mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
abbc25f662
Added hotkeys for toggling different stereoscopy modes
1661 lines
46 KiB
C++
1661 lines
46 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef __APPLE__
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#include <Cocoa/Cocoa.h>
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#endif
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#include <cstddef>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/filename.h>
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#include <wx/frame.h>
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#include <wx/icon.h>
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#include <wx/listbase.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/statusbr.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/aui/auibook.h>
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#include <wx/aui/framemanager.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Thread.h"
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#include "Common/Logging/ConsoleListener.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/Wiimote.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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// Resources
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extern "C" {
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#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
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};
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int g_saveSlot = 1;
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#if defined(HAVE_X11) && HAVE_X11
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// X11Utils nastiness that's only used here
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namespace X11Utils {
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Window XWindowFromHandle(void *Handle)
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{
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return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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Display *XDisplayFromHandle(void *Handle)
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{
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return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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}
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#endif
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(parent, id, title, pos, size, style)
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{
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// Give it an icon
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wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png));
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SetIcon(IconTemp);
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DragAcceptFiles(true);
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Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this);
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}
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void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
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{
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if (event.GetNumberOfFiles() != 1)
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return;
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if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
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return;
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wxFileName file = event.GetFiles()[0];
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const std::string filepath = WxStrToStr(file.GetFullPath());
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if (file.GetExt() == "dtm")
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{
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if (Core::IsRunning())
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return;
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if (!Movie::IsReadOnly())
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{
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// let's make the read-only flag consistent at the start of a movie.
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Movie::SetReadOnly(true);
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main_frame->GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(true);
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}
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if (Movie::PlayInput(filepath))
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main_frame->BootGame("");
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}
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else if (!Core::IsRunning())
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{
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main_frame->BootGame(filepath);
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}
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else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
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{
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State::LoadAs(filepath);
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}
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else
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{
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DVDInterface::ChangeDisc(filepath);
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}
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}
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bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
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{
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const int game_id_length = 6;
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std::ifstream file(filepath, std::ios::in | std::ios::binary);
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if (!file)
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return false;
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std::string internal_game_id(game_id_length, ' ');
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file.read(&internal_game_id[0], game_id_length);
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return internal_game_id == SConfig::GetInstance().GetUniqueID();
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}
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#ifdef _WIN32
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WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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break;
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case WM_USER:
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switch (wParam)
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{
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case WM_USER_STOP:
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main_frame->DoStop();
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break;
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case WM_USER_SETCURSOR:
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if (SConfig::GetInstance().bHideCursor &&
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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SetCursor(wxCURSOR_BLANK);
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else
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SetCursor(wxNullCursor);
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break;
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}
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break;
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case WM_CLOSE:
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// Let Core finish initializing before accepting any WM_CLOSE messages
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if (!Core::IsRunning()) break;
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// Use default action otherwise
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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return 0;
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}
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#endif
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bool CRenderFrame::ShowFullScreen(bool show, long style)
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{
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#if defined WIN32
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if (show && !g_Config.bBorderlessFullscreen)
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{
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// OpenGL requires the pop-up style to activate exclusive mode.
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SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
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// Some backends don't support exclusive fullscreen, so we
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// can't tell exactly when exclusive mode is activated.
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if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
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OSD::AddMessage("Entered exclusive fullscreen.");
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}
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#endif
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bool result = wxTopLevelWindow::ShowFullScreen(show, style);
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#if defined WIN32
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if (!show)
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{
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// Restore the default style.
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SetWindowStyle((GetWindowStyle() & ~wxPOPUP_WINDOW) | wxDEFAULT_FRAME_STYLE);
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}
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#endif
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return result;
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}
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
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BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
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// Menu bar
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELP_WEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELP_ONLINE_DOCS, CFrame::OnHelp)
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EVT_MENU(IDM_HELP_GITHUB, CFrame::OnHelp)
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EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_RESET, CFrame::OnReset)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAY_RECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_RECORD_EXPORT, CFrame::OnRecordExport)
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EVT_MENU(IDM_RECORD_READ_ONLY, CFrame::OnRecordReadOnly)
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EVT_MENU(IDM_TAS_INPUT, CFrame::OnTASInput)
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EVT_MENU(IDM_TOGGLE_PAUSE_MOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOW_LAG, CFrame::OnShowLag)
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EVT_MENU(IDM_SHOW_FRAME_COUNT, CFrame::OnShowFrameCount)
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EVT_MENU(IDM_SHOW_INPUT_DISPLAY, CFrame::OnShowInputDisplay)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(IDM_TOGGLE_DUMP_FRAMES, CFrame::OnToggleDumpFrames)
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EVT_MENU(IDM_TOGGLE_DUMP_AUDIO, CFrame::OnToggleDumpAudio)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
