mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
1066 lines
31 KiB
C++
1066 lines
31 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
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// the parent for the rendering window (when we render to the main window). In
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// Windows the rendering window is created by giving CreateWindow()
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// m_Panel->GetHandle() as parent window and creating a new child window to
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// m_Panel. The new child window handle that is returned by CreateWindow() can
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// be accessed from Core::GetWindowHandle().
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "CheatsWindow.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "ConsoleListener.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "HW/DVDInterface.h"
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#include "HW/GCPad.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include "Movie.h"
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#include "VideoBackendBase.h"
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#include <wx/datetime.h> // wxWidgets
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// Resources
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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// Windows functions. Setting the cursor with wxSetCursor() did not work in
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// this instance. Probably because it's somehow reset from the WndProc() in
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// the child window
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#ifdef _WIN32
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// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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// Create the default cursor
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void CreateCursor()
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{
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hCursor = LoadCursor( NULL, IDC_ARROW );
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}
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void MSWSetCursor(bool Show)
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{
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if(Show)
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SetCursor(hCursor);
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else
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{
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SetCursor(hCursorBlank);
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//wxSetCursor(wxCursor(wxNullCursor));
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}
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}
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// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
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HWND MSWGetParent_(HWND Parent)
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{
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return GetParent(Parent);
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}
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#endif
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// ---------------
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// The CPanel class to receive MSWWindowProc messages from the video backend.
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extern CFrame* main_frame;
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BEGIN_EVENT_TABLE(CPanel, wxPanel)
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END_EVENT_TABLE()
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CPanel::CPanel(
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wxWindow *parent,
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wxWindowID id
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)
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: wxPanel(parent, id, wxDefaultPosition, wxDefaultSize, 0) // disables wxTAB_TRAVERSAL because it was breaking hotkeys
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{
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}
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#ifdef _WIN32
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WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_USER:
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switch(wParam)
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{
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case WM_USER_STOP:
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main_frame->DoStop();
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break;
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case WM_USER_SETCURSOR:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
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else
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MSWSetCursor(true);
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break;
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case WIIMOTE_DISCONNECT:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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const int wiimote_idx = lParam;
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const int wiimote_num = wiimote_idx + 1;
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
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{
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
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}
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else
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{
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// The Wiimote has been disconnected, we offer reconnect here.
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wxMessageDialog *dlg = new wxMessageDialog(
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this,
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wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num),
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_("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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if (dlg->ShowModal() == wxID_YES)
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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dlg->Destroy();
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}
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}
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}
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break;
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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return 0;
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}
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#endif
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(parent, id, title, pos, size, style)
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{
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// Give it an icon
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wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
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SetIcon(IconTemp);
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}
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#ifdef _WIN32
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WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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break;
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case WM_CLOSE:
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// Let Core finish initializing before accepting any WM_CLOSE messages
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if (Core::GetState() == Core::CORE_UNINITIALIZED) break;
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// Use default action otherwise
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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return 0;
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}
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#endif
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
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BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
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// Menu bar
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
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EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_RESET, CFrame::OnReset)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
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EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly)
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EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput)
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EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_DSP_EMULATOR, CFrame::OnConfigDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
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// Drop down
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
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EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
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EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
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// Drop down float
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EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_MENU_INSTALLWAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LIST_INSTALLWAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
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EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
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// Other
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EVT_ACTIVATE(CFrame::OnActive)
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
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EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
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EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
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EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
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// Post events to child panels
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EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
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EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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bool _UseDebugger,
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bool _BatchMode,
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bool ShowLogWindow,
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long style)
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: CRenderFrame(parent, id, title, pos, size, style)
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, g_pCodeWindow(NULL), g_NetPlaySetupDiag(NULL), g_CheatsWindow(NULL)
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, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
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, m_GameListCtrl(NULL), m_Panel(NULL)
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, m_RenderFrame(NULL), m_RenderParent(NULL)
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, m_LogWindow(NULL), m_LogConfigWindow(NULL)
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, m_FifoPlayerDlg(NULL), UseDebugger(_UseDebugger)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bGameLoading(false)
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{
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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bFloatWindow[i] = false;
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if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
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// Give it a console early to show potential messages from this onward
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ConsoleListener *Console = LogManager::GetInstance()->GetConsoleListener();
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if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
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// Start debugging mazimized
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if (UseDebugger) this->Maximize(true);
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// Debugger class
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if (UseDebugger)
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{
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g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
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LoadIniPerspectives();
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g_pCodeWindow->Load();
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}
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// Create toolbar bitmaps
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InitBitmaps();
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// Give it a status bar
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SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
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if (!SConfig::GetInstance().m_InterfaceStatusbar)
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GetStatusBar()->Hide();
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// Give it a menu bar
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CreateMenu();
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// ---------------
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// Main panel
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_Panel = new CPanel(this, IDM_MPANEL);
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m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
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m_Panel->SetSizer(sizerPanel);
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// ---------------
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// Manager
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// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
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// Could just check for wxWidgets version if it becomes a problem.
