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1376 lines
42 KiB
C++
1376 lines
42 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cmath>
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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using namespace BPFunctions;
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static const float s_gammaLUT[] =
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{
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1.0f,
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1.7f,
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2.2f,
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1.0f
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};
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void BPInit()
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{
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memset(&bpmem, 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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}
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static void BPWritten(const BPCmd& bp)
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{
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/*
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----------------------------------------------------------------------------------------------------------------
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Purpose: Writes to the BP registers
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Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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How It Works: First the pipeline is flushed then update the bpmem with the new value.
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Some of the BP cases have to call certain functions while others just update the bpmem.
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some bp cases check the changes variable, because they might not have to be updated all the time
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NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
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had to be ditched and the games seem to work fine with out it.
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NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly completely wrong
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NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
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TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
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getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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just stuff geometry in them and don't put state changes there
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----------------------------------------------------------------------------------------------------------------
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*/
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// check for invalid state, else unneeded configuration are built
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g_video_backend->CheckInvalidState();
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if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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{
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if (!(bp.address == BPMEM_TRIGGER_EFB_COPY ||
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bp.address == BPMEM_CLEARBBOX1 ||
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bp.address == BPMEM_CLEARBBOX2 ||
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bp.address == BPMEM_SETDRAWDONE ||
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bp.address == BPMEM_PE_TOKEN_ID ||
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bp.address == BPMEM_PE_TOKEN_INT_ID ||
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bp.address == BPMEM_LOADTLUT0 ||
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bp.address == BPMEM_LOADTLUT1 ||
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bp.address == BPMEM_TEXINVALIDATE ||
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bp.address == BPMEM_PRELOAD_MODE ||
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bp.address == BPMEM_CLEAR_PIXEL_PERF))
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{
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return;
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}
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}
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FlushPipeline();
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((u32*)&bpmem)[bp.address] = bp.newvalue;
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switch (bp.address)
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{
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case BPMEM_GENMODE: // Set the Generation Mode
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PRIM_LOG("genmode: texgen=%d, col=%d, multisampling=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
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(u32)bpmem.genMode.numtexgens, (u32)bpmem.genMode.numcolchans,
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(u32)bpmem.genMode.multisampling, (u32)bpmem.genMode.numtevstages+1, (u32)bpmem.genMode.cullmode,
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(u32)bpmem.genMode.numindstages, (u32)bpmem.genMode.zfreeze);
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// Only call SetGenerationMode when cull mode changes.
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if (bp.changes & 0xC000)
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SetGenerationMode();
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return;
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case BPMEM_IND_MTXA: // Index Matrix Changed
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case BPMEM_IND_MTXB:
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case BPMEM_IND_MTXC:
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case BPMEM_IND_MTXA+3:
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case BPMEM_IND_MTXB+3:
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case BPMEM_IND_MTXC+3:
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case BPMEM_IND_MTXA+6:
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case BPMEM_IND_MTXB+6:
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case BPMEM_IND_MTXC+6:
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if (bp.changes)
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PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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return;
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case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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if (bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(false);
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return;
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case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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if (bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(true);
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return;
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// ----------------
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// Scissor Control
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// ----------------
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case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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SetScissor();
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VertexShaderManager::SetViewportChanged();
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GeometryShaderManager::SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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GeometryShaderManager::SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d", (int)bpmem.zmode.testenable,
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(int)bpmem.zmode.func, (int)bpmem.zmode.updateenable);
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SetDepthMode();
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return;
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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{
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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(int)bpmem.blendmode.blendenable, (int)bpmem.blendmode.logicopenable, (int)bpmem.blendmode.colorupdate,
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(int)bpmem.blendmode.alphaupdate, (int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
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(int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (bp.changes & 0xF002) // logicopenable | logicmode
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SetLogicOpMode();
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// Set Dithering Mode
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if (bp.changes & 4) // dither
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SetDitherMode();
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// Set Blending Mode
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if (bp.changes & 0xFF1) // blendenable | alphaupdate | dstfactor | srcfactor | subtract
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SetBlendMode();
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// Set Color Mask
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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SetColorMask();
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}
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return;
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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if (bp.changes & 0xFF)
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PixelShaderManager::SetDestAlpha();
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if (bp.changes & 0x100)
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SetBlendMode();
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return;
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// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
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// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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// Tokens are similar.
