dolphin/Source
JosJuice 97a5a7be24 Core: Use log variant of PrintCallstack, not print variant
There are two reasons for this.

1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.

2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
..
Android DolphinQt/Android: Add warning when converting NKit files 2021-10-02 11:09:36 +02:00
Core Core: Use log variant of PrintCallstack, not print variant 2021-10-10 17:13:03 +02:00
DSPSpy DSPSpy: Replace less_test with cond_test 2021-08-22 17:07:41 -07:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH bump msvc required version to align wth vs 16.11 2021-08-14 03:57:25 -07:00
UnitTests Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
VSProps Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
.clang-format
CMakeLists.txt Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
dolphin-emu.sln Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00