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This "u32 components" is a list of flags which attributes of the vertex loader are present. We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _PIXELSHADERMANAGER_H
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#define _PIXELSHADERMANAGER_H
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#include "BPMemory.h"
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#include "XFMemory.h"
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#include "PixelShaderGen.h"
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#include "ConstantManager.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants(); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index);
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static void SetAlpha();
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static void SetDestAlpha();
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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static void InvalidateXFRange(int start, int end);
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static void SetMaterialColorChanged(int index, u32 color);
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static PixelShaderConstants constants;
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static bool dirty;
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};
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#endif // _PIXELSHADERMANAGER_H
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