mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
691 lines
20 KiB
C++
691 lines
20 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <istream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/filedlg.h>
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#include <wx/font.h>
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#include <wx/fontdata.h>
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#include <wx/fontdlg.h>
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#include <wx/listbox.h>
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#include <wx/menu.h>
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#include <wx/mimetype.h>
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#include <wx/textdlg.h>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/SymbolDB.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/Boot/Boot.h"
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#include "Core/HLE/HLE.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/Profiler.h"
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#include "Core/PowerPC/SignatureDB.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
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#include "DolphinWX/Debugger/DSPDebugWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/Debugger/MemoryWindow.h"
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#include "DolphinWX/Debugger/RegisterWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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// Save and load settings
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// -----------------------------
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void CCodeWindow::Load()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// The font to override DebuggerFont with
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std::string fontDesc;
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IniFile::Section* general = ini.GetOrCreateSection("General");
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general->Get("DebuggerFont", &fontDesc);
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general->Get("AutomaticStart", &bAutomaticStart, false);
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general->Get("BootToPause", &bBootToPause, true);
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if (!fontDesc.empty())
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DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc));
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const char* SettingName[] = {
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"Log",
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"LogConfig",
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"Console",
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"Registers",
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"Breakpoints",
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"Memory",
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"JIT",
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"Sound",
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"Video",
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"Code"
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};
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// Decide what windows to show
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for (int i = 0; i <= IDM_VIDEO_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection("ShowOnStart")->Get(SettingName[i], &bShowOnStart[i], false);
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// Get notebook affiliation
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std::string section = "P - " +
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((Parent->ActivePerspective < Parent->Perspectives.size())
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? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1");
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for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection(section)->Get(SettingName[i], &iNbAffiliation[i], 0);
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// Get floating setting
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for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection("Float")->Get(SettingName[i], &Parent->bFloatWindow[i], false);
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}
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void CCodeWindow::Save()
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{
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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IniFile::Section* general = ini.GetOrCreateSection("General");
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general->Set("DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc()));
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general->Set("AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATIC_START));
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general->Set("BootToPause", GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE));
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const char* SettingName[] = {
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"Log",
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"LogConfig",
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"Console",
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"Registers",
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"Breakpoints",
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"Memory",
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"JIT",
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"Sound",
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"Video",
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"Code"
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};
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// Save windows settings
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for (int i = IDM_LOG_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
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ini.GetOrCreateSection("ShowOnStart")->Set(SettingName[i - IDM_LOG_WINDOW], GetMenuBar()->IsChecked(i));
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// Save notebook affiliations
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std::string section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name;
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for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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ini.GetOrCreateSection(section)->Set(SettingName[i], iNbAffiliation[i]);
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// Save floating setting
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for (int i = IDM_LOG_WINDOW_PARENT; i <= IDM_CODE_WINDOW_PARENT; i++)
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ini.GetOrCreateSection("Float")->Set(SettingName[i - IDM_LOG_WINDOW_PARENT], !!FindWindowById(i));
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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// Symbols, JIT, Profiler
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// ----------------
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void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
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{
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wxMenu *pSymbolsMenu = new wxMenu;
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pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
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_("Remove names from all functions and variables."));
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pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
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_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ names for other functions."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
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_("Try to load this game's function names automatically - but doesn't check .map files stored on the disc image yet."));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
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_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
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_("Load any .map file containing the function names and addresses for this game."));
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pSymbolsMenu->Append(IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
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_("Try to load a .map file that might be from a slightly different version."));
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pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
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_("Save the function names and addresses for this game as a .map file. If you want to open it in IDA pro, use the .idc script."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
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_("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap().")
