dolphin/Source/Core/InputCommon/DynamicInputTextureManager.cpp

56 lines
1.6 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/DynamicInputTextureManager.h"
#include <set>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/RenderBase.h"
namespace InputCommon
{
DynamicInputTextureManager::DynamicInputTextureManager() = default;
DynamicInputTextureManager::~DynamicInputTextureManager() = default;
void DynamicInputTextureManager::Load()
{
m_configuration.clear();
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> dynamic_input_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
for (const auto& dynamic_input_directory : dynamic_input_directories)
{
const auto json_files = Common::DoFileSearch({dynamic_input_directory}, {".json"});
for (auto& file : json_files)
{
m_configuration.emplace_back(file);
}
}
}
void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
const std::string& controller_name)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
any_dirty |= configuration.GenerateTextures(sec, controller_name);
}
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
g_renderer->ForceReloadTextures();
}
} // namespace InputCommon