mirror of
https://github.com/dolphin-emu/dolphin.git
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304 lines
7.5 KiB
C++
304 lines
7.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include <algorithm>
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#include "Common/Logging/Log.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#ifdef CIFACE_USE_WIN32
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#include "InputCommon/ControllerInterface/Win32/Win32.h"
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#endif
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#ifdef CIFACE_USE_XLIB
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#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
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#endif
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#ifdef CIFACE_USE_OSX
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#include "InputCommon/ControllerInterface/OSX/OSX.h"
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#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
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#endif
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#ifdef CIFACE_USE_SDL
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#include "InputCommon/ControllerInterface/SDL/SDL.h"
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#endif
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#ifdef CIFACE_USE_ANDROID
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#include "InputCommon/ControllerInterface/Android/Android.h"
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#endif
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#ifdef CIFACE_USE_EVDEV
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#include "InputCommon/ControllerInterface/evdev/evdev.h"
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#endif
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#ifdef CIFACE_USE_PIPES
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
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#endif
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ControllerInterface g_controller_interface;
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void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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{
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if (m_is_init)
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return;
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m_wsi = wsi;
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// Allow backends to add devices as soon as they are initialized.
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m_is_init = true;
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::Init(wsi.render_window);
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#endif
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#ifdef CIFACE_USE_XLIB
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// nothing needed
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#endif
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#ifdef CIFACE_USE_OSX
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if (m_wsi.type == WindowSystemType::MacOS)
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ciface::OSX::Init(wsi.render_window);
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// nothing needed for Quartz
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::Init();
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#endif
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#ifdef CIFACE_USE_ANDROID
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// nothing needed
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#endif
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#ifdef CIFACE_USE_EVDEV
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ciface::evdev::Init();
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#endif
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#ifdef CIFACE_USE_PIPES
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// nothing needed
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::Init();
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#endif
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RefreshDevices();
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}
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void ControllerInterface::ChangeWindow(void* hwnd)
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{
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if (!m_is_init)
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return;
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// This shouldn't use render_surface so no need to update it.
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m_wsi.render_window = hwnd;
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RefreshDevices();
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}
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void ControllerInterface::RefreshDevices()
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{
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if (!m_is_init)
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return;
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{
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std::lock_guard lk(m_devices_mutex);
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m_devices.clear();
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}
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m_is_populating_devices = true;
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// Make sure shared_ptr<Device> objects are released before repopulating.
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InvokeDevicesChangedCallbacks();
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::PopulateDevices(m_wsi.render_window);
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#endif
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#ifdef CIFACE_USE_XLIB
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if (m_wsi.type == WindowSystemType::X11)
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ciface::XInput2::PopulateDevices(m_wsi.render_window);
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#endif
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#ifdef CIFACE_USE_OSX
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if (m_wsi.type == WindowSystemType::MacOS)
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{
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ciface::OSX::PopulateDevices(m_wsi.render_window);
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ciface::Quartz::PopulateDevices(m_wsi.render_window);
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}
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_ANDROID
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ciface::Android::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_EVDEV
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ciface::evdev::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_PIPES
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ciface::Pipes::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::PopulateDevices();
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#endif
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WiimoteReal::ProcessWiimotePool();
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m_is_populating_devices = false;
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InvokeDevicesChangedCallbacks();
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}
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// Remove all devices and call library cleanup functions
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void ControllerInterface::Shutdown()
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{
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if (!m_is_init)
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return;
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// Prevent additional devices from being added during shutdown.
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m_is_init = false;
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{
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std::lock_guard lk(m_devices_mutex);
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for (const auto& d : m_devices)
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{
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// Set outputs to ZERO before destroying device
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for (ciface::Core::Device::Output* o : d->Outputs())
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o->SetState(0);
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}
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m_devices.clear();
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}
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// This will update control references so shared_ptr<Device>s are freed up
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// BEFORE we shutdown the backends.
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InvokeDevicesChangedCallbacks();
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::DeInit();
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#endif
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#ifdef CIFACE_USE_XLIB
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// nothing needed
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::DeInit();
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ciface::Quartz::DeInit();
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::DeInit();
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#endif
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#ifdef CIFACE_USE_ANDROID
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// nothing needed
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#endif
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#ifdef CIFACE_USE_EVDEV
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ciface::evdev::Shutdown();
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::DeInit();
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#endif
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}
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void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
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{
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// If we are shutdown (or in process of shutting down) ignore this request:
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if (!m_is_init)
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return;
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{
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std::lock_guard lk(m_devices_mutex);
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const auto is_id_in_use = [&device, this](int id) {
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return std::any_of(m_devices.begin(), m_devices.end(), [&device, &id](const auto& d) {
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return d->GetSource() == device->GetSource() && d->GetName() == device->GetName() &&
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d->GetId() == id;
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});
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};
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const auto preferred_id = device->GetPreferredId();
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if (preferred_id.has_value() && !is_id_in_use(*preferred_id))
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{
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// Use the device's preferred ID if available.
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device->SetId(*preferred_id);
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}
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else
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{
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// Find the first available ID to use.
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int id = 0;
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while (is_id_in_use(id))
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++id;
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device->SetId(id);
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}
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NOTICE_LOG(SERIALINTERFACE, "Added device: %s", device->GetQualifiedName().c_str());
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m_devices.emplace_back(std::move(device));
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}
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if (!m_is_populating_devices)
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InvokeDevicesChangedCallbacks();
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}
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void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback)
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{
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{
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std::lock_guard lk(m_devices_mutex);
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auto it = std::remove_if(m_devices.begin(), m_devices.end(), [&callback](const auto& dev) {
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if (callback(dev.get()))
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{
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NOTICE_LOG(SERIALINTERFACE, "Removed device: %s", dev->GetQualifiedName().c_str());
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return true;
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}
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return false;
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});
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m_devices.erase(it, m_devices.end());
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}
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if (!m_is_populating_devices)
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InvokeDevicesChangedCallbacks();
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}
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// Update input for all devices if lock can be acquired without waiting.
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void ControllerInterface::UpdateInput()
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{
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// Don't block the UI or CPU thread (to avoid a short but noticeable frame drop)
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if (m_devices_mutex.try_lock())
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{
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std::lock_guard lk(m_devices_mutex, std::adopt_lock);
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for (const auto& d : m_devices)
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d->UpdateInput();
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}
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}
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void ControllerInterface::SetAspectRatioAdjustment(float value)
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{
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m_aspect_ratio_adjustment = value;
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}
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Common::Vec2 ControllerInterface::GetWindowInputScale() const
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{
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const auto ar = m_aspect_ratio_adjustment.load();
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if (ar > 1)
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return {1.f, ar};
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else
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return {1 / ar, 1.f};
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}
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// Register a callback to be called when a device is added or removed (as from the input backends'
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// hotplug thread), or when devices are refreshed
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// Returns a handle for later removing the callback.
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ControllerInterface::HotplugCallbackHandle
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ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.emplace_back(std::move(callback));
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return std::prev(m_devices_changed_callbacks.end());
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}
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// Unregister a device callback.
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void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.erase(handle);
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}
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// Invoke all callbacks that were registered
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void ControllerInterface::InvokeDevicesChangedCallbacks() const
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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for (const auto& callback : m_devices_changed_callbacks)
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callback();
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}
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