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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
24 lines
682 B
C++
24 lines
682 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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class HostDisassembler
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{
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public:
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virtual ~HostDisassembler() {}
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virtual std::string DisassembleHostBlock(const u8* code_start, const u32 code_size,
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u32* host_instructions_count, u64 starting_pc)
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{
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return "(No disassembler)";
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}
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};
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std::unique_ptr<HostDisassembler> GetNewDisassembler(const std::string& arch);
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std::string DisassembleBlock(HostDisassembler* disasm, u32* address, u32* host_instructions_count,
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u32* code_size);
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