dolphin/Source/Core/DolphinQt2/NetPlay
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
..
GameListDialog.cpp Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon 2018-03-09 13:08:38 +01:00
GameListDialog.h
MD5Dialog.cpp
MD5Dialog.h
NetPlayDialog.cpp Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon 2018-03-09 13:08:38 +01:00
NetPlayDialog.h Qt: use Settings::EmulationStateChanged 2017-09-13 17:30:18 -07:00
NetPlaySetupDialog.cpp Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon 2018-03-09 13:08:38 +01:00
NetPlaySetupDialog.h
PadMappingDialog.cpp Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
PadMappingDialog.h