dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00

1090 lines
39 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/NetPlay/NetPlayDialog.h"
#include <QAction>
#include <QApplication>
#include <QCheckBox>
#include <QClipboard>
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QLabel>
#include <QLineEdit>
#include <QMenu>
#include <QMessageBox>
#include <QProgressDialog>
#include <QPushButton>
#include <QSignalBlocker>
#include <QSpinBox>
#include <QSplitter>
#include <QTableWidget>
#include <QTextBrowser>
#include <QToolButton>
#include <sstream>
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/HttpRequest.h"
#include "Common/TraversalClient.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
#include "DolphinQt/QtUtils/FlowLayout.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/VideoConfig.h"
NetPlayDialog::NetPlayDialog(QWidget* parent)
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("NetPlay"));
setWindowIcon(Resources::GetAppIcon());
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
ResetExternalIP();
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
m_buffer_size_box->setValue(buffer_size);
m_save_sd_box->setChecked(write_save_sdcard_data);
m_load_wii_box->setChecked(load_wii_save);
m_sync_save_data_box->setChecked(sync_saves);
m_sync_codes_box->setChecked(sync_codes);
m_record_input_box->setChecked(record_inputs);
m_reduce_polling_rate_box->setChecked(reduce_polling_rate);
m_strict_settings_sync_box->setChecked(strict_settings_sync);
m_host_input_authority_box->setChecked(host_input_authority);
m_sync_all_wii_saves_box->setChecked(sync_all_wii_saves);
ConnectWidgets();
auto& settings = Settings::Instance().GetQSettings();
restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray());
m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
}
NetPlayDialog::~NetPlayDialog()
{
auto& settings = Settings::Instance().GetQSettings();
settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry());
settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState());
}
void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_button = new QToolButton;
m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_save_sd_box = new QCheckBox(tr("Write save/SD data"));
m_load_wii_box = new QCheckBox(tr("Load Wii Save"));
m_sync_save_data_box = new QCheckBox(tr("Sync Saves"));
m_record_input_box = new QCheckBox(tr("Record inputs"));
m_reduce_polling_rate_box = new QCheckBox(tr("Reduce Polling Rate"));
m_strict_settings_sync_box = new QCheckBox(tr("Strict Settings Sync"));
m_host_input_authority_box = new QCheckBox(tr("Host Input Authority"));
m_sync_codes_box = new QCheckBox(tr("Sync Codes"));
m_sync_all_wii_saves_box = new QCheckBox(tr("Sync All Wii Saves"));
m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
m_splitter = new QSplitter(Qt::Horizontal);
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
m_sync_save_data_box->setChecked(true);
m_sync_codes_box->setChecked(true);
auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);
auto* menu = new QMenu(this);
auto* other_game_button = new QAction(tr("Other game"), this);
auto* sdcard_button = new QAction(tr("SD Card"), this);
menu->addAction(other_game_button);
menu->addAction(sdcard_button);
connect(default_button, &QAction::triggered,
[this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); });
connect(other_game_button, &QAction::triggered, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
}
});
connect(sdcard_button, &QAction::triggered,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
m_md5_button->setDefaultAction(default_button);
m_md5_button->setPopupMode(QToolButton::MenuButtonPopup);
m_md5_button->setMenu(menu);
m_reduce_polling_rate_box->setToolTip(
tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. "
"Does not affect Wii Remotes."));
m_strict_settings_sync_box->setToolTip(
tr("This will sync additional graphics settings, and force everyone to the same internal "
"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."));
m_sync_codes_box->setToolTip(tr("This will sync the client's AR and Gecko Codes with the host's. "
"The client will be sent the codes regardless "
"\nof whether or not the client has them."));
m_host_input_authority_box->setToolTip(
tr("This gives the host control over when inputs are sent to the game, effectively "
"decoupling players from each other in terms of buffering.\nThis allows players to have "
"latency based solely on their connection to the host, rather than everyone's connection. "
"Buffer works differently\nin this mode. The host always has no latency, and the buffer "
"setting serves to prevent stutter, speeding up when the amount of buffered\ninputs "
"exceeds the set limit. Input delay is instead based on ping to the host. This results in "
"smoother gameplay on unstable connections."));
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);
m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
m_splitter->addWidget(m_chat_box);
m_splitter->addWidget(m_players_box);
auto* options_widget = new QGridLayout;
auto* options_boxes = new FlowLayout;
options_widget->addWidget(m_start_button, 0, 0, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_label, 0, 1, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_size_box, 0, 2, Qt::AlignVCenter);