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);
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
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_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
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pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
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_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
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pSymbolsMenu->Append(IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
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_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
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pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
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pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
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wxMenu *pProfilerMenu = new wxMenu;
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pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->AppendSeparator();
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pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
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pMenuBar->Append(pProfilerMenu, _("&Profiler"));
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}
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case IDM_PROFILE_BLOCKS:
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Core::SetState(Core::CORE_PAUSE);
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if (jit != nullptr)
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jit->ClearCache();
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Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
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Core::SetState(Core::CORE_RUN);
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break;
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case IDM_WRITE_PROFILE:
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if (Core::GetState() == Core::CORE_RUN)
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Core::SetState(Core::CORE_PAUSE);
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if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::MODE_JIT)
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{
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if (jit != nullptr)
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{
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std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
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File::CreateFullPath(filename);
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Profiler::WriteProfileResults(filename);
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wxFileType* filetype = nullptr;
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if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("txt")))
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{
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// From extension failed, trying with MIME type now
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if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain")))
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// MIME type failed, aborting mission
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break;
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}
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wxString OpenCommand;
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OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
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if (!OpenCommand.IsEmpty())
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wxExecute(OpenCommand, wxEXEC_SYNC);
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}
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}
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break;
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}
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}
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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Parent->ClearStatusBar();
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if (!Core::IsRunning()) return;
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std::string existing_map_file, writable_map_file, title_id_str;
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bool map_exists = CBoot::FindMapFile(&existing_map_file,
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&writable_map_file,
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&title_id_str);
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switch (event.GetId())
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{
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case IDM_CLEAR_SYMBOLS:
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if (!AskYesNoT("Do you want to clear the list of symbol names?")) return;
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g_symbolDB.Clear();
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Host_NotifyMapLoaded();
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break;
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case IDM_SCAN_FUNCTIONS:
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{
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PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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{
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db.Apply(&g_symbolDB);
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Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB);
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db.List();
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}
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else
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{
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Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB);
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}
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// HLE::PatchFunctions();
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// Update GUI
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NotifyMapLoaded();
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break;
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}
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case IDM_LOAD_MAP_FILE:
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if (!map_exists)
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{
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g_symbolDB.Clear();
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PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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db.Apply(&g_symbolDB);
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Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", writable_map_file.c_str());
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}
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else
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{
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g_symbolDB.LoadMap(existing_map_file);
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Parent->StatusBarMessage("Loaded symbols from '%s'", existing_map_file.c_str());
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}
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HLE::PatchFunctions();
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NotifyMapLoaded();
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break;
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case IDM_LOAD_MAP_FILE_AS:
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{
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const wxString path = wxFileSelector(
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_("Load map file"), File::GetUserPath(D_MAPS_IDX),
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title_id_str + ".map", ".map",
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"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
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if (!path.IsEmpty())
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{
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g_symbolDB.LoadMap(WxStrToStr(path));
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Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
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}
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HLE::PatchFunctions();