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m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
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.Name(_T("Pane 0")).Caption(_T("Pane 0")).PaneBorder(false)
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.CaptionVisible(false).Layer(0).Center().Show());
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if (!g_pCodeWindow)
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m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
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.Name(_T("Pane 1")).Caption(_("Logging")).CaptionVisible(true)
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.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
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AuiFullscreen = m_Mgr->SavePerspective();
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// Create toolbar
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RecreateToolbar();
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if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
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m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
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m_LogWindow->Hide();
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m_LogWindow->Disable();
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g_TASInputDlg = new TASInputDlg(this);
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Movie::SetInputManip(TASManipFunction);
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State::SetOnAfterLoadCallback(OnAfterLoadCallback);
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// Setup perspectives
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if (g_pCodeWindow)
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{
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// Load perspective
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DoLoadPerspective();
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}
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else
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{
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if (SConfig::GetInstance().m_InterfaceLogWindow)
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ToggleLogWindow(true);
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if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
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ToggleLogConfigWindow(true);
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if (SConfig::GetInstance().m_InterfaceConsole)
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ToggleConsole(true);
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}
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// Show window
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Show();
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// Commit
|
|
m_Mgr->Update();
|
|
|
|
// Create cursors
|
|
#ifdef _WIN32
|
|
CreateCursor();
|
|
SetToolTip(wxT(""));
|
|
GetToolTip()->SetAutoPop(25000);
|
|
#endif
|
|
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()));
|
|
#endif
|
|
|
|
// -------------------------
|
|
// Connect event handlers
|
|
|
|
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
|
|
wxAuiManagerEventHandler(CFrame::OnManagerResize),
|
|
(wxObject*)0, this);
|
|
// ----------
|
|
|
|
// Update controls
|
|
UpdateGUI();
|
|
}
|
|
// Destructor
|
|
CFrame::~CFrame()
|
|
{
|
|
drives.clear();
|
|
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
delete m_XRRConfig;
|
|
#endif
|
|
|
|
ClosePages();
|
|
|
|
delete m_Mgr;
|
|
}
|
|
|
|
bool CFrame::RendererIsFullscreen()
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
return m_RenderFrame->IsFullScreen();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Close(true);
|
|
}
|
|
|
|
// --------
|
|
// Events
|
|
void CFrame::OnActive(wxActivateEvent& event)
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
|
|
{
|
|
// 32x32, 8bpp b/w image
|
|
// We want all transparent, so we can just use the same buffer for
|
|
// the "image" as for the transparency mask
|
|
static const char cursor_data[32 * 32] = { 0 };
|
|
|
|
#ifdef __WXGTK__
|
|
wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
|
|
cursor_data, wxWHITE, wxBLACK);
|
|
#else
|
|
wxBitmap cursor_bitmap(cursor_data, 32, 32);
|
|
cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
|
|
wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
|
|
#endif
|
|
|
|
#ifdef __WXMSW__
|
|
::SetFocus((HWND)m_RenderParent->GetHandle());
|
|
#else
|
|
m_RenderParent->SetFocus();
|
|
#endif
|
|
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
|
|
Core::GetState() == Core::CORE_RUN)
|
|
m_RenderParent->SetCursor(cursor_transparent);
|
|
}
|
|
else
|
|
{