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EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
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// Drop down
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_TOP, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_LEFT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_RIGHT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_CENTER, CFrame::OnPerspectiveMenu)
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EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
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EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_TAB_SPLIT, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_NO_DOCKING, CFrame::OnPerspectiveMenu)
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// Drop down float
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EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow)
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_IMPORT_SAVE, CFrame::OnImportSave)
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EVT_MENU(IDM_EXPORT_ALL_SAVE, CFrame::OnExportAllSaves)
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EVT_MENU(IDM_CHEATS, CFrame::OnShowCheatsWindow)
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EVT_MENU(IDM_CHANGE_DISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_MENU_INSTALL_WAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUAL_CORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIP_IDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow)
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EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
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EVT_MENU(IDM_PURGE_GAME_LIST_CACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDO_SAVE_STATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOAD_STATE_FILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVE_STATE_FILE, CFrame::OnSaveStateToFile)
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EVT_MENU(IDM_SAVE_SELECTED_SLOT, CFrame::OnSaveCurrentSlot)
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EVT_MENU(IDM_LOAD_SELECTED_SLOT, CFrame::OnLoadCurrentSlot)
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EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot)
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EVT_MENU_RANGE(IDM_FRAME_SKIP_0, IDM_FRAME_SKIP_9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged)
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// Other
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EVT_ACTIVATE(CFrame::OnActive)
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
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EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
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EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
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EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
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// Post events to child panels
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EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
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EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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bool CFrame::InitControllers()
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{
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if (!g_controller_interface.IsInit())
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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Pad::Initialize(reinterpret_cast<void*>(win));
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Keyboard::Initialize(reinterpret_cast<void*>(win));
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Wiimote::Initialize(reinterpret_cast<void*>(win));
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
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Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
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Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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return true;
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}
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return false;
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}
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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bool _UseDebugger,
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bool _BatchMode,
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bool ShowLogWindow,
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long style)
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: CRenderFrame(parent, id, title, pos, size, style)
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, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
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, m_SavedPerspectives(nullptr), m_ToolBar(nullptr)
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, m_GameListCtrl(nullptr), m_Panel(nullptr)
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, m_RenderFrame(nullptr), m_RenderParent(nullptr)
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bGameLoading(false), m_bClosing(false), m_confirmStop(false), m_menubar_shadow(nullptr)
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{
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for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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bFloatWindow[i] = false;
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if (ShowLogWindow)
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SConfig::GetInstance().m_InterfaceLogWindow = true;
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// Start debugging maximized
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if (UseDebugger)
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this->Maximize(true);
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// Debugger class
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if (UseDebugger)
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{
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g_pCodeWindow = new CCodeWindow(SConfig::GetInstance(), this, IDM_CODE_WINDOW);
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LoadIniPerspectives();
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g_pCodeWindow->Load();
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}
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// Create toolbar bitmaps
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InitBitmaps();
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// Give it a status bar
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SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
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if (!SConfig::GetInstance().m_InterfaceStatusbar)
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GetStatusBar()->Hide();
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// Give it a menu bar
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wxMenuBar* menubar_active = CreateMenu();
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SetMenuBar(menubar_active);
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// Create a menubar to service requests while the real menubar is hidden from the screen
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m_menubar_shadow = CreateMenu();
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// ---------------
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// Main panel
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_GameListCtrl = new CGameListCtrl(m_Panel, wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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m_GameListCtrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
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m_Panel->SetSizer(sizerPanel);
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// ---------------
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// Manager
|
|
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
|
|
|
|
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
|
|
.Name("Pane 0").Caption("Pane 0").PaneBorder(false)
|
|
.CaptionVisible(false).Layer(0).Center().Show());
|
|
if (!g_pCodeWindow)
|
|
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
|
|
.Name("Pane 1").Caption(_("Logging")).CaptionVisible(true)
|
|
.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
|
|
AuiFullscreen = m_Mgr->SavePerspective();
|
|
|
|
// Create toolbar
|
|
RecreateToolbar();
|
|
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
|
|
|
|
m_LogWindow = new CLogWindow(this, IDM_LOG_WINDOW);
|
|
m_LogWindow->Hide();
|
|
m_LogWindow->Disable();
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
g_TASInputDlg[i] = new TASInputDlg(this);
|
|
|
|
Movie::SetGCInputManip(GCTASManipFunction);
|
|
Movie::SetWiiInputManip(WiiTASManipFunction);
|
|
|
|
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
|
|
Core::SetOnStoppedCallback(OnStoppedCallback);
|
|
|
|
// Setup perspectives
|
|
if (g_pCodeWindow)
|
|
{
|
|
// Load perspective
|
|
DoLoadPerspective();
|
|
}
|
|
else
|
|
{
|
|
if (SConfig::GetInstance().m_InterfaceLogWindow)
|
|
ToggleLogWindow(true);
|
|
if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
|
|
ToggleLogConfigWindow(true);
|
|
}
|
|
|
|
// Show window
|
|
Show();
|
|
|
|
// Commit
|
|
m_Mgr->Update();
|
|
|
|
#ifdef _WIN32
|
|
SetToolTip("");
|
|
GetToolTip()->SetAutoPop(25000);
|
|
#endif
|
|
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()));
|
|
#endif
|
|
|
|
// -------------------------
|
|
// Connect event handlers
|
|
|
|
m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
|
|
// ----------
|
|
|
|
// Update controls
|
|
UpdateGUI();
|
|
if (g_pCodeWindow)
|
|
g_pCodeWindow->UpdateButtonStates();
|
|
|
|
// check if game is running
|
|
InitControllers();
|
|
|
|
m_poll_hotkey_timer.SetOwner(this);
|
|
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
|
|
m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
|
|
}
|
|
// Destructor
|
|
CFrame::~CFrame()
|
|
{
|
|
Wiimote::Shutdown();
|
|
Keyboard::Shutdown();
|
|
Pad::Shutdown();
|
|
HotkeyManagerEmu::Shutdown();
|
|
|
|
drives.clear();
|
|
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
delete m_XRRConfig;
|
|
#endif
|
|
|
|
ClosePages();
|
|
|
|
delete m_Mgr;
|
|
|
|
// This object is owned by us, not wxw
|
|
m_menubar_shadow->Destroy();
|
|
m_menubar_shadow = nullptr;
|
|
}
|
|
|
|
bool CFrame::RendererIsFullscreen()
|
|
{
|
|
bool fullscreen = false;
|
|
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
fullscreen = m_RenderFrame->IsFullScreen();
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
if (m_RenderFrame != nullptr)
|
|
{
|
|
NSView *view = (NSView *) m_RenderFrame->GetHandle();
|
|
NSWindow *window = [view window];
|
|
|
|
fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
|
|
}
|
|
#endif
|
|
|
|
return fullscreen;
|
|
}
|
|
|
|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Close(true);
|
|
}
|
|
|
|
// --------
|
|
// Events
|
|
void CFrame::OnActive(wxActivateEvent& event)
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
|
|
{
|
|
if (SConfig::GetInstance().bRenderToMain)
|
|
m_RenderParent->SetFocus();
|
|
|
|
if (SConfig::GetInstance().bHideCursor &&
|
|
Core::GetState() == Core::CORE_RUN)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
else
|
|
{
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
}
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnClose(wxCloseEvent& event)
|
|
{
|
|
m_bClosing = true;
|
|
|
|
// Before closing the window we need to shut down the emulation core.
|
|
// We'll try to close this window again once that is done.
