dolphin/Source/Core/DolphinQt2/MenuBar.cpp
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

721 lines
27 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/MenuBar.h"
#include <cinttypes>
#include <QAction>
#include <QDesktopServices>
#include <QFileDialog>
#include <QMap>
#include <QMessageBox>
#include <QUrl>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/WiiSaveBanner.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/QtUtils/ActionHelper.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/GameFile.h"
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
{
AddFileMenu();
AddEmulationMenu();
AddMovieMenu();
AddOptionsMenu();
AddToolsMenu();
AddViewMenu();
AddHelpMenu();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[=](Core::State state) { OnEmulationStateChanged(state); });
OnEmulationStateChanged(Core::GetState());
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled);
connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
connect(this, &MenuBar::RecordingStatusChanged, this, &MenuBar::OnRecordingStatusChanged);
connect(this, &MenuBar::ReadOnlyModeChanged, this, &MenuBar::OnReadOnlyModeChanged);
}
void MenuBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
bool playing = running && state != Core::State::Paused;
// Emulation
m_play_action->setEnabled(!playing);
m_play_action->setVisible(!playing);
m_pause_action->setEnabled(playing);
m_pause_action->setVisible(playing);
m_stop_action->setEnabled(running);
m_stop_action->setVisible(running);
m_reset_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_frame_advance_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
m_state_load_menu->setEnabled(running);
m_state_save_menu->setEnabled(running);
// Movie
m_recording_read_only->setEnabled(running);
if (!running)
m_recording_stop->setEnabled(false);
m_recording_play->setEnabled(!running);
UpdateStateSlotMenu();
UpdateToolsMenu(running);
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void MenuBar::OnDebugModeToggled(bool enabled)
{
m_show_registers->setVisible(enabled);
m_show_watch->setVisible(enabled);
m_show_breakpoints->setVisible(enabled);
}
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("&File"));
m_open_action = AddAction(file_menu, tr("&Open..."), this, &MenuBar::Open,
QKeySequence(QStringLiteral("Ctrl+O")));
m_exit_action = AddAction(file_menu, tr("E&xit"), this, &MenuBar::Exit,
QKeySequence(QStringLiteral("Alt+F4")));
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("&Tools"));
AddAction(tools_menu, tr("&Memory Card Manager (GC)"), this,
[this] { emit ShowMemcardManager(); });
tools_menu->addSeparator();
AddAction(tools_menu, tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
AddAction(tools_menu, tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
tools_menu->addSeparator();
m_wad_install_action = AddAction(tools_menu, tr("Install WAD..."), this, &MenuBar::InstallWAD);
tools_menu->addSeparator();
QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
m_ntscj_ipl = AddAction(gc_ipl, tr("NTSC-J"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
m_ntscu_ipl = AddAction(gc_ipl, tr("NTSC-U"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
m_pal_ipl =
AddAction(gc_ipl, tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
AddAction(tools_menu, tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
AddAction(tools_menu, tr("FIFO Player"), this, &MenuBar::ShowFIFOPlayer);
tools_menu->addSeparator();
// Label will be set by a NANDRefresh later
m_boot_sysmenu =
AddAction(tools_menu, QStringLiteral(""), this, [this] { emit BootWiiSystemMenu(); });
m_import_backup = AddAction(tools_menu, tr("Import BootMii NAND Backup..."), this,
[this] { emit ImportNANDBackup(); });
m_check_nand = AddAction(tools_menu, tr("Check NAND..."), this, &MenuBar::CheckNAND);
m_extract_certificates = AddAction(tools_menu, tr("Extract Certificates from NAND"), this,
&MenuBar::NANDExtractCertificates);
m_boot_sysmenu->setEnabled(false);
connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); });
m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
m_perform_online_update_for_current_region =
AddAction(m_perform_online_update_menu, tr("Current Region"), this,
[this] { emit PerformOnlineUpdate(""); });
m_perform_online_update_menu->addSeparator();
AddAction(m_perform_online_update_menu, tr("Europe"), this,
[this] { emit PerformOnlineUpdate("EUR"); });
AddAction(m_perform_online_update_menu, tr("Japan"), this,
[this] { emit PerformOnlineUpdate("JPN"); });
AddAction(m_perform_online_update_menu, tr("Korea"), this,
[this] { emit PerformOnlineUpdate("KOR"); });
AddAction(m_perform_online_update_menu, tr("United States"), this,
[this] { emit PerformOnlineUpdate("USA"); });
QMenu* menu = new QMenu(tr("Connect Wii Remotes"));
tools_menu->addSeparator();
tools_menu->addMenu(menu);
for (int i = 0; i < 4; i++)
{
m_wii_remotes[i] = AddAction(menu, tr("Connect Wii Remote %1").arg(i + 1), this,
[this, i] { emit ConnectWiiRemote(i); });
m_wii_remotes[i]->setCheckable(true);
}
menu->addSeparator();
m_wii_remotes[4] =
AddAction(menu, tr("Connect Balance Board"), this, [this] { emit ConnectWiiRemote(4); });
m_wii_remotes[4]->setCheckable(true);
}
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("&Emulation"));
m_play_action = AddAction(emu_menu, tr("&Play"), this, &MenuBar::Play);
m_pause_action = AddAction(emu_menu, tr("&Pause"), this, &MenuBar::Pause);
m_stop_action = AddAction(emu_menu, tr("&Stop"), this, &MenuBar::Stop);
m_reset_action = AddAction(emu_menu, tr("&Reset"), this, &MenuBar::Reset);
m_fullscreen_action = AddAction(emu_menu, tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = AddAction(emu_menu, tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = AddAction(emu_menu, tr("Take Screenshot"), this, &MenuBar::Screenshot);
emu_menu->addSeparator();
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
UpdateStateSlotMenu();
}
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
AddAction(m_state_load_menu, tr("Load State from File"), this, &MenuBar::StateLoad);
AddAction(m_state_load_menu, tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
AddAction(m_state_load_menu, tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
}
}
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
AddAction(m_state_save_menu, tr("Save State to File"), this, &MenuBar::StateSave);
AddAction(m_state_save_menu, tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
AddAction(m_state_save_menu, tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
AddAction(m_state_save_menu, tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
}
}
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
{
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
m_state_slots = new QActionGroup(this);
for (int i = 1; i <= 10; i++)
{
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
action->setCheckable(true);
action->setActionGroup(m_state_slots);
if (Settings::Instance().GetStateSlot() == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
}
}
void MenuBar::UpdateStateSlotMenu()
{
QList<QAction*> actions_slot = m_state_slots->actions();
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
for (int i = 0; i < actions_slot.length(); i++)
{
int slot = i + 1;
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info));
actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info));
actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info));
}
}
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("&View"));
QAction* show_log = view_menu->addAction(tr("Show &Log"));
show_log->setCheckable(true);
show_log->setChecked(Settings::Instance().IsLogVisible());
connect(show_log, &QAction::toggled, &Settings::Instance(), &Settings::SetLogVisible);
QAction* show_log_config = view_menu->addAction(tr("Show Log &Configuration"));
show_log_config->setCheckable(true);
show_log_config->setChecked(Settings::Instance().IsLogConfigVisible());
connect(show_log_config, &QAction::toggled, &Settings::Instance(),
&Settings::SetLogConfigVisible);
connect(&Settings::Instance(), &Settings::LogVisibilityChanged, show_log, &QAction::setChecked);
connect(&Settings::Instance(), &Settings::LogConfigVisibilityChanged, show_log_config,
&QAction::setChecked);
view_menu->addSeparator();
m_show_registers = view_menu->addAction(tr("&Registers"));
m_show_registers->setCheckable(true);
m_show_registers->setChecked(Settings::Instance().IsRegistersVisible());
connect(m_show_registers, &QAction::toggled, &Settings::Instance(),
&Settings::SetRegistersVisible);
connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers,
&QAction::setChecked);
m_show_watch = view_menu->addAction(tr("&Watch"));
