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GLExtensions
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
CMakeLists.txt
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Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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2014-01-19 11:37:37 -06:00 |
FramebufferManager.cpp
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Support Sampler binding in the shader.
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2014-07-18 17:04:03 -05:00 |
FramebufferManager.h
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ogl: pixel format shader without resolving
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2014-05-19 09:29:40 +02:00 |
GLInterfaceBase.h
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
GLUtil.cpp
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
GLUtil.h
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
main.cpp
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OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
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2014-08-15 16:16:53 -04:00 |
main.h
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
NativeVertexFormat.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
OGL.vcxproj
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Windows: Use a shared precompiled header for dolphin code under Source/
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2014-08-14 23:51:13 -07:00 |
OGL.vcxproj.filters
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Windows: Use a shared precompiled header for dolphin code under Source/
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2014-08-14 23:51:13 -07:00 |
PerfQuery.cpp
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
PerfQuery.h
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clang-modernize -add-override
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2014-03-09 21:12:01 +01:00 |
PostProcessing.cpp
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Change OpenGL's post processing to use the new VideoCommon PP object.
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2014-08-13 01:05:15 -05:00 |
PostProcessing.h
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Change OpenGL's post processing to use the new VideoCommon PP object.
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2014-08-13 01:05:15 -05:00 |
ProgramShaderCache.cpp
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Support Sampler binding in the shader.
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2014-07-18 17:04:03 -05:00 |
ProgramShaderCache.h
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OGL: Remove some dead code.
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2014-03-14 22:26:26 +01:00 |
RasterFont.cpp
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ogl: fix rasterfont
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2014-07-31 19:03:18 +02:00 |
RasterFont.h
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Kill off some usages of c_str.
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2014-03-14 13:51:23 -04:00 |
Render.cpp
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OGL: Removed some unnecessary preprocessor directives from Render.cpp.
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2014-08-16 23:57:06 -04:00 |
Render.h
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avoid the extern keyword in .cpp files
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2014-07-11 16:10:20 +02:00 |
SamplerCache.cpp
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Move GLInterface around to remove VideoBackends dependency on DolphinWX
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2014-08-02 09:34:39 -07:00 |
SamplerCache.h
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Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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2014-02-20 01:01:11 +01:00 |
StreamBuffer.cpp
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Change the comments to be more detailed.
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2014-07-04 08:00:49 -04:00 |
StreamBuffer.h
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OGL-StreamBuffer: replace size_t with u32
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2014-06-05 13:33:50 +02:00 |
TextureCache.cpp
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Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games.
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2014-08-17 04:43:11 -05:00 |
TextureCache.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
TextureConverter.cpp
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Support Sampler binding in the shader.
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2014-07-18 17:04:03 -05:00 |
TextureConverter.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
VertexManager.cpp
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VertexLoader: Remove global state dependency on g_nativeVertexFmt
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2014-07-26 01:35:09 +02:00 |
VertexManager.h
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OGL/VertexManager: Remove unnused m_CurrentVertexFmt
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2014-05-13 23:59:08 +02:00 |
VideoBackend.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |