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f295182833
Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null
15 lines
336 B
C++
15 lines
336 B
C++
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/VideoConfig.h"
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std::unique_ptr<PerfQueryBase> g_perf_query;
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bool PerfQueryBase::ShouldEmulate()
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{
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return g_ActiveConfig.bPerfQueriesEnable;
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}
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