options_widget->addWidget(m_quit_button, 0, 4, Qt::AlignVCenter);
options_boxes->addWidget(m_save_sd_box);
options_boxes->addWidget(m_load_wii_box);
options_boxes->addWidget(m_sync_save_data_box);
options_boxes->addWidget(m_sync_all_wii_saves_box);
options_boxes->addWidget(m_sync_codes_box);
options_boxes->addWidget(m_record_input_box);
options_boxes->addWidget(m_reduce_polling_rate_box);
options_boxes->addWidget(m_strict_settings_sync_box);
options_boxes->addWidget(m_host_input_authority_box);
options_widget->addLayout(options_boxes, 0, 3, Qt::AlignTop);
options_widget->setColumnStretch(3, 1000);
m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
m_main_layout->setRowStretch(1, 1000);
setLayout(m_main_layout);
}
void NetPlayDialog::CreateChatLayout()
{
m_chat_box = new QGroupBox(tr("Chat"));
m_chat_edit = new QTextBrowser;
m_chat_type_edit = new QLineEdit;
m_chat_send_button = new QPushButton(tr("Send"));
m_chat_send_button->setDefault(false);
m_chat_send_button->setAutoDefault(false);
m_chat_edit->setReadOnly(true);
auto* layout = new QGridLayout;
layout->addWidget(m_chat_edit, 0, 0, 1, -1);
layout->addWidget(m_chat_type_edit, 1, 0);
layout->addWidget(m_chat_send_button, 1, 1);
m_chat_box->setLayout(layout);
}
void NetPlayDialog::CreatePlayersLayout()
{
m_players_box = new QGroupBox(tr("Players"));
m_room_box = new QComboBox;
m_hostcode_label = new QLabel;
m_hostcode_action_button = new QPushButton(tr("Copy"));
m_players_list = new QTableWidget;
m_kick_button = new QPushButton(tr("Kick Player"));
m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
m_players_list->setColumnCount(5);
m_players_list->verticalHeader()->hide();
m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_players_list->horizontalHeader()->setStretchLastSection(true);
for (int i = 0; i < 4; i++)
m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
auto* layout = new QGridLayout;
layout->addWidget(m_room_box, 0, 0);
layout->addWidget(m_hostcode_label, 0, 1);
layout->addWidget(m_hostcode_action_button, 0, 2);
layout->addWidget(m_players_list, 1, 0, 1, -1);
layout->addWidget(m_kick_button, 2, 0, 1, -1);
layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
m_players_box->setLayout(layout);
}
void NetPlayDialog::ConnectWidgets()
{
// Players
connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::UpdateGUI);
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
g_TraversalClient->ReconnectToServer();
else
QApplication::clipboard()->setText(m_hostcode_label->text());
});
connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] {
int row = m_players_list->currentRow();
m_kick_button->setEnabled(row > 0 &&
!m_players_list->currentItem()->data(Qt::UserRole).isNull());
});
connect(m_kick_button, &QPushButton::clicked, [this] {
auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
});
// Chat
connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
// Other
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int value) {
if (value == m_buffer_size)
return;
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AdjustPadBufferSize(value);
else
client->AdjustPadBufferSize(value);
});
connect(m_host_input_authority_box, &QCheckBox::toggled, [this](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);
});
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
auto unique_id = gld.GetSelectedUniqueID();
Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id);
}
});
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
if (isVisible())
{
GameStatusChanged(state != Core::State::Uninitialized);
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
Settings::Instance().GetNetPlayClient()->RequestStopGame();
}
if (state == Core::State::Uninitialized)
DisplayMessage(tr("Stopped game"), "red");
}
});
connect(m_sync_save_data_box, &QCheckBox::stateChanged, this,
[this](bool checked) { m_sync_all_wii_saves_box->setEnabled(checked); });
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
connect(m_save_sd_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_load_wii_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_sync_save_data_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_sync_codes_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_record_input_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_reduce_polling_rate_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_sync_all_wii_saves_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
}
void NetPlayDialog::OnChat()
{
QueueOnObject(this, [this] {
auto msg = m_chat_type_edit->text().toStdString();
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
m_chat_type_edit->clear();
DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
QString::fromStdString(msg).toHtmlEscaped()),
"#1d6ed8");
});
}
void NetPlayDialog::OnStart()
{
if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
{
if (QMessageBox::question(this, tr("Warning"),
tr("Not all players have the game. Do you really want to start?")) ==
QMessageBox::No)
return;
}
if (m_strict_settings_sync_box->isChecked() && Config::Get(Config::GFX_EFB_SCALE) == 0)
{
QMessageBox::critical(
this, tr("Error"),
tr("Auto internal resolution is not allowed in strict sync mode, as it depends on window "
"size.\n\nPlease select a specific internal resolution."));
return;
}
const auto game = FindGameFile(m_current_game);