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NotifyMapLoaded();
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}
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break;
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case IDM_LOAD_BAD_MAP_FILE:
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{
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const wxString path = wxFileSelector(
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_("Load bad map file"), File::GetUserPath(D_MAPS_IDX),
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title_id_str + ".map", ".map",
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"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
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if (!path.IsEmpty())
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{
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g_symbolDB.LoadMap(WxStrToStr(path), true);
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Parent->StatusBarMessage("Loaded symbols from '%s'", WxStrToStr(path).c_str());
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}
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HLE::PatchFunctions();
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NotifyMapLoaded();
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}
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break;
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case IDM_SAVEMAPFILE:
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g_symbolDB.SaveMap(writable_map_file);
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break;
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case IDM_SAVE_MAP_FILE_AS:
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{
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const wxString path = wxFileSelector(
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_("Save map file as"), File::GetUserPath(D_MAPS_IDX),
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title_id_str + ".map", ".map",
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"Dolphin Map File (*.map)|*.map|All files (*.*)|*.*",
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wxFD_SAVE | wxFD_OVERWRITE_PROMPT, this);
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if (!path.IsEmpty())
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g_symbolDB.SaveMap(WxStrToStr(path));
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}
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break;
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case IDM_SAVE_MAP_FILE_WITH_CODES:
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g_symbolDB.SaveMap(writable_map_file, true);
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break;
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case IDM_RENAME_SYMBOLS:
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{
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const wxString path = wxFileSelector(
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_("Apply signature file"), wxEmptyString,
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wxEmptyString, wxEmptyString,
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"Dolphin Symbol Rename File (*.sym)|*.sym",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
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if (!path.IsEmpty())
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{
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std::ifstream f;
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OpenFStream(f, WxStrToStr(path), std::ios_base::in);
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std::string line;
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while (std::getline(f, line))
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{
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if (line.length() < 12)
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continue;
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u32 address, type;
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std::string name;
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std::istringstream ss(line);
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ss >> std::hex >> address >> std::dec >> type >> name;
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Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address);
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if (symbol)
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symbol->name = line.substr(12);
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}
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Host_NotifyMapLoaded();
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}
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}
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break;
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case IDM_CREATE_SIGNATURE_FILE:
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{
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wxTextEntryDialog input_prefix(
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this,
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_("Only export symbols with prefix:\n(Blank for all symbols)"),
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wxGetTextFromUserPromptStr,
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wxEmptyString);
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if (input_prefix.ShowModal() == wxID_OK)
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{
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std::string prefix(WxStrToStr(input_prefix.GetValue()));
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wxString path = wxFileSelector(
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_("Save signature as"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
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this);
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if (!path.IsEmpty())
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{
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SignatureDB db;
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db.Initialize(&g_symbolDB, prefix);
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db.Save(WxStrToStr(path));
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db.List();
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}
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}
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}
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break;
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case IDM_APPEND_SIGNATURE_FILE:
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{
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wxTextEntryDialog input_prefix(
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this,
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_("Only export symbols with prefix:\n(Blank for all symbols)"),
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wxGetTextFromUserPromptStr,
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wxEmptyString);
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if (input_prefix.ShowModal() == wxID_OK)
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{
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std::string prefix(WxStrToStr(input_prefix.GetValue()));
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wxString path = wxFileSelector(
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_("Append signature to"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE,
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this);
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if (!path.IsEmpty())
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{
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SignatureDB db;
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db.Initialize(&g_symbolDB, prefix);
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db.List();
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db.Load(WxStrToStr(path));
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db.Save(WxStrToStr(path));
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db.List();
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}
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}
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}
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break;
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case IDM_USE_SIGNATURE_FILE:
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{