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case BPMEM_SETDRAWDONE:
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switch (bp.newvalue & 0xFF)
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{
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case 0x02:
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if (!g_use_deterministic_gpu_thread)
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PixelEngine::SetFinish(); // may generate interrupt
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DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
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return;
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default:
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WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
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return;
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}
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return;
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case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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if (!g_use_deterministic_gpu_thread)
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
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DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
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return;
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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if (!g_use_deterministic_gpu_thread)
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
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DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
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return;
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// ------------------------
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// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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u32 destAddr = bpmem.copyTexDest << 5;
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EFBRectangle srcRect;
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srcRect.left = (int)bpmem.copyTexSrcXY.x;
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srcRect.top = (int)bpmem.copyTexSrcXY.y;
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// Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
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// TODO: What's the behavior of out of bound access?
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srcRect.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
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srcRect.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
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UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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// Check if we are to copy from the EFB or draw to the XFB
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if (PE_copy.copy_to_xfb == 0)
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{
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if (g_ActiveConfig.bShowEFBCopyRegions)
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stats.efb_regions.push_back(srcRect);
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CopyEFB(destAddr, srcRect,
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PE_copy.tp_realFormat(), bpmem.zcontrol.pixel_format,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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}
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else
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{
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// We should be able to get away with deactivating the current bbox tracking
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// here. Not sure if there's a better spot to put this.
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// the number of lines copied is determined by the y scale * source efb height
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BoundingBox::active = false;
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float yScale;
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if (PE_copy.scale_invert)
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yScale = 256.0f / (float)bpmem.dispcopyyscale;
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else
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yScale = (float)bpmem.dispcopyyscale / 256.0f;
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float num_xfb_lines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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u32 height = static_cast<u32>(num_xfb_lines);
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if (height > MAX_XFB_HEIGHT)
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{
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INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines: %d (%f)",
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height, num_xfb_lines);
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height = MAX_XFB_HEIGHT;
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}
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u32 stride = bpmem.copyMipMapStrideChannels << 5;
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WARN_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | fbStride: %u | fbHeight: %u",
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destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, bpmem.copyTexSrcWH.x + 1, stride, height);
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Renderer::RenderToXFB(destAddr, srcRect, stride, height, s_gammaLUT[PE_copy.gamma]);
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}
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// Clear the rectangular region after copying it.
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if (PE_copy.clear)
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{
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ClearScreen(srcRect);
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}
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return;
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}
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case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
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return;
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case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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{
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u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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u32 addr = bpmem.tmem_config.tlut_src << 5;
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// The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
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if (!SConfig::GetInstance().bWii)
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addr = addr & 0x01FFFFFF;
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Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
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return;
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}
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case BPMEM_FOGRANGE: // Fog Settings Control
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case BPMEM_FOGRANGE+1:
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case BPMEM_FOGRANGE+2:
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case BPMEM_FOGRANGE+3:
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case BPMEM_FOGRANGE+4:
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case BPMEM_FOGRANGE+5:
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if (bp.changes)
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PixelShaderManager::SetFogRangeAdjustChanged();
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return;
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGPARAM3:
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if (bp.changes)
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PixelShaderManager::SetFogParamChanged();
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return;
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case BPMEM_FOGCOLOR: // Fog Color
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if (bp.changes)
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PixelShaderManager::SetFogColorChanged();
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return;
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case BPMEM_ALPHACOMPARE: // Compare Alpha Values
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PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d",
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(int)bpmem.alpha_test.ref0, (int)bpmem.alpha_test.ref1,
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(int)bpmem.alpha_test.comp0, (int)bpmem.alpha_test.comp1,
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(int)bpmem.alpha_test.logic);
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if (bp.changes & 0xFFFF)
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PixelShaderManager::SetAlpha();
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if (bp.changes)
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g_renderer->SetColorMask();
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return;
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case BPMEM_BIAS: // BIAS
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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if (bp.changes)
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PixelShaderManager::SetZTextureBias();
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return;
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case BPMEM_ZTEX2: // Z Texture type
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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}
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return;
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// ----------------------------------
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// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
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// Fields: Destination, Frame2Field, Gamma, Source
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// ----------------------------------
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case BPMEM_DISPLAYCOPYFILTER: // if (aa) { use sample_pattern } else { use 666666 }
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case BPMEM_DISPLAYCOPYFILTER+1: // if (aa) { use sample_pattern } else { use 666666 }
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case BPMEM_DISPLAYCOPYFILTER+2: // if (aa) { use sample_pattern } else { use 666666 }
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case BPMEM_DISPLAYCOPYFILTER+3: // if (aa) { use sample_pattern } else { use 666666 }
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case BPMEM_COPYFILTER0: // if (vf) { use vfilter } else { use 595000 }
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case BPMEM_COPYFILTER1: // if (vf) { use vfilter } else { use 000015 }
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return;
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// -----------------------------------
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// Interlacing Control
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// -----------------------------------
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case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
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case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
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// TODO
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return;
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// ----------------------------------------
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// Unimportant regs (Clock, Perf, ...)