if (!game)
{
PanicAlertT("Selected game doesn't exist in game list!");
return;
}
NetPlay::NetSettings settings;
// Load GameINI so we can sync the settings from it
Config::AddLayer(
ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision()));
Config::AddLayer(
ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision()));
// Copy all relevant settings
settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD);
settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE);
settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS);
settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
settings.m_OverrideGCLanguage = Config::Get(Config::MAIN_OVERRIDE_GC_LANGUAGE);
settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60);
settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
settings.m_WriteToMemcard = m_save_sd_box->isChecked();
settings.m_CopyWiiSave = m_load_wii_box->isChecked();
settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK);
settings.m_ReducePollingRate = m_reduce_polling_rate_box->isChecked();
settings.m_EXIDevice[0] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
settings.m_EXIDevice[1] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
settings.m_SafeTextureCacheColorSamples =
Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
settings.m_MMU = Config::Get(Config::MAIN_MMU);
settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM);
settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) ||
!Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) &&
Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE);
settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG);
settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
settings.m_ArbitraryMipmapDetectionThreshold =
Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
settings.m_DeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
settings.m_StrictSettingsSync = m_strict_settings_sync_box->isChecked();
settings.m_SyncSaveData = m_sync_save_data_box->isChecked();
settings.m_SyncCodes = m_sync_codes_box->isChecked();
settings.m_SyncAllWiiSaves =
m_sync_all_wii_saves_box->isChecked() && m_sync_save_data_box->isChecked();
// Unload GameINI to restore things to normal
Config::RemoveLayer(Config::LayerType::GlobalGame);
Config::RemoveLayer(Config::LayerType::LocalGame);
Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
if (Settings::Instance().GetNetPlayServer()->RequestStartGame())
SetOptionsEnabled(false);
}
void NetPlayDialog::reject()
{
if (QMessageBox::question(this, tr("Confirmation"),
tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
{
QDialog::reject();
}
}
void NetPlayDialog::show(std::string nickname, bool use_traversal)
{
m_nickname = nickname;
m_use_traversal = use_traversal;
m_buffer_size = 0;
m_old_player_count = 0;
m_room_box->clear();
m_chat_edit->clear();
m_chat_type_edit->clear();
bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
if (is_hosting)
{
if (use_traversal)
m_room_box->addItem(tr("Room ID"));
m_room_box->addItem(tr("External"));
for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
{
const auto interface = QString::fromStdString(iface);
m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface);
}
}
m_start_button->setHidden(!is_hosting);
m_save_sd_box->setHidden(!is_hosting);
m_load_wii_box->setHidden(!is_hosting);
m_sync_save_data_box->setHidden(!is_hosting);
m_sync_codes_box->setHidden(!is_hosting);
m_reduce_polling_rate_box->setHidden(!is_hosting);
m_strict_settings_sync_box->setHidden(!is_hosting);
m_host_input_authority_box->setHidden(!is_hosting);
m_sync_all_wii_saves_box->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false);
m_buffer_label->setText(is_hosting ? tr("Buffer:") : tr("Max Buffer:"));
QDialog::show();
UpdateGUI();
}
void NetPlayDialog::ResetExternalIP()
{
m_external_ip_address = Common::Lazy<std::string>([]() -> std::string {
Common::HttpRequest request;
// ENet does not support IPv6, so IPv4 has to be used
request.UseIPv4();
Common::HttpRequest::Response response =
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (response.has_value())
return std::string(response->begin(), response->end());
return "";
});
}
void NetPlayDialog::UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
if (m_player_count == 0 || m_current_game.empty())
return;
const auto use_default = [this]() {
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
};
if (Core::IsRunning())
return use_default();
if (IsHosting())
{
if (g_TraversalClient)
{
const auto host_id = g_TraversalClient->GetHostID();
if (host_id[0] == '\0')
return use_default();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()), m_current_game);
}
else
{
if (m_external_ip_address->empty())
return use_default();
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
Discord::UpdateDiscordPresence(
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game);
}
}
else
{
use_default();
}
#endif
}
void NetPlayDialog::UpdateGUI()
{
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (!client)
return;
// Update Player List
const auto players = client->GetPlayers();
if (static_cast<int>(players.size()) != m_player_count && m_player_count != 0)
QApplication::alert(this);
m_player_count = static_cast<int>(players.size());
int selection_pid = m_players_list->currentItem() ?
