dolphin/Source/Core/DolphinQt2/DolphinQt2.vcxproj
JosJuice 9988652d86 Fix launching DolphinQt2 from Visual Studio
Starting with 5.0-5504, trying to launch DolphinQt2 from Visual Studio
shows the error message "The operation could not be completed. Undefined
error" instead of launching the exe file. (The exe gets created
correctly, it just doesn't get launched. It's possible to work around
the problem by launching the exe manually outside of Visual Studio, but
then you won't have an attached debugger automatically.) This commit
fixes that by removing headers from DolphinQt2.vcxproj's ClInclude list
that already are in the QtMoc list. (The problem was originally about
LogWidget.h and LogConfigWidget.h, but 5.0-5600 made the problem be
about CheatWarningWidget.h and GeckoCodeWidget.h instead.)
2018-01-04 13:03:47 +01:00

364 lines
20 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FA3FA62B-6F58-4B86-9453-4D149940A066}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
<!--
Enable this once wxwidgets is completely removed
<ProjectName>Dolphin</ProjectName>
-->
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
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<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
<Import Project="..\..\VSProps\QtCompile.props" />
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<Link>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
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MOC files need to be listed. Put headers here ONLY if they use Q_OBJECT. Otherwise, put them
in the ItemGroup for ClInclude.
-->
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</ItemGroup>
<!--TODO figure out how to get QtMoc to add outputs to ClCompile's inputs...-->
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</ItemGroup>
<!--Put standard C/C++ headers here-->
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<ItemGroup>
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</ImportGroup>
<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
<ItemGroup>
<DataSysFiles Include="$(DolphinRootDir)Data\**\Sys\**\*.*" />
<DataTxtFiles Include="$(DolphinRootDir)Data\license.txt" />
<BinaryFiles Include="$(TargetPath)" />
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