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
}
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnClose(wxCloseEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
DoStop();
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
return;
|
|
UpdateGUI();
|
|
}
|
|
|
|
//Stop Dolphin from saving the minimized Xpos and Ypos
|
|
if(main_frame->IsIconized())
|
|
main_frame->Iconize(false);
|
|
|
|
// Don't forget the skip or the window won't be destroyed
|
|
event.Skip();
|
|
|
|
// Save GUI settings
|
|
if (g_pCodeWindow) SaveIniPerspectives();
|
|
// Close the log window now so that its settings are saved
|
|
else
|
|
{
|
|
m_LogWindow->Close();
|
|
m_LogWindow = NULL;
|
|
}
|
|
|
|
|
|
// Uninit
|
|
m_Mgr->UnInit();
|
|
}
|
|
|
|
// Post events
|
|
|
|
// Warning: This may cause an endless loop if the event is propagated back to its parent
|
|
void CFrame::PostEvent(wxCommandEvent& event)
|
|
{
|
|
if (g_pCodeWindow &&
|
|
event.GetId() >= IDM_INTERPRETER &&
|
|
event.GetId() <= IDM_ADDRBOX)
|
|
{
|
|
event.StopPropagation();
|
|
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
else
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnMove(wxMoveEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnResize(wxSizeEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()) &&
|
|
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
|
|
}
|
|
|
|
// Make sure the logger pane is a sane size
|
|
if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane(_T("Pane 1")).IsShown() &&
|
|
!m_Mgr->GetPane(_T("Pane 1")).IsFloating() &&
|
|
(m_LogWindow->x > GetClientRect().GetWidth() ||
|
|
m_LogWindow->y > GetClientRect().GetHeight()))
|
|
ShowResizePane();
|
|
}
|
|
|
|
// Host messages
|
|
|
|
#ifdef _WIN32
|
|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
|
|
return 0;
|
|
else
|
|
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
|
|
}
|
|
#endif
|
|
|
|
void CFrame::OnHostMessage(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_UPDATEGUI:
|
|
UpdateGUI();
|
|
break;
|
|
|
|
case IDM_UPDATESTATUSBAR:
|
|
if (GetStatusBar() != NULL)
|
|
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
|
|
break;
|
|
|
|
case IDM_UPDATETITLE:
|
|
if (m_RenderFrame != NULL)
|
|
m_RenderFrame->SetTitle(event.GetString());
|
|
break;
|
|
|
|
case IDM_WINDOWSIZEREQUEST:
|
|
{
|
|
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
|
|
OnRenderWindowSizeRequest(win_size->first, win_size->second);
|
|
delete win_size;
|
|
}
|
|
break;
|
|
|
|
#ifdef __WXGTK__
|
|
case WM_USER_CREATE:
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
break;
|
|
|
|
case IDM_PANIC:
|
|
{
|
|
wxString caption = event.GetString().BeforeFirst(':');
|
|
wxString text = event.GetString().AfterFirst(':');
|
|
bPanicResult = (wxYES == wxMessageBox(text,
|
|
caption, event.GetInt() ? wxYES_NO : wxOK, wxGetActiveWindow()));
|
|
panic_event.Set();
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case WM_USER_STOP:
|
|
DoStop();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
|
|
{
|
|
#ifdef __WXGTK__
|
|
if (!wxIsMainThread())
|
|
wxMutexGuiEnter();
|
|
#endif
|
|
wxRect client_rect = m_RenderParent->GetClientRect();
|
|
width = client_rect.width;
|
|
height = client_rect.height;
|
|
x = client_rect.x;
|
|
y = client_rect.y;
|
|
#ifdef __WXGTK__
|
|
if (!wxIsMainThread())
|
|
wxMutexGuiLeave();
|
|
#endif
|
|
}
|
|
|
|
void CFrame::OnRenderWindowSizeRequest(int width, int height)
|
|
{
|
|
if (Core::GetState() == Core::CORE_UNINITIALIZED ||
|
|
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
|
|
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
|
|
return;
|
|
|
|
int old_width, old_height, log_width = 0, log_height = 0;
|
|
m_RenderFrame->GetClientSize(&old_width, &old_height);
|
|
|
|
// Add space for the log/console/debugger window
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
(SConfig::GetInstance().m_InterfaceLogWindow ||
|
|
SConfig::GetInstance().m_InterfaceConsole ||
|
|
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
|
|
!m_Mgr->GetPane(wxT("Pane 1")).IsFloating())
|
|
{
|
|
switch (m_Mgr->GetPane(wxT("Pane 1")).dock_direction)
|
|
{
|
|
case wxAUI_DOCK_LEFT:
|
|
case wxAUI_DOCK_RIGHT:
|
|
log_width = m_Mgr->GetPane(wxT("Pane 1")).rect.GetWidth();
|
|
break;
|
|
case wxAUI_DOCK_TOP:
|
|
case wxAUI_DOCK_BOTTOM:
|
|
log_height = m_Mgr->GetPane(wxT("Pane 1")).rect.GetHeight();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (old_width != width + log_width || old_height != height + log_height)
|
|
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
|
|
}
|
|
|
|
bool CFrame::RendererHasFocus()
|
|
{
|
|
if (m_RenderParent == NULL)
|
|
return false;
|
|
#ifdef _WIN32
|
|
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
|
|
return true;
|
|
#else
|
|
if (wxWindow::FindFocus() == NULL)
|
|
return false;
|
|
// Why these different cases?
