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ee22d091a0
Moves things over to Bind.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/panel.h>
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#include <wx/string.h>
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#include <wx/windowid.h>
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#include <wx/aui/framemanager.h>
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class CBreakPointView;
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class CCodeWindow;
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class wxListEvent;
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class wxWindow;
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class CBreakPointWindow : public wxPanel
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{
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public:
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CBreakPointWindow(CCodeWindow* _pCodeWindow,
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wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _("Breakpoints"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxBORDER_NONE);
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~CBreakPointWindow();
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void NotifyUpdate();
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void OnDelete(wxCommandEvent& WXUNUSED(event));
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void OnClear(wxCommandEvent& WXUNUSED(event));
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void OnAddBreakPoint(wxCommandEvent& WXUNUSED(event));
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void OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event));
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void Event_SaveAll(wxCommandEvent& WXUNUSED(event));
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void SaveAll();
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void Event_LoadAll(wxCommandEvent& WXUNUSED(event));
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void LoadAll();
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private:
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wxAuiManager m_mgr;
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CBreakPointView* m_BreakPointListView;
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CCodeWindow* m_pCodeWindow;
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void OnClose(wxCloseEvent& event);
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void OnSelectBP(wxListEvent& event);
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};
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