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
DoStop();
|
|
if (event.CanVeto())
|
|
{
|
|
event.Veto();
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Stop Dolphin from saving the minimized Xpos and Ypos
|
|
if (main_frame->IsIconized())
|
|
main_frame->Iconize(false);
|
|
|
|
// Don't forget the skip or the window won't be destroyed
|
|
event.Skip();
|
|
|
|
// Save GUI settings
|
|
if (g_pCodeWindow)
|
|
{
|
|
SaveIniPerspectives();
|
|
}
|
|
else
|
|
{
|
|
// Close the log window now so that its settings are saved
|
|
if (m_LogWindow)
|
|
m_LogWindow->Close();
|
|
m_LogWindow = nullptr;
|
|
}
|
|
|
|
|
|
// Uninit
|
|
m_Mgr->UnInit();
|
|
}
|
|
|
|
// Post events
|
|
|
|
// Warning: This may cause an endless loop if the event is propagated back to its parent
|
|
void CFrame::PostEvent(wxCommandEvent& event)
|
|
{
|
|
if (g_pCodeWindow &&
|
|
event.GetId() >= IDM_INTERPRETER &&
|
|
event.GetId() <= IDM_ADDRBOX)
|
|
{
|
|
event.StopPropagation();
|
|
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMove(wxMoveEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()))
|
|
{
|
|
SConfig::GetInstance().iPosX = GetPosition().x;
|
|
SConfig::GetInstance().iPosY = GetPosition().y;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnResize(wxSizeEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
|
|
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
SConfig::GetInstance().bRenderToMain &&
|
|
SConfig::GetInstance().bRenderWindowAutoSize))
|
|
{
|
|
SConfig::GetInstance().iWidth = GetSize().GetWidth();
|
|
SConfig::GetInstance().iHeight = GetSize().GetHeight();
|
|
}
|
|
|
|
// Make sure the logger pane is a sane size
|
|
if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
|
|
!m_Mgr->GetPane("Pane 1").IsFloating() &&
|
|
(m_LogWindow->x > GetClientRect().GetWidth() ||
|
|
m_LogWindow->y > GetClientRect().GetHeight()))
|
|
ShowResizePane();
|
|
}
|
|
|
|
// Host messages
|
|
|
|
#ifdef _WIN32
|
|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
|
|
{
|
|
return 0;
|
|
}
|
|
else if (nMsg == WM_QUERYENDSESSION)
|
|
{
|
|
// Indicate that the application will be able to close
|
|
return 1;
|
|
}
|
|
else if (nMsg == WM_ENDSESSION)
|
|
{
|
|
// Actually trigger the close now
|
|
Close(true);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CFrame::UpdateTitle(const std::string &str)
|
|
{
|
|
if (SConfig::GetInstance().bRenderToMain &&
|
|
SConfig::GetInstance().m_InterfaceStatusbar)
|
|
{
|
|
GetStatusBar()->SetStatusText(str, 0);
|
|
m_RenderFrame->SetTitle(scm_rev_str);
|
|
}
|
|
else
|
|
{
|
|
std::string titleStr = StringFromFormat("%s | %s", scm_rev_str, str.c_str());
|
|
m_RenderFrame->SetTitle(titleStr);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnHostMessage(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_UPDATE_GUI:
|
|
UpdateGUI();
|
|
break;
|
|
|
|
case IDM_UPDATE_STATUS_BAR:
|
|
if (GetStatusBar() != nullptr)
|
|
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
|
|
break;
|
|
|
|
case IDM_UPDATE_TITLE:
|
|
UpdateTitle(WxStrToStr(event.GetString()));
|
|
break;
|
|
|
|
case IDM_WINDOW_SIZE_REQUEST:
|
|
{
|
|
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
|
|
OnRenderWindowSizeRequest(win_size->first, win_size->second);
|
|
delete win_size;
|
|
}
|
|
break;
|
|
|
|
case IDM_FULLSCREEN_REQUEST:
|
|
{
|
|
bool enable_fullscreen = event.GetInt() == 0 ? false : true;
|
|
ToggleDisplayMode(enable_fullscreen);
|
|
if (m_RenderFrame != nullptr)
|
|
m_RenderFrame->ShowFullScreen(enable_fullscreen);
|
|
|
|
// If the stop dialog initiated this fullscreen switch then we need
|
|
// to pause the emulator after we've completed the switch.
|
|
// TODO: Allow the renderer to switch fullscreen modes while paused.
|
|
if (m_confirmStop)
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
}
|
|
break;
|
|
|
|
case WM_USER_CREATE:
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
break;
|
|
|
|
#ifdef __WXGTK__
|
|
case IDM_PANIC:
|
|
{
|
|
wxString caption = event.GetString().BeforeFirst(':');
|
|
wxString text = event.GetString().AfterFirst(':');
|
|
bPanicResult = (wxYES == wxMessageBox(text,
|
|
caption, event.GetInt() ? wxYES_NO : wxOK, wxWindow::FindFocus()));
|
|
panic_event.Set();
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case WM_USER_STOP:
|
|
DoStop();
|
|
break;
|
|
|
|
case IDM_STOPPED:
|
|
OnStopped();
|
|
break;
|
|
|
|
case IDM_FORCE_CONNECT_WIIMOTE1:
|
|
case IDM_FORCE_CONNECT_WIIMOTE2:
|
|
case IDM_FORCE_CONNECT_WIIMOTE3:
|
|
case IDM_FORCE_CONNECT_WIIMOTE4:
|
|
case IDM_FORCE_CONNECT_BALANCEBOARD:
|
|
ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
|
|
break;
|
|
|
|
case IDM_FORCE_DISCONNECT_WIIMOTE1:
|
|
case IDM_FORCE_DISCONNECT_WIIMOTE2:
|
|
case IDM_FORCE_DISCONNECT_WIIMOTE3:
|
|
case IDM_FORCE_DISCONNECT_WIIMOTE4:
|
|
case IDM_FORCE_DISCONNECT_BALANCEBOARD:
|
|
ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRenderWindowSizeRequest(int width, int height)
|
|
{
|
|
if (!Core::IsRunning() ||
|
|
!SConfig::GetInstance().bRenderWindowAutoSize ||
|
|
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
|
|
return;
|
|
|
|
int old_width, old_height, log_width = 0, log_height = 0;
|
|
m_RenderFrame->GetClientSize(&old_width, &old_height);
|
|
|
|
// Add space for the log/console/debugger window
|
|
if (SConfig::GetInstance().bRenderToMain &&
|
|
(SConfig::GetInstance().m_InterfaceLogWindow ||
|
|
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
|
|
!m_Mgr->GetPane("Pane 1").IsFloating())
|
|
{
|
|
switch (m_Mgr->GetPane("Pane 1").dock_direction)
|
|
{
|
|
case wxAUI_DOCK_LEFT:
|
|
case wxAUI_DOCK_RIGHT:
|
|
log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth();
|
|
break;
|
|
case wxAUI_DOCK_TOP:
|
|
case wxAUI_DOCK_BOTTOM:
|
|
log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (old_width != width + log_width || old_height != height + log_height)
|
|
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
|
|
}
|
|
|
|
bool CFrame::RendererHasFocus()
|
|
{
|
|
if (m_RenderParent == nullptr)
|
|
return false;
|
|
#ifdef _WIN32
|
|
HWND window = GetForegroundWindow();
|
|
if (window == nullptr)
|
|
return false;
|
|
|
|
if (m_RenderFrame->GetHWND() == window)
|
|
return true;
|
|
#else
|
|
wxWindow *window = wxWindow::FindFocus();
|
|
if (window == nullptr)
|
|
return false;
|
|
// Why these different cases?