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// ----------------------------------------
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case BPMEM_BUSCLOCK0: // TB Bus Clock ?
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case BPMEM_BUSCLOCK1: // TB Bus Clock ?
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case BPMEM_PERF0_TRI: // Perf: Triangles
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case BPMEM_PERF0_QUAD: // Perf: Quads
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case BPMEM_PERF1: // Perf: Some Clock, Texels, TX, TC
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break;
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// ----------------
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// EFB Copy config
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// ----------------
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case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
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case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
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case BPMEM_EFB_ADDR: // EFB Target Address
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return;
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// --------------
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// Clear Config
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// --------------
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case BPMEM_CLEAR_AR: // Alpha and Red Components
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case BPMEM_CLEAR_GB: // Green and Blue Components
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case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
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return;
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// -------------------------
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// Bounding Box Control
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// -------------------------
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2:
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// Don't compute bounding box if this frame is being skipped!
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// Wrong but valid values are better than bogus values...
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if (!g_bSkipCurrentFrame)
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{
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u8 offset = bp.address & 2;
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BoundingBox::active = true;
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if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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{
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g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
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g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
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}
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}
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return;
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case BPMEM_TEXINVALIDATE:
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// TODO: Needs some restructuring in TextureCacheBase.
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return;
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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OnPixelFormatChange();
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if (bp.changes & 7)
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{
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SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
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g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
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}
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return;
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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case BPMEM_COPYYSCALE: // Display Copy Y Scale
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/* 24 RID
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* 21 BC3 - Ind. Tex Stage 3 NTexCoord
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* 18 BI3 - Ind. Tex Stage 3 NTexMap
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* 15 BC2 - Ind. Tex Stage 2 NTexCoord
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* 12 BI2 - Ind. Tex Stage 2 NTexMap
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* 9 BC1 - Ind. Tex Stage 1 NTexCoord
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* 6 BI1 - Ind. Tex Stage 1 NTexMap
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* 3 BC0 - Ind. Tex Stage 0 NTexCoord
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* 0 BI0 - Ind. Tex Stage 0 NTexMap */
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case BPMEM_IREF:
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case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
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case BPMEM_TEV_KSEL+1: // Texture Environment Swap Mode Table 1
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case BPMEM_TEV_KSEL+2: // Texture Environment Swap Mode Table 2
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case BPMEM_TEV_KSEL+3: // Texture Environment Swap Mode Table 3
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case BPMEM_TEV_KSEL+4: // Texture Environment Swap Mode Table 4
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case BPMEM_TEV_KSEL+5: // Texture Environment Swap Mode Table 5
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case BPMEM_TEV_KSEL+6: // Texture Environment Swap Mode Table 6
|
|
case BPMEM_TEV_KSEL+7: // Texture Environment Swap Mode Table 7
|
|
|
|
/* This Register can be used to limit to which bits of BP registers is
|
|
* actually written to. The mask is only valid for the next BP write,
|
|
* and will reset itself afterwards. It's handled as a special case in
|
|
* LoadBPReg. */
|
|
case BPMEM_BP_MASK:
|
|
|
|
case BPMEM_IND_IMASK: // Index Mask ?