|
|
if (m_RenderParent == wxWindow::FindFocus() ||
|
|
m_RenderParent == wxWindow::FindFocus()->GetParent() ||
|
|
m_RenderParent->GetParent() == wxWindow::FindFocus()->GetParent())
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
|
|
{
|
|
// Show all platforms and regions if...
|
|
// 1. All platforms are set to hide
|
|
// 2. All Regions are set to hide
|
|
// Otherwise call BootGame to either...
|
|
// 1. Boot the selected iso
|
|
// 2. Boot the default or last loaded iso.
|
|
// 3. Call BrowseForDirectory if the gamelist is empty
|
|
if (!m_GameListCtrl->GetGameNames().size() &&
|
|
!((SConfig::GetInstance().m_ListGC &&
|
|
SConfig::GetInstance().m_ListWii &&
|
|
SConfig::GetInstance().m_ListWad) &&
|
|
(SConfig::GetInstance().m_ListJap &&
|
|
SConfig::GetInstance().m_ListUsa &&
|
|
SConfig::GetInstance().m_ListPal &&
|
|
SConfig::GetInstance().m_ListFrance &&
|
|
SConfig::GetInstance().m_ListItaly &&
|
|
SConfig::GetInstance().m_ListKorea &&
|
|
SConfig::GetInstance().m_ListTaiwan &&
|
|
SConfig::GetInstance().m_ListUnknown)))
|
|
{
|
|
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
|
|
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
|
|
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
|
|
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
|
|
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
|
|
SConfig::GetInstance().m_ListUnknown= true;
|
|
|
|
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
|
|
|
|
m_GameListCtrl->Update();
|
|
}
|
|
else if (!m_GameListCtrl->GetGameNames().size())
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
else
|
|
// Game started by double click
|
|
BootGame(std::string(""));
|
|
}
|
|
|
|
bool IsHotkey(wxKeyEvent &event, int Id)
|
|
{
|
|
return (event.GetKeyCode() != WXK_NONE &&
|
|
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
|
|
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
|
|
}
|
|
|
|
int GetCmdForHotkey(unsigned int key)
|
|
{
|
|
if (key == HK_OPEN)
|
|
return wxID_OPEN;
|
|
if (key == HK_CHANGE_DISC)
|
|
return IDM_CHANGEDISC;
|
|
if (key == HK_REFRESH_LIST)
|
|
return wxID_REFRESH;
|
|
|
|
if (key == HK_PLAY_PAUSE)
|
|
return IDM_PLAY;
|
|
if (key == HK_STOP)
|
|
return IDM_STOP;
|
|
if (key == HK_RESET)
|
|
return IDM_RESET;
|
|
if (key == HK_FRAME_ADVANCE)
|
|
return IDM_FRAMESTEP;
|
|
|
|
if (key == HK_START_RECORDING)
|
|
return IDM_RECORD;
|
|
if (key == HK_PLAY_RECORDING)
|
|
return IDM_PLAYRECORD;
|
|
if (key == HK_EXPORT_RECORDING)
|
|
return IDM_RECORDEXPORT;
|
|
if (key == HK_READ_ONLY_MODE)
|
|
return IDM_RECORDREADONLY;
|
|
|
|
if (key == HK_FULLSCREEN)
|
|
return IDM_TOGGLE_FULLSCREEN;
|
|
if (key == HK_SCREENSHOT)
|
|
return IDM_SCREENSHOT;
|
|
|
|
if (key == HK_WIIMOTE1_CONNECT)
|
|
return IDM_CONNECT_WIIMOTE1;
|
|
if (key == HK_WIIMOTE2_CONNECT)
|
|
return IDM_CONNECT_WIIMOTE2;
|
|
if (key == HK_WIIMOTE3_CONNECT)
|
|
return IDM_CONNECT_WIIMOTE3;
|
|
if (key == HK_WIIMOTE4_CONNECT)
|
|
return IDM_CONNECT_WIIMOTE4;
|
|
|
|
if (key == HK_LOAD_STATE_SLOT_1)
|