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wxString path = wxFileSelector(
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_("Apply signature file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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if (!path.IsEmpty())
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{
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SignatureDB db;
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db.Load(WxStrToStr(path));
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db.Apply(&g_symbolDB);
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db.List();
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NotifyMapLoaded();
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}
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}
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break;
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case IDM_COMBINE_SIGNATURE_FILES:
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{
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wxString path1 = wxFileSelector(
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_("Choose priority input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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if (!path1.IsEmpty())
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{
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SignatureDB db;
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wxString path2 = wxFileSelector(
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_("Choose secondary input file"), File::GetSysDirectory(), wxEmptyString, wxEmptyString,
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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if (!path2.IsEmpty())
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{
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db.Load(WxStrToStr(path2));
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db.Load(WxStrToStr(path1));
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path2 = wxFileSelector(
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_("Save combined output file as"), File::GetSysDirectory(), wxEmptyString, ".dsy",
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"Dolphin Signature File (*.dsy)|*.dsy;", wxFD_SAVE | wxFD_OVERWRITE_PROMPT,
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this);
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db.Save(WxStrToStr(path2));
|
|
db.List();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case IDM_PATCH_HLE_FUNCTIONS:
|
|
HLE::PatchFunctions();
|
|
Update();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::NotifyMapLoaded()
|
|
{
|
|
if (!codeview) return;
|
|
|
|
g_symbolDB.FillInCallers();
|
|
//symbols->Show(false); // hide it for faster filling
|
|
symbols->Freeze(); // HyperIris: wx style fast filling
|
|
symbols->Clear();
|
|
for (const auto& symbol : g_symbolDB.Symbols())
|
|
{
|
|
int idx = symbols->Append(StrToWxStr(symbol.second.name));
|
|
symbols->SetClientData(idx, (void*)&symbol.second);
|
|
}
|
|
symbols->Thaw();
|
|
//symbols->Show(true);
|
|
Update();
|
|
}
|
|
|
|
void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
|
|
{
|
|
int index = symbols->GetSelection();
|
|
if (index >= 0)
|
|
{
|
|
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
|
|
if (pSymbol != nullptr)
|
|
{
|
|
if (pSymbol->type == Symbol::SYMBOL_DATA)
|
|
{
|
|
if (m_MemoryWindow)// && m_MemoryWindow->IsVisible())
|
|
m_MemoryWindow->JumpToAddress(pSymbol->address);
|
|
}
|
|
else
|
|
{
|
|
JumpToAddress(pSymbol->address);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
|
|
{
|
|
}
|
|
|
|
// Change the global DebuggerFont
|
|
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
|
|
{
|
|
wxFontData data;
|
|
data.SetInitialFont(DebuggerFont);
|
|
|
|
wxFontDialog dialog(this, data);
|
|
if ( dialog.ShowModal() == wxID_OK )
|
|
DebuggerFont = dialog.GetFontData().GetChosenFont();
|
|
}
|
|
|
|
// Toggle windows
|
|
|
|
void CCodeWindow::OpenPages()
|
|
{
|
|
ToggleCodeWindow(true);
|
|
if (bShowOnStart[0])
|
|
Parent->ToggleLogWindow(true);
|
|
if (bShowOnStart[IDM_LOG_CONFIG_WINDOW - IDM_LOG_WINDOW])
|
|
Parent->ToggleLogConfigWindow(true);
|
|
if (bShowOnStart[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleRegisterWindow(true);
|
|
if (bShowOnStart[IDM_WATCH_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleWatchWindow(true);
|
|
if (bShowOnStart[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleBreakPointWindow(true);
|
|
if (bShowOnStart[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleMemoryWindow(true);
|
|
if (bShowOnStart[IDM_JIT_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleJitWindow(true);
|
|
if (bShowOnStart[IDM_SOUND_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleSoundWindow(true);
|
|
if (bShowOnStart[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW])
|
|
ToggleVideoWindow(true);
|
|
}
|
|
|
|
void CCodeWindow::ToggleCodeWindow(bool bShow)
|
|
{
|
|
if (bShow)
|
|
Parent->DoAddPage(this,
|
|
iNbAffiliation[IDM_CODE_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_CODE_WINDOW - IDM_LOG_WINDOW]);
|
|
else // Hide
|
|
Parent->DoRemovePage(this);
|
|
}
|
|
|
|
void CCodeWindow::ToggleRegisterWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_REGISTER_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_RegisterWindow)
|
|
m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTER_WINDOW);
|
|
Parent->DoAddPage(m_RegisterWindow,
|
|
iNbAffiliation[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_REGISTER_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_RegisterWindow, false);
|
|
m_RegisterWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleWatchWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_WATCH_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_WatchWindow)
|
|
m_WatchWindow = new CWatchWindow(Parent, IDM_WATCH_WINDOW);
|
|
Parent->DoAddPage(m_WatchWindow,
|
|
iNbAffiliation[IDM_WATCH_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_WATCH_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_WatchWindow, false);
|
|
m_WatchWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleBreakPointWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_BREAKPOINT_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_BreakpointWindow)
|
|
m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINT_WINDOW);
|
|
Parent->DoAddPage(m_BreakpointWindow,
|
|
iNbAffiliation[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_BREAKPOINT_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_BreakpointWindow, false);
|
|
m_BreakpointWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleMemoryWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_MEMORY_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_MemoryWindow)
|
|
m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORY_WINDOW);
|
|
Parent->DoAddPage(m_MemoryWindow,
|
|
iNbAffiliation[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_MEMORY_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_MemoryWindow, false);
|
|
m_MemoryWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleJitWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_JIT_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_JitWindow)
|
|
m_JitWindow = new CJitWindow(Parent, IDM_JIT_WINDOW);
|
|
Parent->DoAddPage(m_JitWindow,
|
|
iNbAffiliation[IDM_JIT_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_JIT_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_JitWindow, false);
|
|
m_JitWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
|
|
void CCodeWindow::ToggleSoundWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_SOUND_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_SoundWindow)
|
|
m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUND_WINDOW);
|
|
Parent->DoAddPage(m_SoundWindow,
|
|
iNbAffiliation[IDM_SOUND_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_SOUND_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_SoundWindow, false);
|
|
m_SoundWindow = nullptr;
|
|
}
|
|
}
|
|
|
|
void CCodeWindow::ToggleVideoWindow(bool bShow)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_VIDEO_WINDOW)->Check(bShow);
|
|
if (bShow)
|
|
{
|
|
if (!m_VideoWindow)
|
|
m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEO_WINDOW);
|
|
Parent->DoAddPage(m_VideoWindow,
|
|
iNbAffiliation[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW],
|
|
Parent->bFloatWindow[IDM_VIDEO_WINDOW - IDM_LOG_WINDOW]);
|
|
}
|
|
else // Close
|
|
{
|
|
Parent->DoRemovePage(m_VideoWindow, false);
|
|
m_VideoWindow = nullptr;
|
|
}
|
|
}
|