m_show_watch->setCheckable(true);
m_show_watch->setChecked(Settings::Instance().IsWatchVisible());
connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible);
connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch,
&QAction::setChecked);
m_show_breakpoints = view_menu->addAction(tr("&Breakpoints"));
m_show_breakpoints->setCheckable(true);
m_show_breakpoints->setChecked(Settings::Instance().IsBreakpointsVisible());
connect(m_show_breakpoints, &QAction::toggled, &Settings::Instance(),
&Settings::SetBreakpointsVisible);
connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged, m_show_breakpoints,
&QAction::setChecked);
view_menu->addSeparator();
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddListColumnsMenu(view_menu);
view_menu->addSeparator();
AddShowPlatformsMenu(view_menu);
AddShowRegionsMenu(view_menu);
}
void MenuBar::AddOptionsMenu()
{
QMenu* options_menu = addMenu(tr("&Options"));
AddAction(options_menu, tr("Co&nfiguration"), this, &MenuBar::Configure);
options_menu->addSeparator();
AddAction(options_menu, tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
AddAction(options_menu, tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
AddAction(options_menu, tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
AddAction(options_menu, tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
}
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("&Help"));
QAction* website = help_menu->addAction(tr("&Website"));
connect(website, &QAction::triggered, this,
[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
connect(documentation, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
QAction* github = help_menu->addAction(tr("&GitHub Repository"));
connect(github, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
});
help_menu->addSeparator();
AddAction(help_menu, tr("&About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
{
QAction* list_view = view_menu->addAction(tr("List View"));
list_view->setCheckable(true);
QAction* grid_view = view_menu->addAction(tr("Grid View"));
grid_view->setCheckable(true);
QActionGroup* list_group = new QActionGroup(this);
list_group->addAction(list_view);
list_group->addAction(grid_view);
bool prefer_list = Settings::Instance().GetPreferredView();
list_view->setChecked(prefer_list);
grid_view->setChecked(!prefer_list);
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid);
}
void MenuBar::AddListColumnsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> columns{
{tr("Platform"), &SConfig::GetInstance().m_showSystemColumn},
{tr("Banner"), &SConfig::GetInstance().m_showBannerColumn},
{tr("Title"), &SConfig::GetInstance().m_showTitleColumn},
{tr("Description"), &SConfig::GetInstance().m_showDescriptionColumn},
{tr("Maker"), &SConfig::GetInstance().m_showMakerColumn},
{tr("File Name"), &SConfig::GetInstance().m_showFileNameColumn},
{tr("Game ID"), &SConfig::GetInstance().m_showIDColumn},
{tr("Region"), &SConfig::GetInstance().m_showRegionColumn},
{tr("File Size"), &SConfig::GetInstance().m_showSizeColumn},
{tr("State"), &SConfig::GetInstance().m_showStateColumn}};
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("List Columns"));
column_group->setExclusive(false);
for (const auto& key : columns.keys())
{
bool* config = columns[key];
QAction* action = column_group->addAction(cols_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit ColumnVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowPlatformsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> platform_map{
{tr("Show Wii"), &SConfig::GetInstance().m_ListWii},
{tr("Show GameCube"), &SConfig::GetInstance().m_ListGC},
{tr("Show WAD"), &SConfig::GetInstance().m_ListWad},
{tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}};
QActionGroup* platform_group = new QActionGroup(this);
QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms"));
platform_group->setExclusive(false);
for (const auto& key : platform_map.keys())
{
bool* config = platform_map[key];
QAction* action = platform_group->addAction(plat_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListPlatformVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> region_map{
{tr("Show JAP"), &SConfig::GetInstance().m_ListJap},
{tr("Show PAL"), &SConfig::GetInstance().m_ListPal},
{tr("Show USA"), &SConfig::GetInstance().m_ListUsa},
{tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia},
{tr("Show France"), &SConfig::GetInstance().m_ListFrance},
{tr("Show Germany"), &SConfig::GetInstance().m_ListGermany},
{tr("Show Italy"), &SConfig::GetInstance().m_ListItaly},
{tr("Show Korea"), &SConfig::GetInstance().m_ListKorea},
{tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands},
{tr("Show Russia"), &SConfig::GetInstance().m_ListRussia},
{tr("Show Spain"), &SConfig::GetInstance().m_ListSpain},
{tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan},
{tr("Show World"), &SConfig::GetInstance().m_ListWorld},
{tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}};
QActionGroup* region_group = new QActionGroup(this);
QMenu* region_menu = view_menu->addMenu(tr("Show Regions"));
region_group->setExclusive(false);
for (const auto& key : region_map.keys())
{
bool* config = region_map[key];
QAction* action = region_group->addAction(region_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListRegionVisibilityToggled(key, value);
});
}
}
void MenuBar::AddMovieMenu()
{
auto* movie_menu = addMenu(tr("&Movie"));
m_recording_start =
AddAction(movie_menu, tr("Start Re&cording Input"), this, [this] { emit StartRecording(); });
m_recording_play =
AddAction(movie_menu, tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); });
m_recording_stop = AddAction(movie_menu, tr("Stop Playing/Recording Input"), this,
[this] { emit StopRecording(); });
m_recording_export =
AddAction(movie_menu, tr("Export Recording..."), this, [this] { emit ExportRecording(); });
m_recording_start->setEnabled(false);
m_recording_play->setEnabled(false);
m_recording_stop->setEnabled(false);
m_recording_export->setEnabled(false);
m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode"));
m_recording_read_only->setCheckable(true);
m_recording_read_only->setChecked(Movie::IsReadOnly());
connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); });
AddAction(movie_menu, tr("TAS Input"), this, [this] { emit ShowTASInput(); });
movie_menu->addSeparator();
auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie"));
pause_at_end->setCheckable(true);
pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie);
connect(pause_at_end, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_PauseMovie = value; });
auto* lag_counter = movie_menu->addAction(tr("Show Lag Counter"));
lag_counter->setCheckable(true);
lag_counter->setChecked(SConfig::GetInstance().m_ShowLag);
connect(lag_counter, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowLag = value; });
auto* frame_counter = movie_menu->addAction(tr("Show Frame Counter"));
frame_counter->setCheckable(true);
frame_counter->setChecked(SConfig::GetInstance().m_ShowFrameCount);
connect(frame_counter, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowFrameCount = value; });
auto* input_display = movie_menu->addAction(tr("Show Input Display"));
input_display->setCheckable(true);
input_display->setChecked(SConfig::GetInstance().m_ShowInputDisplay);
connect(frame_counter, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowInputDisplay = value; });
auto* system_clock = movie_menu->addAction(tr("Show System Clock"));
system_clock->setCheckable(true);
system_clock->setChecked(SConfig::GetInstance().m_ShowRTC);
connect(system_clock, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_ShowRTC = value; });
movie_menu->addSeparator();
auto* dump_frames = movie_menu->addAction(tr("Dump Frames"));
dump_frames->setCheckable(true);
dump_frames->setChecked(SConfig::GetInstance().m_DumpFrames);
connect(dump_frames, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpFrames = value; });
auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
dump_audio->setCheckable(true);
dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio);
connect(dump_audio, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpAudio = value; });
}
void MenuBar::UpdateToolsMenu(bool emulation_started)
{
m_boot_sysmenu->setEnabled(!emulation_started);
m_perform_online_update_menu->setEnabled(!emulation_started);
m_ntscj_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
m_import_backup->setEnabled(!emulation_started);
m_check_nand->setEnabled(!emulation_started);
if (!emulation_started)
{
IOS::HLE::Kernel ios;
const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
const QString sysmenu_version =
tmd.IsValid() ?
