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39d439fc48
Hardware testing shows that they do the same thing as the 0x80 family of opcodes: they draw quads.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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namespace OpcodeDecoder
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{
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#define GX_NOP 0x00
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#define GX_LOAD_BP_REG 0x61
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#define GX_LOAD_CP_REG 0x08
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#define GX_LOAD_XF_REG 0x10
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#define GX_LOAD_INDX_A 0x20
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#define GX_LOAD_INDX_B 0x28
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#define GX_LOAD_INDX_C 0x30
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#define GX_LOAD_INDX_D 0x38
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#define GX_CMD_CALL_DL 0x40
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#define GX_CMD_INVL_VC 0x48
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#define GX_PRIMITIVE_MASK 0x78
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#define GX_PRIMITIVE_SHIFT 3
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#define GX_VAT_MASK 0x07
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// These values are the values extracted using GX_PRIMITIVE_MASK
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// and GX_PRIMITIVE_SHIFT.
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// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
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#define GX_DRAW_QUADS 0x0 //0x80
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#define GX_DRAW_QUADS_2 0x1 //0x88
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#define GX_DRAW_TRIANGLES 0x2 //0x90
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#define GX_DRAW_TRIANGLE_STRIP 0x3 //0x98
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#define GX_DRAW_TRIANGLE_FAN 0x4 //0xA0
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#define GX_DRAW_LINES 0x5 //0xA8
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#define GX_DRAW_LINE_STRIP 0x6 //0xB0
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#define GX_DRAW_POINTS 0x7 //0xB8
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void Init();
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void ResetDecoding();
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bool CommandRunnable(u32 iBufferSize);
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void Run(u32 iBufferSize);
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void DoState(PointerWrap &p);
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}
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