|
|
case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
|
|
return;
|
|
|
|
case BPMEM_CLEAR_PIXEL_PERF:
|
|
// GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA
|
|
if (PerfQueryBase::ShouldEmulate())
|
|
g_perf_query->ResetQuery();
|
|
return;
|
|
|
|
case BPMEM_PRELOAD_ADDR:
|
|
case BPMEM_PRELOAD_TMEMEVEN:
|
|
case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
|
|
return;
|
|
|
|
case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
|
|
// if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
|
|
if (bp.newvalue != 0)
|
|
{
|
|
// TODO: Not quite sure if this is completely correct (likely not)
|
|
// NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
|
|
|
|
BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
|
|
u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
|
|
u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
|
|
u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
|
|
|
|
if (tmem_cfg.preload_tile_info.type != 3)
|
|
{
|
|
if (tmem_addr_even + size > TMEM_SIZE)
|
|
size = TMEM_SIZE - tmem_addr_even;
|
|
|
|
Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size);
|
|
}
|
|
else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
|
|
{
|
|
u8* src_ptr = Memory::GetPointer(src_addr);
|
|
|
|
// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
|
|
u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
|
|
|
|
for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
|
|
{
|
|
if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
|
|
tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
|
|
return;
|
|
|
|
// TODO: This isn't very optimised, does a whole lot of small memcpys
|
|
memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
|
|
memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
|
|
tmem_addr_even += TMEM_LINE_SIZE;
|
|
tmem_addr_odd += TMEM_LINE_SIZE;
|
|
src_ptr += TMEM_LINE_SIZE * 2;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
|
|
// ---------------------------------------------------
|
|
// Set the TEV Color
|
|
// ---------------------------------------------------
|
|
//
|
|
// NOTE: Each of these registers actually maps to two variables internally.
|
|
// There's a bit that specifies which one is currently written to.
|
|
//
|
|
// NOTE: Some games write only to the RA register (or only to the BG register).
|
|
// We may not assume that the unwritten register holds a valid value, hence
|
|
// both component pairs need to be loaded individually.
|
|
case BPMEM_TEV_COLOR_RA:
|
|
case BPMEM_TEV_COLOR_RA + 2:
|
|
case BPMEM_TEV_COLOR_RA + 4:
|
|
case BPMEM_TEV_COLOR_RA + 6:
|
|
{
|
|
int num = (bp.address >> 1) & 0x3;
|
|
if (bpmem.tevregs[num].type_ra)
|
|
{
|
|
PixelShaderManager::SetTevKonstColor(num, 0, (s32)bpmem.tevregs[num].red);
|
|
PixelShaderManager::SetTevKonstColor(num, 3, (s32)bpmem.tevregs[num].alpha);
|
|
}
|
|
else
|
|
{
|
|
PixelShaderManager::SetTevColor(num, 0, (s32)bpmem.tevregs[num].red);
|
|
PixelShaderManager::SetTevColor(num, 3, (s32)bpmem.tevregs[num].alpha);
|
|
}
|
|
return;
|
|
}
|
|
|
|
case BPMEM_TEV_COLOR_BG:
|
|
case BPMEM_TEV_COLOR_BG + 2:
|
|
case BPMEM_TEV_COLOR_BG + 4:
|
|
case BPMEM_TEV_COLOR_BG + 6:
|
|
{
|
|
int num = (bp.address >> 1) & 0x3;
|
|
if (bpmem.tevregs[num].type_bg)
|
|
{
|
|
PixelShaderManager::SetTevKonstColor(num, 1, (s32)bpmem.tevregs[num].green);
|
|
PixelShaderManager::SetTevKonstColor(num, 2, (s32)bpmem.tevregs[num].blue);
|
|
}
|
|
else
|
|
{
|
|
PixelShaderManager::SetTevColor(num, 1, (s32)bpmem.tevregs[num].green);