|
|
if (m_RenderParent == window ||
|
|
m_RenderParent == window->GetParent() ||
|
|
m_RenderParent->GetParent() == window->GetParent())
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool CFrame::UIHasFocus()
|
|
{
|
|
// UIHasFocus should return true any time any one of our UI
|
|
// windows has the focus, including any dialogs or other windows.
|
|
//
|
|
// wxWindow::FindFocus() returns the current wxWindow which has
|
|
// focus. If it's not one of our windows, then it will return
|
|
// null.
|
|
|
|
wxWindow *focusWindow = wxWindow::FindFocus();
|
|
return (focusWindow != nullptr);
|
|
}
|
|
|
|
void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
|
|
{
|
|
// Show all platforms and regions if...
|
|
// 1. All platforms are set to hide
|
|
// 2. All Regions are set to hide
|
|
// Otherwise call BootGame to either...
|
|
// 1. Boot the selected iso
|
|
// 2. Boot the default or last loaded iso.
|
|
// 3. Call BrowseForDirectory if the gamelist is empty
|
|
if (!m_GameListCtrl->GetISO(0) &&
|
|
!((SConfig::GetInstance().m_ListGC &&
|
|
SConfig::GetInstance().m_ListWii &&
|
|
SConfig::GetInstance().m_ListWad) &&
|
|
(SConfig::GetInstance().m_ListJap &&
|
|
SConfig::GetInstance().m_ListUsa &&
|
|
SConfig::GetInstance().m_ListPal &&
|
|
SConfig::GetInstance().m_ListAustralia &&
|
|
SConfig::GetInstance().m_ListFrance &&
|
|
SConfig::GetInstance().m_ListGermany &&
|
|
SConfig::GetInstance().m_ListItaly &&
|
|
SConfig::GetInstance().m_ListKorea &&
|
|
SConfig::GetInstance().m_ListNetherlands &&
|
|
SConfig::GetInstance().m_ListRussia &&
|
|
SConfig::GetInstance().m_ListSpain &&
|
|
SConfig::GetInstance().m_ListTaiwan &&
|
|
SConfig::GetInstance().m_ListWorld &&
|
|
SConfig::GetInstance().m_ListUnknown)))
|
|
{
|
|
SConfig::GetInstance().m_ListGC =
|
|
SConfig::GetInstance().m_ListWii =
|
|
SConfig::GetInstance().m_ListWad =
|
|
SConfig::GetInstance().m_ListJap =
|
|
SConfig::GetInstance().m_ListUsa =
|
|
SConfig::GetInstance().m_ListPal =
|
|
SConfig::GetInstance().m_ListAustralia =
|
|
SConfig::GetInstance().m_ListFrance =
|
|
SConfig::GetInstance().m_ListGermany =
|
|
SConfig::GetInstance().m_ListItaly =
|
|
SConfig::GetInstance().m_ListKorea =
|
|
SConfig::GetInstance().m_ListNetherlands =
|
|
SConfig::GetInstance().m_ListRussia =
|
|
SConfig::GetInstance().m_ListSpain =
|
|
SConfig::GetInstance().m_ListTaiwan =
|
|
SConfig::GetInstance().m_ListWorld =
|
|
SConfig::GetInstance().m_ListUnknown = true;
|
|
|
|
GetMenuBar()->FindItem(IDM_LIST_GC)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_WII)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_WAD)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_JAP)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_USA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_PAL)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_AUSTRALIA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_FRANCE)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_GERMANY)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_ITALY)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_KOREA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_NETHERLANDS)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_RUSSIA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_SPAIN)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_TAIWAN)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true);
|
|
|
|
m_GameListCtrl->Update();
|
|
}
|
|
else if (!m_GameListCtrl->GetISO(0))
|
|
{
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
}
|
|
else
|
|
{
|
|
// Game started by double click
|
|
BootGame("");
|
|
}
|
|
}
|
|
|
|
static bool IsHotkey(int id, bool held = false)
|
|
{
|
|
return HotkeyManagerEmu::IsPressed(id, held);
|
|
}
|
|
|
|
int GetCmdForHotkey(unsigned int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case HK_OPEN: return wxID_OPEN;
|
|
case HK_CHANGE_DISC: return IDM_CHANGE_DISC;
|
|
case HK_REFRESH_LIST: return wxID_REFRESH;
|
|
case HK_PLAY_PAUSE: return IDM_PLAY;
|
|
case HK_STOP: return IDM_STOP;
|
|
case HK_RESET: return IDM_RESET;
|
|
case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
|
|
case HK_START_RECORDING: return IDM_RECORD;
|
|
case HK_PLAY_RECORDING: return IDM_PLAY_RECORD;
|
|
case HK_EXPORT_RECORDING: return IDM_RECORD_EXPORT;
|
|
case HK_READ_ONLY_MODE: return IDM_RECORD_READ_ONLY;
|
|
case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
|
|
case HK_SCREENSHOT: return IDM_SCREENSHOT;
|
|
case HK_EXIT: return wxID_EXIT;
|
|
|
|
case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
|
|
case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
|
|
case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
|
|
case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
|
|
case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
|
|
|
|
case HK_LOAD_STATE_SLOT_1: return IDM_LOAD_SLOT_1;
|
|
case HK_LOAD_STATE_SLOT_2: return IDM_LOAD_SLOT_2;
|
|
case HK_LOAD_STATE_SLOT_3: return IDM_LOAD_SLOT_3;
|
|
case HK_LOAD_STATE_SLOT_4: return IDM_LOAD_SLOT_4;
|
|
case HK_LOAD_STATE_SLOT_5: return IDM_LOAD_SLOT_5;
|
|
case HK_LOAD_STATE_SLOT_6: return IDM_LOAD_SLOT_6;
|
|
case HK_LOAD_STATE_SLOT_7: return IDM_LOAD_SLOT_7;
|
|
case HK_LOAD_STATE_SLOT_8: return IDM_LOAD_SLOT_8;
|
|
case HK_LOAD_STATE_SLOT_9: return IDM_LOAD_SLOT_9;
|
|
case HK_LOAD_STATE_SLOT_10: return IDM_LOAD_SLOT_10;
|
|
|
|
case HK_SAVE_STATE_SLOT_1: return IDM_SAVE_SLOT_1;
|
|
case HK_SAVE_STATE_SLOT_2: return IDM_SAVE_SLOT_2;
|
|
case HK_SAVE_STATE_SLOT_3: return IDM_SAVE_SLOT_3;
|
|
case HK_SAVE_STATE_SLOT_4: return IDM_SAVE_SLOT_4;
|
|
case HK_SAVE_STATE_SLOT_5: return IDM_SAVE_SLOT_5;
|
|
case HK_SAVE_STATE_SLOT_6: return IDM_SAVE_SLOT_6;
|
|
case HK_SAVE_STATE_SLOT_7: return IDM_SAVE_SLOT_7;
|
|
case HK_SAVE_STATE_SLOT_8: return IDM_SAVE_SLOT_8;
|
|
case HK_SAVE_STATE_SLOT_9: return IDM_SAVE_SLOT_9;
|
|
case HK_SAVE_STATE_SLOT_10: return IDM_SAVE_SLOT_10;
|
|
|
|
case HK_LOAD_LAST_STATE_1: return IDM_LOAD_LAST_1;
|
|
case HK_LOAD_LAST_STATE_2: return IDM_LOAD_LAST_2;
|
|
case HK_LOAD_LAST_STATE_3: return IDM_LOAD_LAST_3;
|
|
case HK_LOAD_LAST_STATE_4: return IDM_LOAD_LAST_4;
|
|
case HK_LOAD_LAST_STATE_5: return IDM_LOAD_LAST_5;
|
|
case HK_LOAD_LAST_STATE_6: return IDM_LOAD_LAST_6;
|
|
case HK_LOAD_LAST_STATE_7: return IDM_LOAD_LAST_7;
|
|
case HK_LOAD_LAST_STATE_8: return IDM_LOAD_LAST_8;
|
|
case HK_LOAD_LAST_STATE_9: return IDM_LOAD_LAST_9;
|
|
case HK_LOAD_LAST_STATE_10: return IDM_LOAD_LAST_10;
|
|
|
|
case HK_SAVE_FIRST_STATE: return IDM_SAVE_FIRST_STATE;
|
|
case HK_UNDO_LOAD_STATE: return IDM_UNDO_LOAD_STATE;
|
|
case HK_UNDO_SAVE_STATE: return IDM_UNDO_SAVE_STATE;
|
|
case HK_LOAD_STATE_FILE: return IDM_LOAD_STATE_FILE;
|
|
case HK_SAVE_STATE_FILE: return IDM_SAVE_STATE_FILE;
|
|
|
|
case HK_SELECT_STATE_SLOT_1: return IDM_SELECT_SLOT_1;
|
|
case HK_SELECT_STATE_SLOT_2: return IDM_SELECT_SLOT_2;
|
|
case HK_SELECT_STATE_SLOT_3: return IDM_SELECT_SLOT_3;
|
|
case HK_SELECT_STATE_SLOT_4: return IDM_SELECT_SLOT_4;
|
|
case HK_SELECT_STATE_SLOT_5: return IDM_SELECT_SLOT_5;
|
|
case HK_SELECT_STATE_SLOT_6: return IDM_SELECT_SLOT_6;
|
|
case HK_SELECT_STATE_SLOT_7: return IDM_SELECT_SLOT_7;
|
|
case HK_SELECT_STATE_SLOT_8: return IDM_SELECT_SLOT_8;
|
|
case HK_SELECT_STATE_SLOT_9: return IDM_SELECT_SLOT_9;
|
|
case HK_SELECT_STATE_SLOT_10: return IDM_SELECT_SLOT_10;
|
|
case HK_SAVE_STATE_SLOT_SELECTED: return IDM_SAVE_SELECTED_SLOT;
|
|
case HK_LOAD_STATE_SLOT_SELECTED: return IDM_LOAD_SELECTED_SLOT;
|
|
|
|
case HK_FREELOOK_DECREASE_SPEED: return IDM_FREELOOK_DECREASE_SPEED;
|
|
case HK_FREELOOK_INCREASE_SPEED: return IDM_FREELOOK_INCREASE_SPEED;
|
|
case HK_FREELOOK_RESET_SPEED: return IDM_FREELOOK_RESET_SPEED;
|
|
case HK_FREELOOK_LEFT: return IDM_FREELOOK_LEFT;
|
|
case HK_FREELOOK_RIGHT: return IDM_FREELOOK_RIGHT;
|
|
case HK_FREELOOK_UP: return IDM_FREELOOK_UP;
|
|
case HK_FREELOOK_DOWN: return IDM_FREELOOK_DOWN;
|
|
case HK_FREELOOK_ZOOM_IN: return IDM_FREELOOK_ZOOM_IN;
|
|
case HK_FREELOOK_ZOOM_OUT: return IDM_FREELOOK_ZOOM_OUT;
|
|
case HK_FREELOOK_RESET: return IDM_FREELOOK_RESET;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void OnAfterLoadCallback()
|
|
{
|
|
// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
|
|
if (main_frame)
|
|
{
|
|
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
|
|
main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void OnStoppedCallback()
|
|
{
|
|
// warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread
|
|
if (main_frame)
|
|
{
|
|
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
|
|
main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
if (main_frame)
|
|
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus);
|
|
}
|
|
|
|
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key)
|
|
{
|
|
if (main_frame)
|
|
{
|
|
main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnKeyDown(wxKeyEvent& event)
|
|
{
|
|
// On OS X, we claim all keyboard events while
|
|
// emulation is running to avoid wxWidgets sounding
|
|
// the system beep for unhandled key events when
|
|
// receiving pad/Wiimote keypresses which take an
|
|
// entirely different path through the HID subsystem.