QString::fromStdString(DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion())) :
QStringLiteral("");
m_boot_sysmenu->setText(tr("Load Wii System Menu %1").arg(sysmenu_version));
m_boot_sysmenu->setEnabled(tmd.IsValid());
for (QAction* action : m_perform_online_update_menu->actions())
action->setEnabled(!tmd.IsValid());
m_perform_online_update_for_current_region->setEnabled(tmd.IsValid());
}
const auto ios = IOS::HLE::GetIOS();
const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
nullptr;
bool enable_wiimotes =
emulation_started && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
for (int i = 0; i < 5; i++)
{
m_wii_remotes[i]->setEnabled(enable_wiimotes);
if (enable_wiimotes)
m_wii_remotes[i]->setChecked(bt->AccessWiiMote(0x0100 + i)->IsConnected());
}
}
void MenuBar::InstallWAD()
{
QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"),
QString(), tr("WAD files (*.wad)"));
if (wad_file.isEmpty())
return;
QMessageBox result_dialog(this);
if (WiiUtils::InstallWAD(wad_file.toStdString()))
{
Settings::Instance().NANDRefresh();
result_dialog.setIcon(QMessageBox::Information);
result_dialog.setText(tr("Successfully installed this title to the NAND."));
}
else
{
result_dialog.setIcon(QMessageBox::Critical);
result_dialog.setText(tr("Failed to install this title to the NAND."));
}
result_dialog.exec();
}
void MenuBar::ImportWiiSave()
{
QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
tr("Wii save files (*.bin);;"
"All Files (*)"));
if (!file.isEmpty())
CWiiSaveCrypted::ImportWiiSave(file.toStdString());
}
void MenuBar::ExportWiiSaves()
{
CWiiSaveCrypted::ExportAllSaves();
}
void MenuBar::CheckNAND()
{
IOS::HLE::Kernel ios;
WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
if (!result.bad)
{
QMessageBox::information(this, tr("NAND Check"), tr("No issues have been detected."));
return;
}
QString message = tr("The emulated NAND is damaged. System titles such as the Wii Menu and "
"the Wii Shop Channel may not work correctly.\n\n"
"Do you want to try to repair the NAND?");
if (!result.titles_to_remove.empty())
{
std::string title_listings;
Core::TitleDatabase title_db;
for (const u64 title_id : result.titles_to_remove)
{
title_listings += StringFromFormat("%016" PRIx64, title_id);
const std::string database_name = title_db.GetChannelName(title_id);
if (!database_name.empty())
{
title_listings += " - " + database_name;
}
else
{
DiscIO::WiiSaveBanner banner(title_id);
if (banner.IsValid())
{
title_listings += " - " + banner.GetName();
const std::string description = banner.GetDescription();
if (!StripSpaces(description).empty())
title_listings += " - " + description;
}
}
title_listings += "\n";
}
message += tr("\n\nWARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. "
"By continuing, the following title(s) will be removed:\n\n"
"%1"
"\nLaunching these titles may also fix the issues.")
.arg(QString::fromStdString(title_listings));
}
if (QMessageBox::question(this, tr("NAND Check"), message) != QMessageBox::Yes)
return;
if (WiiUtils::RepairNAND(ios))
{
QMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired."));
return;
}
QMessageBox::critical(this, tr("NAND Check"),
tr("The NAND could not be repaired. It is recommended to back up "
"your current data and start over with a fresh NAND."));
}
void MenuBar::NANDExtractCertificates()
{
if (DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX)))
{
QMessageBox::information(this, tr("Success"),
tr("Successfully extracted certificates from NAND"));
}
else
{
QMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND"));
}
}
void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
{
const bool game_selected = !!game_file;
m_recording_play->setEnabled(game_selected && !Core::IsRunning());
m_recording_start->setEnabled(game_selected && !Movie::IsPlayingInput());
}
void MenuBar::OnRecordingStatusChanged(bool recording)
{
m_recording_start->setEnabled(!recording);
m_recording_stop->setEnabled(recording);
}
void MenuBar::OnReadOnlyModeChanged(bool read_only)
{
m_recording_read_only->setChecked(read_only);
}