emulation input channel, we should probably always lock.
|
|
// Prefer outdated values over blocking UI or CPU thread (this avoids short but noticeable frame
|
|
// drops)
|
|
if (!m_devices_mutex.try_lock())
|
|
return;
|
|
|
|
std::lock_guard lk_devices(m_devices_mutex, std::adopt_lock);
|
|
|
|
tls_is_updating_devices = true;
|
|
|
|
for (auto& backend : m_input_backends)
|
|
backend->UpdateInput(devices_to_remove);
|
|
|
|
for (const auto& d : m_devices)
|
|
{
|
|
// Theoretically we could avoid updating input on devices that don't have any references to
|
|
// them, but in practice a few devices types could break in different ways, so we don't
|
|
if (d->UpdateInput() == ciface::Core::DeviceRemoval::Remove)
|
|
devices_to_remove.push_back(d);
|
|
}
|
|
|
|
tls_is_updating_devices = false;
|
|
}
|
|
|
|
if (devices_to_remove.size() > 0)
|
|
{
|
|
RemoveDevice([&](const ciface::Core::Device* device) {
|
|
return std::any_of(devices_to_remove.begin(), devices_to_remove.end(),
|
|
[device](const std::weak_ptr<ciface::Core::Device>& d) {
|
|
return d.lock().get() == device;
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel)
|
|
{
|
|
tls_input_channel = input_channel;
|
|
}
|
|
|
|
ciface::InputChannel ControllerInterface::GetCurrentInputChannel()
|
|
{
|
|
return tls_input_channel;
|
|
}
|
|
|
|
WindowSystemInfo ControllerInterface::GetWindowSystemInfo() const
|
|
{
|
|
return m_wsi;
|
|
}
|
|
|
|
void ControllerInterface::SetAspectRatioAdjustment(float value)
|
|
{
|
|
m_aspect_ratio_adjustment = value;
|
|
}
|
|
|
|
Common::Vec2 ControllerInterface::GetWindowInputScale() const
|
|
{
|
|
const auto ar = m_aspect_ratio_adjustment.load();
|
|
|
|
if (ar > 1)
|
|
return {1.f, ar};
|
|
else
|
|
return {1 / ar, 1.f};
|
|
}
|
|
|
|
void ControllerInterface::SetMouseCenteringRequested(bool center)
|
|
{
|
|
m_requested_mouse_centering = center;
|
|
}
|
|
|
|
bool ControllerInterface::IsMouseCenteringRequested() const
|
|
{
|
|
return m_requested_mouse_centering.load();
|
|
}
|
|
|
|
// Register a callback to be called when a device is added or removed (as from the input backends'
|
|
// hotplug thread), or when devices are refreshed
|
|
// Returns a handle for later removing the callback.
|
|
ControllerInterface::HotplugCallbackHandle
|
|
ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
|
|
{
|
|
std::lock_guard lk(m_callbacks_mutex);
|
|
m_devices_changed_callbacks.emplace_back(std::move(callback));
|
|
return std::prev(m_devices_changed_callbacks.end());
|
|
}
|
|
|
|
// Unregister a device callback.
|
|
void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
|
|
{
|
|
std::lock_guard lk(m_callbacks_mutex);
|
|
m_devices_changed_callbacks.erase(handle);
|
|
}
|
|
|
|
// Invoke all callbacks that were registered
|
|
void ControllerInterface::InvokeDevicesChangedCallbacks() const
|
|
{
|
|
m_callbacks_mutex.lock();
|
|
const auto devices_changed_callbacks = m_devices_changed_callbacks;
|
|
m_callbacks_mutex.unlock();
|
|
for (const auto& callback : devices_changed_callbacks)
|
|
callback();
|
|
}
|