|
return IDM_LOADSLOT1;
|
|
if (key == HK_LOAD_STATE_SLOT_2)
|
|
return IDM_LOADSLOT2;
|
|
if (key == HK_LOAD_STATE_SLOT_3)
|
|
return IDM_LOADSLOT3;
|
|
if (key == HK_LOAD_STATE_SLOT_4)
|
|
return IDM_LOADSLOT4;
|
|
if (key == HK_LOAD_STATE_SLOT_5)
|
|
return IDM_LOADSLOT5;
|
|
if (key == HK_LOAD_STATE_SLOT_6)
|
|
return IDM_LOADSLOT6;
|
|
if (key == HK_LOAD_STATE_SLOT_7)
|
|
return IDM_LOADSLOT7;
|
|
if (key == HK_LOAD_STATE_SLOT_8)
|
|
return IDM_LOADSLOT8;
|
|
|
|
if (key == HK_SAVE_STATE_SLOT_1)
|
|
return IDM_SAVESLOT1;
|
|
if (key == HK_SAVE_STATE_SLOT_2)
|
|
return IDM_SAVESLOT2;
|
|
if (key == HK_SAVE_STATE_SLOT_3)
|
|
return IDM_SAVESLOT3;
|
|
if (key == HK_SAVE_STATE_SLOT_4)
|
|
return IDM_SAVESLOT4;
|
|
if (key == HK_SAVE_STATE_SLOT_5)
|
|
return IDM_SAVESLOT5;
|
|
if (key == HK_SAVE_STATE_SLOT_6)
|
|
return IDM_SAVESLOT6;
|
|
if (key == HK_SAVE_STATE_SLOT_7)
|
|
return IDM_SAVESLOT7;
|
|
if (key == HK_SAVE_STATE_SLOT_8)
|
|
return IDM_SAVESLOT8;
|
|
|
|
return -1;
|
|
}
|
|
|
|
void OnAfterLoadCallback()
|
|
{
|
|
// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
|
|
if(main_frame)
|
|
{
|
|
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
|
|
main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void TASManipFunction(SPADStatus *PadStatus, int controllerID)
|
|
{
|
|
if (main_frame)
|
|
main_frame->g_TASInputDlg->GetValues(PadStatus, controllerID);
|
|
}
|
|
|
|
void CFrame::OnKeyDown(wxKeyEvent& event)
|
|
{
|
|
if(Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
(RendererHasFocus() || g_TASInputDlg->HasFocus()))
|
|
{
|
|
int WiimoteId = -1;
|
|
// Toggle fullscreen
|
|
if (IsHotkey(event, HK_FULLSCREEN))
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
// Send Debugger keys to CodeWindow
|
|
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
|
|
event.Skip();
|
|
// Pause and Unpause
|
|
else if (IsHotkey(event, HK_PLAY_PAUSE))
|
|
DoPause();
|
|
// Stop
|
|
else if (IsHotkey(event, HK_STOP))
|
|
DoStop();
|
|
// Screenshot hotkey
|
|
else if (IsHotkey(event, HK_SCREENSHOT))
|
|
Core::SaveScreenShot();
|
|
// Wiimote connect and disconnect hotkeys
|
|
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
|
|
WiimoteId = 0;
|
|
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
|
|
WiimoteId = 1;
|
|
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
|
|
WiimoteId = 2;
|
|
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
|
|
WiimoteId = 3;
|
|
// State save and state load hotkeys
|
|
/*else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
|
|
{
|
|
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
|
|
if (event.GetModifiers() == wxMOD_NONE)
|
|
State::Load(slot_number);
|
|
else if (event.GetModifiers() == wxMOD_SHIFT)
|
|
State::Save(slot_number);
|
|
else
|
|
event.Skip();
|
|
}*/
|
|
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
|
|
State::LoadLastSaved();
|
|
else if (event.GetKeyCode() == WXK_F12)
|
|
{
|
|
if (event.GetModifiers() == wxMOD_NONE)
|
|
State::UndoSaveState();
|
|