m_players_list->currentItem()->data(Qt::UserRole).toInt() :
-1;
m_players_list->clear();
m_players_list->setHorizontalHeaderLabels(
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(m_player_count);
const auto get_mapping_string = [](const NetPlay::Player* player,
const NetPlay::PadMappingArray& array) {
std::string str;
for (size_t i = 0; i < array.size(); i++)
{
if (player->pid == array[i])
str += std::to_string(i + 1);
else
str += '-';
}
return '|' + str + '|';
};
static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
{NetPlay::PlayerGameStatus::Ok, tr("OK")},
{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
};
for (int i = 0; i < m_player_count; i++)
{
const auto* p = players[i];
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ?
player_status.at(p->game_status) :
QStringLiteral("?"));
auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping));
auto* mapping_item = new QTableWidgetItem(
QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) +
get_mapping_string(p, client->GetWiimoteMapping())));
auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision));
for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item})
{
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setData(Qt::UserRole, static_cast<int>(p->pid));
}
m_players_list->setItem(i, 0, name_item);
m_players_list->setItem(i, 1, status_item);
m_players_list->setItem(i, 2, ping_item);
m_players_list->setItem(i, 3, mapping_item);
m_players_list->setItem(i, 4, revision_item);
if (p->pid == selection_pid)
m_players_list->selectRow(i);
}
// Update Room ID / IP label
if (m_use_traversal && m_room_box->currentIndex() == 0)
{
switch (g_TraversalClient->GetState())
{
case TraversalClient::Connecting:
m_hostcode_label->setText(tr("..."));
m_hostcode_action_button->setEnabled(false);
break;
case TraversalClient::Connected:
{
const auto host_id = g_TraversalClient->GetHostID();
m_hostcode_label->setText(
QString::fromStdString(std::string(host_id.begin(), host_id.end())));
m_hostcode_action_button->setEnabled(true);
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
break;
}
case TraversalClient::Failure:
m_hostcode_label->setText(tr("Error"));
m_hostcode_action_button->setText(tr("Retry"));
m_hostcode_action_button->setEnabled(true);
m_is_copy_button_retry = true;
break;
}
}
else if (server)
{
if (m_room_box->currentIndex() == (m_use_traversal ? 1 : 0))
{
if (!m_external_ip_address->empty())
{
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
m_hostcode_label->setText(QStringLiteral("%1:%2").arg(
QString::fromStdString(*m_external_ip_address), QString::number(port)));
m_hostcode_action_button->setEnabled(true);
}
else
{
m_hostcode_label->setText(tr("Unknown"));
m_hostcode_action_button->setEnabled(false);
}
}
else
{
m_hostcode_label->setText(QString::fromStdString(
server->GetInterfaceHost(m_room_box->currentData().toString().toStdString())));
m_hostcode_action_button->setEnabled(true);
}
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
}
if (m_old_player_count != m_player_count)
{
UpdateDiscordPresence();
m_old_player_count = m_player_count;
}
}
// NetPlayUI methods
void NetPlayDialog::BootGame(const std::string& filename)
{
m_got_stop_request = false;
emit Boot(QString::fromStdString(filename));
}
void NetPlayDialog::StopGame()
{
if (m_got_stop_request)
return;
m_got_stop_request = true;
emit Stop();
}
bool NetPlayDialog::IsHosting() const
{
return Settings::Instance().GetNetPlayServer() != nullptr;
}
void NetPlayDialog::Update()
{
QueueOnObject(this, &NetPlayDialog::UpdateGUI);
}
void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
{
QueueOnObject(m_chat_edit, [this, color, msg] {
m_chat_edit->append(
QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
});
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
{
u32 osd_color;
// Convert the color string to a OSD color
if (color == "red")
osd_color = OSD::Color::RED;
else if (color == "cyan")
osd_color = OSD::Color::CYAN;
else if (color == "green")
osd_color = OSD::Color::GREEN;
else
osd_color = OSD::Color::YELLOW;
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
osd_color);
}
}
void NetPlayDialog::AppendChat(const std::string& msg)
{
DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), "");
QApplication::alert(this);
}
void NetPlayDialog::OnMsgChangeGame(const std::string& title)
{
QString qtitle = QString::fromStdString(title);
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
UpdateDiscordPresence();
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
}
void NetPlayDialog::GameStatusChanged(bool running)
{
QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); });
}
void NetPlayDialog::SetOptionsEnabled(bool enabled)
{
if (Settings::Instance().GetNetPlayServer())
{
m_start_button->setEnabled(enabled);
m_game_button->setEnabled(enabled);
m_load_wii_box->setEnabled(enabled);
m_save_sd_box->setEnabled(enabled);
m_sync_save_data_box->setEnabled(enabled);
m_sync_codes_box->setEnabled(enabled);
m_assign_ports_button->setEnabled(enabled);
m_reduce_polling_rate_box->setEnabled(enabled);
m_strict_settings_sync_box->setEnabled(enabled);
m_host_input_authority_box->setEnabled(enabled);
m_sync_all_wii_saves_box->setEnabled(enabled && m_sync_save_data_box->isChecked());
}
m_record_input_box->setEnabled(enabled);
}
void NetPlayDialog::OnMsgStartGame()
{
DisplayMessage(tr("Started game"), "green");
QueueOnObject(this, [this] {
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->StartGame(FindGame(m_current_game));
UpdateDiscordPresence();
});
}
void NetPlayDialog::OnMsgStopGame()
{
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
}
void NetPlayDialog::OnMsgPowerButton()
{
if (!Core::IsRunning())
return;
QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
}
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] {
const QSignalBlocker blocker(m_buffer_size_box);
m_buffer_size_box->setValue(buffer);
});
DisplayMessage(m_host_input_authority && !IsHosting() ?
