dolphin/Source/Core/DiscIO/VolumeWii.h
JosJuice 333b6d99d2 VolumeWii: Change the format of partition maps
Having a separate map for each type of data is a bit unnecessary.
2017-07-04 16:20:13 +02:00

84 lines
2.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <mbedtls/aes.h>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for encrypted Wii images ---
namespace DiscIO
{
class BlobReader;
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class VolumeWii : public Volume
{
public:
VolumeWii(std::unique_ptr<BlobReader> reader);
~VolumeWii();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
std::vector<Partition> GetPartitions() const override;
Partition GetGamePartition() const override;
std::optional<u32> GetPartitionType(const Partition& partition) const override;
std::optional<u64> GetTitleID(const Partition& partition) const override;
const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override;
const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override;
std::string GetGameID(const Partition& partition) const override;
std::string GetMakerID(const Partition& partition) const override;
std::optional<u16> GetRevision(const Partition& partition) const override;
std::string GetInternalName(const Partition& partition) const override;
std::map<Language, std::string> GetLongNames() const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
std::string GetApploaderDate(const Partition& partition) const override;
std::optional<u8> GetDiscNumber(const Partition& partition) const override;
Platform GetVolumeType() const override;
bool SupportsIntegrityCheck() const override { return true; }
bool CheckIntegrity(const Partition& partition) const override;
Region GetRegion() const override;
Country GetCountry(const Partition& partition) const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;
static u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition);
static constexpr unsigned int BLOCK_HEADER_SIZE = 0x0400;
static constexpr unsigned int BLOCK_DATA_SIZE = 0x7C00;
static constexpr unsigned int BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE;
private:
struct PartitionDetails
{
std::unique_ptr<mbedtls_aes_context> key;
IOS::ES::TicketReader ticket;
IOS::ES::TMDReader tmd;
u32 type;
};
std::unique_ptr<BlobReader> m_pReader;
std::map<Partition, PartitionDetails> m_partitions;
Partition m_game_partition;
mutable u64 m_last_decrypted_block;
mutable u8 m_last_decrypted_block_data[BLOCK_DATA_SIZE];
};
} // namespace