|
|
#ifndef __APPLE__
|
|
// On other platforms, we leave the key event alone
|
|
// so it can be passed on to the windowing system.
|
|
event.Skip();
|
|
#endif
|
|
}
|
|
|
|
void CFrame::OnMouse(wxMouseEvent& event)
|
|
{
|
|
// next handlers are all for FreeLook, so we don't need to check them if disabled
|
|
if (!g_Config.bFreeLook)
|
|
{
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Free look variables
|
|
static bool mouseLookEnabled = false;
|
|
static bool mouseMoveEnabled = false;
|
|
static float lastMouse[2];
|
|
|
|
if (event.MiddleDown())
|
|
{
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
mouseMoveEnabled = true;
|
|
}
|
|
else if (event.RightDown())
|
|
{
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
mouseLookEnabled = true;
|
|
}
|
|
else if (event.MiddleUp())
|
|
{
|
|
mouseMoveEnabled = false;
|
|
}
|
|
else if (event.RightUp())
|
|
{
|
|
mouseLookEnabled = false;
|
|
}
|
|
// no button, so it's a move event
|
|
else if (event.GetButton() == wxMOUSE_BTN_NONE)
|
|
{
|
|
if (mouseLookEnabled)
|
|
{
|
|
VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
|
|
(event.GetY() - lastMouse[1]) / 200.0f);
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
}
|
|
|
|
if (mouseMoveEnabled)
|
|
{
|
|
VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
|
|
(event.GetY() - lastMouse[1]) / 50.0f);
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
}
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnFocusChange(wxFocusEvent& event)
|
|
{
|
|
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::IsRunningAndStarted())
|
|
{
|
|
if (RendererHasFocus())
|
|
{
|
|
if (Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
Core::UpdateTitle();
|
|
}
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::DoFullscreen(bool enable_fullscreen)
|
|
{
|
|
if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
// A responsive renderer is required for exclusive fullscreen, but the
|
|
// renderer can only respond in the running state. Therefore we ignore
|
|
// fullscreen switches if we are in exclusive fullscreen, but the
|
|
// renderer is not running.
|
|
// TODO: Allow the renderer to switch fullscreen modes while paused.
|
|
return;
|
|
}
|
|
|
|
ToggleDisplayMode(enable_fullscreen);
|
|
|
|
#if defined(__APPLE__)
|
|
NSView *view = (NSView *)m_RenderFrame->GetHandle();
|
|
NSWindow *window = [view window];
|
|
|
|
if (enable_fullscreen != RendererIsFullscreen())
|
|
{
|
|
[window toggleFullScreen : nil];
|
|
}
|
|
#else
|
|
if (enable_fullscreen)
|
|
{
|
|
m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
|
|
}
|
|
else if (!g_Config.bExclusiveMode)
|
|
{
|
|
// Exiting exclusive fullscreen should be done from a Renderer callback.
|
|
// Therefore we don't exit fullscreen from here if we are in exclusive mode.
|
|
m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL);
|
|
}
|
|
#endif
|
|
|
|
if (SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
if (enable_fullscreen)
|
|
{
|
|
// Save the current mode before going to fullscreen
|
|
AuiCurrent = m_Mgr->SavePerspective();
|
|
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
|
|
|
// Hide toolbar
|
|
DoToggleToolbar(false);
|
|
|
|
// Hide menubar (by having wxwidgets delete it)
|
|
SetMenuBar(nullptr);
|
|
|
|
// Hide the statusbar if enabled
|
|
if (GetStatusBar()->IsShown())
|
|
{
|
|
GetStatusBar()->Hide();
|
|
this->SendSizeEvent();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Restore saved perspective
|
|
m_Mgr->LoadPerspective(AuiCurrent, true);
|
|
|
|
// Restore toolbar to the status it was at before going fullscreen.
|
|
DoToggleToolbar(SConfig::GetInstance().m_InterfaceToolbar);
|
|
|
|
// Recreate the menubar if needed.
|
|
if (wxFrame::GetMenuBar() == nullptr)
|
|
{
|
|
SetMenuBar(CreateMenu());
|
|
}
|
|
|
|
// Show statusbar if enabled
|
|
if (SConfig::GetInstance().m_InterfaceStatusbar)
|
|
{
|
|
GetStatusBar()->Show();
|
|
this->SendSizeEvent();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_RenderFrame->Raise();
|
|
}
|
|
|
|
g_Config.bFullscreen = enable_fullscreen;
|
|
}
|
|
|
|
const CGameListCtrl *CFrame::GetGameListCtrl() const
|
|
{
|
|
return m_GameListCtrl;
|
|
}
|
|
|
|
void CFrame::PollHotkeys(wxTimerEvent& event)
|
|
{
|
|
if (!HotkeyManagerEmu::IsEnabled())
|
|
return;
|
|
|
|
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
|
|
g_controller_interface.UpdateInput();
|
|
|
|
if (Core::GetState() != Core::CORE_STOPPING)
|
|
{
|
|
HotkeyManagerEmu::GetStatus();
|
|
ParseHotkeys();
|
|
}
|
|
}
|
|
|
|
void CFrame::ParseHotkeys()
|
|
{
|
|
for (int i = 0; i < NUM_HOTKEYS; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case HK_OPEN:
|
|
case HK_CHANGE_DISC:
|
|
case HK_REFRESH_LIST:
|
|
case HK_RESET:
|
|
case HK_START_RECORDING:
|
|
case HK_PLAY_RECORDING:
|
|
case HK_EXPORT_RECORDING:
|
|
case HK_READ_ONLY_MODE:
|
|
|
|
case HK_LOAD_STATE_FILE:
|
|
case HK_SAVE_STATE_FILE:
|
|
case HK_LOAD_STATE_SLOT_SELECTED:
|
|
|
|
if (IsHotkey(i))
|
|
{
|
|
int cmd = GetCmdForHotkey(i);
|
|
if (cmd >= 0)
|
|
{
|
|
wxCommandEvent evt(wxEVT_MENU, cmd);
|
|
wxMenuItem* item = GetMenuBar()->FindItem(cmd);
|
|
if (item && item->IsCheckable())
|
|
{
|
|
item->wxMenuItemBase::Toggle();
|
|
evt.SetInt(item->IsChecked());
|
|
}
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
// do nothing
|
|
}
|
|
}
|
|
|
|
if (!Core::IsRunningAndStarted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Toggle fullscreen
|
|
if (IsHotkey(HK_FULLSCREEN))
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
// Pause and Unpause
|
|
if (IsHotkey(HK_PLAY_PAUSE))
|
|
DoPause();
|
|
// Frame advance
|
|
HandleFrameSkipHotkeys();
|
|
// Stop
|
|
if (IsHotkey(HK_STOP))
|
|
DoStop();
|
|
// Screenshot hotkey
|
|
if (IsHotkey(HK_SCREENSHOT))
|
|
Core::SaveScreenShot();
|
|
if (IsHotkey(HK_EXIT))
|
|
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
|
|
if (IsHotkey(HK_VOLUME_DOWN))
|
|
AudioCommon::DecreaseVolume(3);
|
|
if (IsHotkey(HK_VOLUME_UP))
|
|
AudioCommon::IncreaseVolume(3);
|
|
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
|
|
AudioCommon::ToggleMuteVolume();
|
|
|
|
// Wiimote connect and disconnect hotkeys
|
|
int WiimoteId = -1;
|
|
if (IsHotkey(HK_WIIMOTE1_CONNECT))
|
|
WiimoteId = 0;
|
|
if (IsHotkey(HK_WIIMOTE2_CONNECT))
|
|
WiimoteId = 1;
|
|
if (IsHotkey(HK_WIIMOTE3_CONNECT))
|
|
WiimoteId = 2;
|
|
if (IsHotkey(HK_WIIMOTE4_CONNECT))
|
|
WiimoteId = 3;
|
|
if (IsHotkey(HK_BALANCEBOARD_CONNECT))
|
|
WiimoteId = 4;
|
|
|
|
// Actually perform the Wiimote connection or disconnection
|
|
if (WiimoteId >= 0 && SConfig::GetInstance().bWii)
|
|
{
|
|
wxCommandEvent evt;
|
|
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
|
OnConnectWiimote(evt);
|
|
}
|
|
|
|
if (IsHotkey(HK_INCREASE_IR))
|
|
{
|
|
OSDChoice = 1;
|
|
++g_Config.iEFBScale;
|
|
}
|
|
if (IsHotkey(HK_DECREASE_IR))
|
|
{
|
|
OSDChoice = 1;
|
|
if (--g_Config.iEFBScale < SCALE_AUTO)
|
|
g_Config.iEFBScale = SCALE_AUTO;
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_AR))
|
|
{
|
|
OSDChoice = 2;
|
|
// Toggle aspect ratio
|
|
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
|
|
{
|
|
OSDChoice = 3;
|
|
// Toggle EFB copies between EFB2RAM and EFB2Texture
|
|
g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_FOG))
|
|
{
|
|
OSDChoice = 4;
|
|
g_Config.bDisableFog = !g_Config.bDisableFog;
|
|
}
|
|
Core::SetIsFramelimiterTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
|
|
if (IsHotkey(HK_DECREASE_FRAME_LIMIT))
|
|
{
|
|
if (--SConfig::GetInstance().m_Framelimit > 0x19)
|
|
SConfig::GetInstance().m_Framelimit = 0x19;
|
|
}
|
|
if (IsHotkey(HK_INCREASE_FRAME_LIMIT))
|
|
{
|
|
if (++SConfig::GetInstance().m_Framelimit > 0x19)
|
|
SConfig::GetInstance().m_Framelimit = 0;
|
|
}
|
|
if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
|
|
{
|
|
State::Save(g_saveSlot);
|
|
}
|
|
if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
|
|
{
|
|
State::Load(g_saveSlot);
|
|
}
|
|
|
|
if (IsHotkey(HK_TOGGLE_STEREO_SBS))
|
|
{
|
|
if (g_Config.iStereoMode != STEREO_SBS)
|
|
{
|
|
// Current implementation of anaglyph stereoscopy uses a
|
|
// post-processing shader. Thus the shader needs to be to be
|
|
// turned off when selecting other stereoscopy modes.
|
|
if (g_Config.sPostProcessingShader == "dubois")
|
|
{
|
|
g_Config.sPostProcessingShader = "";
|
|
}
|
|
g_Config.iStereoMode = STEREO_SBS;
|
|
}
|
|
else
|
|
{
|
|
g_Config.iStereoMode = STEREO_OFF;
|
|
}
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
|
|
{
|
|
if (g_Config.iStereoMode != STEREO_TAB)
|
|
{
|
|
if (g_Config.sPostProcessingShader == "dubois")
|
|
{
|
|
g_Config.sPostProcessingShader = "";
|
|
}
|
|
g_Config.iStereoMode = STEREO_TAB;
|
|
}
|
|
else
|
|
{
|
|
g_Config.iStereoMode = STEREO_OFF;
|
|
}
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
|
|
{
|
|
if (g_Config.iStereoMode != STEREO_ANAGLYPH)
|
|
{
|
|
// Setting the anaglyph mode also requires a specific
|
|
// post-processing shader to be activated.
