dolphin/Source/Core/DolphinQt/MainWindow.h
Lioncash a9003aadc6
DolphinQt/MainWindow: Replace includes with forward declarations
Reduces the amount of dependencies dragged in by the main window's
header. This also removes MainWindow.h includes elsewhere where they
aren't necessary, reducing the amount of UI files that need to be
recompiled if the main window's header changes.
2018-07-15 18:46:26 -04:00

205 lines
4.9 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMainWindow>
#include <memory>
#include <optional>
#include <string>
class QProgressDialog;
class QStackedWidget;
class QString;
class BreakpointWidget;
struct BootParameters;
class CheatsManager;
class CodeWidget;
class ControllersWindow;
class DragEnterEvent;
class FIFOPlayerWindow;
class GameList;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
class JITWidget;
class LogConfigWidget;
class LogWidget;
class MemoryWidget;
class MenuBar;
class NetPlayDialog;
class NetPlaySetupDialog;
class RegisterWidget;
class RenderWidget;
class SearchBar;
class SettingsWindow;
class ToolBar;
class WatchWidget;
class WiiTASInputWindow;
namespace DiscIO
{
enum class Region;
}
namespace X11Utils
{
class XRRConfiguration;
}
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters);
~MainWindow();
void Show();
bool eventFilter(QObject* object, QEvent* event) override;
signals:
void ReadOnlyModeChanged(bool read_only);
void RecordingStatusChanged(bool recording);
private:
void Open();
void RefreshGameList();
void Play(const std::optional<std::string>& savestate_path = {});
void Pause();
void TogglePause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadLastSavedAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void SetFullScreenResolution(bool fullscreen);
void FullScreen();
void ScreenShot();
void CreateComponents();
void ConnectGameList();
void ConnectHost();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void InitControllers();
void ShutdownControllers();
void InitCoreCallbacks();
void StartGame(const QString& path, const std::optional<std::string>& savestate_path = {});
void StartGame(const std::string& path, const std::optional<std::string>& savestate_path = {});
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true);
void ShowSettingsWindow();
void ShowGeneralWindow();
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
void ShowFIFOPlayer();
void ShowMemcardManager();
void ShowCheatsManager();
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const QString& game_id);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
void OnSignal();
void OnUpdateProgressDialog(QString label, int progress, int total);
void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
void OnExportRecording();
void ShowTASInput();
void ChangeDisc();
void EjectDisc();
QString PromptFileName();
void EnableScreenSaver(bool enable);
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
#endif
QProgressDialog* m_progress_dialog = nullptr;
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
bool m_stop_requested = false;
bool m_exit_requested = false;
bool m_fullscreen_requested = false;
int m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
HotkeyScheduler* m_hotkey_scheduler;
ControllersWindow* m_controllers_window;
SettingsWindow* m_settings_window;
NetPlayDialog* m_netplay_dialog;
NetPlaySetupDialog* m_netplay_setup_dialog;
GraphicsWindow* m_graphics_window;
static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
BreakpointWidget* m_breakpoint_widget;
CodeWidget* m_code_widget;
JITWidget* m_jit_widget;
LogWidget* m_log_widget;
LogConfigWidget* m_log_config_widget;
MemoryWidget* m_memory_widget;
FIFOPlayerWindow* m_fifo_window;
RegisterWidget* m_register_widget;
WatchWidget* m_watch_widget;
CheatsManager* m_cheats_manager;
QByteArray m_render_widget_geometry;
};