tr("Max buffer size changed to %1").arg(buffer) :
tr("Buffer size changed to %1").arg(buffer),
"");
m_buffer_size = static_cast<int>(buffer);
}
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
{
QueueOnObject(this, [this, enabled] {
const bool is_hosting = IsHosting();
const bool enable_buffer = is_hosting != enabled;
if (is_hosting)
{
m_buffer_size_box->setEnabled(enable_buffer);
m_buffer_label->setEnabled(enable_buffer);
m_buffer_size_box->setHidden(false);
m_buffer_label->setHidden(false);
QSignalBlocker blocker(m_host_input_authority_box);
m_host_input_authority_box->setChecked(enabled);
}
else
{
m_buffer_size_box->setEnabled(true);
m_buffer_label->setEnabled(true);
m_buffer_size_box->setHidden(!enable_buffer);
m_buffer_label->setHidden(!enable_buffer);
if (enabled)
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
}
});
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
"");
m_host_input_authority = enabled;
}
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
{
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
.arg(QString::fromStdString(player), QString::number(frame)),
"red", OSD::Duration::VERY_LONG);
}
void NetPlayDialog::OnConnectionLost()
{
DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
}
void NetPlayDialog::OnConnectionError(const std::string& message)
{
QueueOnObject(this, [this, message] {
QMessageBox::critical(this, tr("Error"),
tr("Failed to connect to server: %1").arg(tr(message.c_str())));
});
}
void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
{
QueueOnObject(this, [this, error] {
switch (error)
{
case TraversalClient::FailureReason::BadHost:
QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::VersionTooOld:
QMessageBox::critical(this, tr("Traversal Error"),
tr("Dolphin is too old for traversal server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::ServerForgotAboutUs:
case TraversalClient::FailureReason::SocketSendError:
case TraversalClient::FailureReason::ResendTimeout:
UpdateGUI();
break;
}
});
}
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
{
switch (state)
{
case TraversalClient::State::Connected:
case TraversalClient::State::Failure:
UpdateDiscordPresence();
default:
break;
}
}
void NetPlayDialog::OnSaveDataSyncFailure()
{
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
}
bool NetPlayDialog::IsRecording()
{
std::optional<bool> is_recording = RunOnObject(m_record_input_box, &QCheckBox::isChecked);
if (is_recording)
return *is_recording;
return false;
}
std::string NetPlayDialog::FindGame(const std::string& game)
{
std::optional<std::string> path = RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");
});
if (path)
return *path;
return std::string("");
}
std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
{
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetGameFile(i);
}
return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
});
if (game_file)
return *game_file;
return nullptr;
}
void NetPlayDialog::SaveSettings()
{
if (m_host_input_authority)
{
if (!IsHosting())
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
}
else
{
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
}
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_box->isChecked());
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_box->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_box->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_box->isChecked());
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_box->isChecked());
Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_box->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_box->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_box->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_box->isChecked());
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_button->setEnabled(false);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
m_md5_dialog->show(QString::fromStdString(file_identifier));
});
}
void NetPlayDialog::SetMD5Progress(int pid, int progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_md5_dialog->isVisible())
m_md5_dialog->SetProgress(pid, progress);
});
}
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u64 data_size,
const std::vector<int>& players)
{
QueueOnObject(this, [this, title, data_size, players] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->close();
m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
});
}
void NetPlayDialog::HideChunkedProgressDialog()
{
QueueOnObject(this, [this] { m_chunked_progress_dialog->close(); });
}
void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->SetProgress(pid, progress);
});
}