|
|
g_Config.iStereoMode = STEREO_ANAGLYPH;
|
|
g_Config.sPostProcessingShader = "dubois";
|
|
}
|
|
else
|
|
{
|
|
g_Config.iStereoMode = STEREO_OFF;
|
|
g_Config.sPostProcessingShader = "";
|
|
}
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
|
|
{
|
|
if (g_Config.iStereoMode != STEREO_3DVISION)
|
|
{
|
|
if (g_Config.sPostProcessingShader == "dubois")
|
|
{
|
|
g_Config.sPostProcessingShader = "";
|
|
}
|
|
g_Config.iStereoMode = STEREO_3DVISION;
|
|
}
|
|
else
|
|
{
|
|
g_Config.iStereoMode = STEREO_OFF;
|
|
}
|
|
}
|
|
|
|
auto savePreset = [](const std::string& param, int value)
|
|
{
|
|
IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
|
|
localIni.GetOrCreateSection("Enhancements")->Set(
|
|
StringFromFormat("Stereo%s_%d", param.c_str(), g_Config.iStereoActivePreset),
|
|
value);
|
|
std::string iniFileName = File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini";
|
|
OSD::AddMessage(StringFromFormat("%s: %d", param.c_str(), value) , 1000);
|
|
localIni.Save(iniFileName);
|
|
};
|
|
|
|
if (IsHotkey(HK_DECREASE_DEPTH))
|
|
{
|
|
if (--g_Config.iStereoDepth < 0)
|
|
g_Config.iStereoDepth = 0;
|
|
g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
|
|
savePreset("Depth", g_Config.iStereoDepth);
|
|
}
|
|
if (IsHotkey(HK_INCREASE_DEPTH))
|
|
{
|
|
if (++g_Config.iStereoDepth > 100)
|
|
g_Config.iStereoDepth = 100;
|
|
g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
|
|
savePreset("Depth", g_Config.iStereoDepth);
|
|
}
|
|
if (IsHotkey(HK_DECREASE_CONVERGENCE))
|
|
{
|
|
g_Config.iStereoConvergence -= 5;
|
|
if (g_Config.iStereoConvergence < 0)
|
|
g_Config.iStereoConvergence = 0;
|
|
g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
|
|
savePreset("Convergence", g_Config.iStereoConvergence);
|
|
}
|
|
if (IsHotkey(HK_INCREASE_CONVERGENCE))
|
|
{
|
|
g_Config.iStereoConvergence += 5;
|
|
if (g_Config.iStereoConvergence > 500)
|
|
g_Config.iStereoConvergence = 500;
|
|
g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
|
|
savePreset("Convergence", g_Config.iStereoConvergence);
|
|
}
|
|
|
|
if (IsHotkey(HK_SWITCH_STEREOSCOPY_PRESET))
|
|
{
|
|
g_Config.iStereoActivePreset = !g_Config.iStereoActivePreset;
|
|
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
|
|
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
|
|
}
|
|
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_0))
|
|
{
|
|
g_Config.iStereoActivePreset = 0;
|
|
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
|
|
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
|
|
}
|
|
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_1))
|
|
{
|
|
g_Config.iStereoActivePreset = 1;
|
|
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
|
|
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
|
|
}
|
|
if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_2))
|
|
{
|
|
g_Config.iStereoActivePreset = 2;
|
|
g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
|
|
g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
|
|
}
|
|
static float debugSpeed = 1.0f;
|
|
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
|
|
debugSpeed /= 1.1f;
|
|
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
|
|
debugSpeed *= 1.1f;
|
|
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
|
|
debugSpeed = 1.0f;
|
|
if (IsHotkey(HK_FREELOOK_UP, true))
|
|
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
|
|
if (IsHotkey(HK_FREELOOK_DOWN, true))
|
|
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
|
|
if (IsHotkey(HK_FREELOOK_LEFT, true))
|
|
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
|
if (IsHotkey(HK_FREELOOK_RIGHT, true))
|
|
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
|
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
|
|
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
|
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
|
|
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
|
if (IsHotkey(HK_FREELOOK_RESET, true))
|
|
VertexShaderManager::ResetView();
|
|
|
|
// Savestates
|
|
for (u32 i = 0; i < State::NUM_STATES; i++)
|
|
{
|
|
if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
|
|
State::Load(1 + i);
|
|
|
|
if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
|
|
State::Save(1 + i);
|
|
|
|
if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
|
|
State::LoadLastSaved(1 + i);
|
|
|
|
if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
|
|
{
|
|
wxCommandEvent slot_event;
|
|
slot_event.SetId(IDM_SELECT_SLOT_1 + i);
|
|
CFrame::OnSelectSlot(slot_event);
|
|
}
|
|
}
|
|
if (IsHotkey(HK_SAVE_FIRST_STATE))
|
|
State::SaveFirstSaved();
|
|
if (IsHotkey(HK_UNDO_LOAD_STATE))
|
|
State::UndoLoadState();
|
|
if (IsHotkey(HK_UNDO_SAVE_STATE))
|
|
State::UndoSaveState();
|
|
}
|
|
|
|
void CFrame::HandleFrameSkipHotkeys()
|
|
{
|
|
static const int MAX_FRAME_SKIP_DELAY = 60;
|
|
static int frameStepCount = 0;
|
|
static const int FRAME_STEP_DELAY = 30;
|
|
static int holdFrameStepDelay = 1;
|
|
static int holdFrameStepDelayCount = 0;
|
|
static bool holdFrameStep = false;
|
|
|
|
if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
|
|
{
|
|
++holdFrameStepDelay;
|
|
if (holdFrameStepDelay > MAX_FRAME_SKIP_DELAY)
|
|
holdFrameStepDelay = MAX_FRAME_SKIP_DELAY;
|
|
}
|
|
else if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
|
|
{
|
|
--holdFrameStepDelay;
|
|
if (holdFrameStepDelay < 0)
|
|
holdFrameStepDelay = 0;
|
|
}
|
|
else if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
|
|
{
|
|
holdFrameStepDelay = 1;
|
|
}
|
|
else if (IsHotkey(HK_FRAME_ADVANCE, true))
|
|
{
|
|
if (holdFrameStepDelayCount < holdFrameStepDelay && holdFrameStep)
|
|
++holdFrameStepDelayCount;
|
|
|
|
if ((frameStepCount == 0 || frameStepCount == FRAME_STEP_DELAY) && !holdFrameStep)
|
|
{
|
|
wxCommandEvent evt;
|
|
evt.SetId(IDM_FRAMESTEP);
|
|
CFrame::OnFrameStep(evt);
|
|
if (holdFrameStepDelay > 0)
|
|
holdFrameStep = true;
|
|
}
|
|
|
|
if (frameStepCount < FRAME_STEP_DELAY)
|
|
{
|
|
++frameStepCount;
|
|
if (holdFrameStep)
|
|
holdFrameStep = false;
|
|
}
|
|
|
|
if (frameStepCount == FRAME_STEP_DELAY && holdFrameStep && holdFrameStepDelayCount >= holdFrameStepDelay)
|
|
{
|
|
holdFrameStep = false;
|
|
holdFrameStepDelayCount = 0;
|
|
}
|
|
}
|
|
else if (frameStepCount > 0)
|
|
{
|
|
// Reset values of frame advance to default
|
|
frameStepCount = 0;
|
|
holdFrameStep = false;
|
|
holdFrameStepDelayCount = 0;
|
|
}
|
|
}
|
|
|