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https://github.com/dolphin-emu/dolphin.git
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76b9e975d5
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P DX11: Enable use of dynamic textures wherever possible. DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECACHE_H
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#define _TEXTURECACHE_H
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#include <map>
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#include "D3DBase.h"
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#include "VideoCommon.h"
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#include "BPMemory.h"
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#include "TextureCacheBase.h"
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namespace DX9
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{
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class TextureCache : public ::TextureCache
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{
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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const LPDIRECT3DTEXTURE9 texture;
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D3DFORMAT d3d_fmt;
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bool swap_r_b;
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TCacheEntry(LPDIRECT3DTEXTURE9 _tex) : texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
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unsigned int cbufid, const float* colmat, const EFBRectangle &source_rect,
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bool bIsIntensityFmt, u32 copyfmt);
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void Bind(unsigned int stage);
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bool Save(const char filename[]);
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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};
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}
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#endif
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