else if (event.GetModifiers() == wxMOD_SHIFT)
|
|
State::UndoLoadState();
|
|
else
|
|
event.Skip();
|
|
}
|
|
else
|
|
{
|
|
unsigned int i = NUM_HOTKEYS;
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || g_TASInputDlg->HasFocus())
|
|
{
|
|
for (i = 0; i < NUM_HOTKEYS; i++)
|
|
{
|
|
if (IsHotkey(event, i))
|
|
{
|
|
int cmd = GetCmdForHotkey(i);
|
|
if (cmd >= 0)
|
|
{
|
|
wxCommandEvent evt(wxEVT_COMMAND_MENU_SELECTED, cmd);
|
|
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
|
|
if (item && item->IsCheckable())
|
|
{
|
|
item->wxMenuItemBase::Toggle();
|
|
evt.SetInt(item->IsChecked());
|
|
}
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// On OS X, we claim all keyboard events while
|
|
// emulation is running to avoid wxWidgets sounding
|
|
// the system beep for unhandled key events when
|
|
// receiving pad/wiimote keypresses which take an
|
|
// entirely different path through the HID subsystem.
|
|
#ifndef __APPLE__
|
|
// On other platforms, we leave the key event alone
|
|
// so it can be passed on to the windowing system.
|
|
if (i == NUM_HOTKEYS)
|
|
event.Skip();
|
|
#endif
|
|
}
|
|
|
|
// Actually perform the wiimote connection or disconnection
|
|
if (WiimoteId >= 0)
|
|
{
|
|
bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
|
ConnectWiimote(WiimoteId, connect);
|
|
}
|
|
|
|
// Send the OSD hotkeys to the video backend
|
|
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
|
|
{
|
|
#ifdef _WIN32
|
|
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
|
|
#endif
|
|
}
|
|
// Send the freelook hotkeys to the video backend
|
|
if ((event.GetKeyCode() == ')' || event.GetKeyCode() == '(' ||
|
|
event.GetKeyCode() == '0' || event.GetKeyCode() == '9' ||
|
|
event.GetKeyCode() == 'W' || event.GetKeyCode() == 'S' ||
|
|
event.GetKeyCode() == 'A' || event.GetKeyCode() == 'D' ||
|
|
event.GetKeyCode() == 'R')
|
|
&& event.GetModifiers() == wxMOD_SHIFT)
|
|
{
|
|
#ifdef _WIN32
|
|
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnKeyUp(wxKeyEvent& event)
|
|
{
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnMouse(wxMouseEvent& event)
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
if(event.Dragging())
|
|
X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
event.GetPosition().x, event.GetPosition().y);
|
|
else
|
|
X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
|
|
event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
|
|
}
|
|
#endif
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::DoFullscreen(bool bF)
|
|
{
|
|
ToggleDisplayMode(bF);
|
|
|
|
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
{
|
|
if (bF)
|
|
{
|
|
// Save the current mode before going to fullscreen
|
|
AuiCurrent = m_Mgr->SavePerspective();
|
|
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
|
}
|
|
else
|
|
{
|
|
// Restore saved perspective
|
|
m_Mgr->LoadPerspective(AuiCurrent, true);
|
|
}
|
|
}
|
|
else
|
|
m_RenderFrame->Raise();
|
|
}
|
|
|
|
const CGameListCtrl *CFrame::GetGameListCtrl() const
|
|
{
|
|
return m_GameListCtrl;
|
|
}
|