dolphin/Source/Core/DolphinWX/ISOProperties.h
Lioncash edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00

254 lines
6.0 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include <wx/dialog.h>
#include <wx/treebase.h>
#include "Common/IniFile.h"
#include "Core/ActionReplay.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/PatchAddEdit.h"
class GameListItem;
class wxButton;
class wxCheckBox;
class wxCheckListBox;
class wxChoice;
class wxSlider;
class wxSpinCtrl;
class wxStaticBitmap;
class wxTextCtrl;
class wxTreeCtrl;
namespace DiscIO { struct SFileInfo; }
namespace Gecko { class CodeConfigPanel; }
class WiiPartition final : public wxTreeItemData
{
public:
WiiPartition(std::unique_ptr<DiscIO::IVolume> partition, std::unique_ptr<DiscIO::IFileSystem> file_system)
: Partition(std::move(partition)), FileSystem(std::move(file_system))
{
}
std::unique_ptr<DiscIO::IVolume> Partition;
std::unique_ptr<DiscIO::IFileSystem> FileSystem;
};
struct PHackData
{
bool PHackSZNear;
bool PHackSZFar;
std::string PHZNear;
std::string PHZFar;
};
class CISOProperties : public wxDialog
{
public:
CISOProperties(const GameListItem& game_list_item,
wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
// These are only public because of the ugly hack in CreateCodeDialog.cpp
void ActionReplayList_Load();
bool SaveGameConfig();
// This only exists because of the ugly hack in CreateCodeDialog.cpp
void AddARCode(const ActionReplay::ARCode& code);
private:
DECLARE_EVENT_TABLE();
std::unique_ptr<DiscIO::IVolume> m_open_iso;
std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
PHackData m_PHack_Data;
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
wxArrayString arrayStringFor_GPUDeterminism;
wxChoice* GPUDeterminism;
// Wii
wxCheckBox* EnableWideScreen;
// Stereoscopy
wxSlider* DepthPercentage;
wxSpinCtrl* ConvergenceMinimum;
wxCheckBox* MonoDepth;
wxArrayString arrayStringFor_EmuState;
wxChoice* EmuState;
wxTextCtrl* EmuIssues;
wxCheckListBox* Patches;
wxButton* EditPatch;
wxButton* RemovePatch;
wxCheckListBox* Cheats;
wxButton* EditCheat;
wxButton* RemoveCheat;
wxTextCtrl* m_InternalName;
wxTextCtrl* m_GameID;
wxTextCtrl* m_Country;
wxTextCtrl* m_MakerID;
wxTextCtrl* m_Revision;
wxTextCtrl* m_Date;
wxTextCtrl* m_FST;
wxTextCtrl* m_MD5Sum;
wxButton* m_MD5SumCompute;
wxArrayString arrayStringFor_Lang;
wxChoice* m_Lang;
wxTextCtrl* m_Name;
wxTextCtrl* m_Maker;
wxTextCtrl* m_Comment;
wxStaticBitmap* m_Banner;
wxTreeCtrl* m_Treectrl;
wxTreeItemId RootId;
Gecko::CodeConfigPanel* m_geckocode_panel;
enum
{
ID_TREECTRL = 1000,
ID_NOTEBOOK,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_MMU,
ID_DCBZOFF,
ID_FPRF,
ID_SYNCGPU,
ID_DISCSPEED,
ID_AUDIO_DSP_HLE,
ID_USE_BBOX,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_EDITCONFIG,
ID_SHOWDEFAULTCONFIG,
ID_EMUSTATE,
ID_EMU_ISSUES,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_CHEATS_LIST,
ID_EDITCHEAT,
ID_ADDCHEAT,
ID_REMOVECHEAT,
ID_GPUDETERMINISM,
ID_DEPTHPERCENTAGE,
ID_CONVERGENCEMINIMUM,
ID_MONODEPTH,
ID_NAME,
ID_GAMEID,
ID_COUNTRY,
ID_MAKERID,
ID_REVISION,
ID_DATE,
ID_FST,
ID_MD5SUM,
ID_MD5SUMCOMPUTE,
ID_VERSION,
ID_LANG,
ID_SHORTNAME,
ID_LONGNAME,
ID_MAKER,
ID_COMMENT,
ID_BANNER,
IDM_EXTRACTDIR,
IDM_EXTRACTALL,
IDM_EXTRACTFILE,
IDM_EXTRACTAPPLOADER,
IDM_EXTRACTDOL,
IDM_CHECKINTEGRITY,
IDM_BNRSAVEAS
};
void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
void CreateGUIControls();
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void OnComputeMD5Sum(wxCommandEvent& event);
void OnShowDefaultConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
void OnBannerImageSave(wxCommandEvent& event);
void OnRightClickOnTree(wxTreeEvent& event);
void OnExtractFile(wxCommandEvent& event);
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void CheckPartitionIntegrity(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
const GameListItem OpenGameListItem;
typedef std::vector<const DiscIO::SFileInfo*>::iterator fileIter;
size_t CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos);
size_t CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex);
void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename,
const WiiPartition* partition = nullptr);
IniFile GameIniDefault;
IniFile GameIniLocal;
std::string GameIniFileLocal;
std::string game_id;
std::set<std::string> DefaultPatches;
std::set<std::string> DefaultCheats;
void LoadGameConfig();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Save();
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
long GetElementStyle(const char* section, const char* key);
void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox);
};