dolphin/Source/Core/Common/Src/Timer.cpp
ayuanx 9cbd508181 1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00

228 lines
5.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <time.h>
#include <sys/timeb.h>
#include "Common.h"
#include "Timer.h"
#include "StringUtil.h"
#ifdef __GNUC__
u32 timeGetTime()
{
struct timeb t;
ftime(&t);
return((u32)(t.time * 1000 + t.millitm));
}
#endif
namespace Common
{
// --------------------------------------------
// Initiate, Start, Stop, and Update the time
// --------------------------------------------
// Set initial values for the class
Timer::Timer()
: m_LastTime(0), m_StartTime(0), m_Running(false)
{
Update();
#ifdef _WIN32
QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency);
#endif
}
// Write the starting time
void Timer::Start()
{
m_StartTime = timeGetTime();
m_Running = true;
}
// Stop the timer
void Timer::Stop()
{
// Write the final time
m_LastTime = timeGetTime();
m_Running = false;
}
// Update the last time variable
void Timer::Update()
{
m_LastTime = timeGetTime();
//TODO(ector) - QPF
}
// -------------------------------------
// Get time difference and elapsed time
// -------------------------------------
// Get the number of milliseconds since the last Update()
u64 Timer::GetTimeDifference()
{
return(timeGetTime() - m_LastTime);
}
/* Add the time difference since the last Update() to the starting time. This is used to compensate
for a paused game. */
void Timer::AddTimeDifference()
{
m_StartTime += GetTimeDifference();
}
// Wind back the starting time to a custom time
void Timer::WindBackStartingTime(u64 WindBack)
{
m_StartTime += WindBack;
}
// Get the time elapsed since the Start()
u64 Timer::GetTimeElapsed()
{
/* If we have not started yet return 1 (because then I don't have to change the FPS
calculation in CoreRerecording.cpp */
if (m_StartTime == 0) return 1;
// Rrturn the final timer time if the timer is stopped
if (!m_Running) return (m_LastTime - m_StartTime);
return (timeGetTime() - m_StartTime);
}
// Get the formattet time elapsed since the Start()
std::string Timer::GetTimeElapsedFormatted() const
{
// If we have not started yet, return zero
if (m_StartTime == 0)
return "00:00:00:000";
// The number of milliseconds since the start, use a different value if the timer is stopped
u64 Milliseconds;
if (m_Running)
Milliseconds = timeGetTime() - m_StartTime;
else
Milliseconds = m_LastTime - m_StartTime;
// Seconds
u32 Seconds = (u32)(Milliseconds / 1000);
// Minutes
u32 Minutes = Seconds / 60;
// Hours
u32 Hours = Minutes / 60;
std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i", Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
return TmpStr;
}
// Get current time
void Timer::IncreaseResolution()
{
#ifdef _WIN32
timeBeginPeriod(1);
#endif
}
void Timer::RestoreResolution()
{
#ifdef _WIN32
timeEndPeriod(1);
#endif
}
#ifdef __GNUC__
void _time64(u64* t)
{
*t = 0; //TODO
}
#endif
// Get the number of seconds since January 1 1970
u64 Timer::GetTimeSinceJan1970()
{
time_t ltime;
time(&ltime);
return((u64)ltime);
}
u64 Timer::GetLocalTimeSinceJan1970()
{
time_t sysTime, tzDiff;
struct tm * gmTime;
time(&sysTime);
// Lazy way to get local time in sec
gmTime = gmtime(&sysTime);
tzDiff = sysTime - mktime(gmTime);
return (u64)(sysTime + tzDiff);
}
// Return the current time formatted as Minutes:Seconds:Milliseconds in the form 00:00:000
std::string Timer::GetTimeFormatted()
{
time_t sysTime;
struct tm * gmTime;
char formattedTime[13];
char tmp[13];
time(&sysTime);
gmTime = localtime(&sysTime);
strftime(tmp, 6, "%M:%S", gmTime);
// Now tack on the milliseconds
struct timeb tp;
(void)::ftime(&tp);
sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
return std::string(formattedTime);
}
// Returns a timestamp with decimals for precise time comparisons
// ----------------
double Timer::GetDoubleTime()
{
struct timeb tp;
(void)::ftime(&tp);
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
/* Remove a few years. We only really want enough seconds to make sure that we are
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
year of seconds anyway, in case the user's clock is incorrect or something like that */
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
double ms = tp.millitm / 1000.0;
double TmpTime = Seconds + ms;
return TmpTime;
}
} // Namespace Common