|
|
PixelShaderManager::SetTevColor(num, 2, (s32)bpmem.tevregs[num].blue);
|
|
}
|
|
return;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (bp.address & 0xFC) // Texture sampler filter
|
|
{
|
|
// -------------------------
|
|
// Texture Environment Order
|
|
// -------------------------
|
|
case BPMEM_TREF:
|
|
case BPMEM_TREF+4:
|
|
return;
|
|
// ----------------------
|
|
// Set wrap size
|
|
// ----------------------
|
|
case BPMEM_SU_SSIZE:
|
|
case BPMEM_SU_TSIZE:
|
|
case BPMEM_SU_SSIZE+2:
|
|
case BPMEM_SU_TSIZE+2:
|
|
case BPMEM_SU_SSIZE+4:
|
|
case BPMEM_SU_TSIZE+4:
|
|
case BPMEM_SU_SSIZE+6:
|
|
case BPMEM_SU_TSIZE+6:
|
|
case BPMEM_SU_SSIZE+8:
|
|
case BPMEM_SU_TSIZE+8:
|
|
case BPMEM_SU_SSIZE+10:
|
|
case BPMEM_SU_TSIZE+10:
|
|
case BPMEM_SU_SSIZE+12:
|
|
case BPMEM_SU_TSIZE+12:
|
|
case BPMEM_SU_SSIZE+14:
|
|
case BPMEM_SU_TSIZE+14:
|
|
if (bp.changes)
|
|
{
|
|
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
|
GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
|
}
|
|
return;
|
|
// ------------------------
|
|
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
|
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
|
// ------------------------
|
|
case BPMEM_TX_SETMODE0: // (0x90 for linear)
|
|
case BPMEM_TX_SETMODE0_4:
|
|
return;
|
|
|
|
case BPMEM_TX_SETMODE1:
|
|
case BPMEM_TX_SETMODE1_4:
|
|
return;
|
|
// --------------------------------------------
|
|
// BPMEM_TX_SETIMAGE0 - Texture width, height, format
|
|
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
|
|
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
|
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
|
// --------------------------------------------
|
|
case BPMEM_TX_SETIMAGE0:
|
|
case BPMEM_TX_SETIMAGE0_4:
|
|
case BPMEM_TX_SETIMAGE1:
|
|
case BPMEM_TX_SETIMAGE1_4:
|
|
case BPMEM_TX_SETIMAGE2:
|
|
case BPMEM_TX_SETIMAGE2_4:
|
|
case BPMEM_TX_SETIMAGE3:
|
|
case BPMEM_TX_SETIMAGE3_4:
|
|
return;
|
|
// -------------------------------
|
|
// Set a TLUT
|
|
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
|
// -------------------------------
|
|
case BPMEM_TX_SETTLUT:
|
|
case BPMEM_TX_SETTLUT_4:
|
|
return;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (bp.address & 0xF0)
|
|
{
|
|
// --------------
|
|
// Indirect Tev
|
|
// --------------
|
|
case BPMEM_IND_CMD:
|
|
case BPMEM_IND_CMD+1:
|
|
case BPMEM_IND_CMD+2:
|
|
case BPMEM_IND_CMD+3:
|
|
case BPMEM_IND_CMD+4:
|
|
case BPMEM_IND_CMD+5:
|
|
case BPMEM_IND_CMD+6:
|
|
case BPMEM_IND_CMD+7:
|
|
case BPMEM_IND_CMD+8:
|
|
case BPMEM_IND_CMD+9:
|
|
case BPMEM_IND_CMD+10:
|
|
case BPMEM_IND_CMD+11:
|
|
case BPMEM_IND_CMD+12:
|
|
case BPMEM_IND_CMD+13:
|
|
case BPMEM_IND_CMD+14:
|
|
case BPMEM_IND_CMD+15:
|
|
return;
|
|
// --------------------------------------------------
|
|
// Set Color/Alpha of a Tev
|
|
// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
|
|
// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
|
|
// --------------------------------------------------
|
|
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
|
case BPMEM_TEV_ALPHA_ENV:
|
|
case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
|
case BPMEM_TEV_ALPHA_ENV+2:
|
|
case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
|
|
case BPMEM_TEV_ALPHA_ENV+4:
|
|
case BPMEM_TEV_COLOR_ENV+6: // Texture Environment 4
|
|
case BPMEM_TEV_ALPHA_ENV+6:
|
|
case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 5
|
|
case BPMEM_TEV_ALPHA_ENV+8:
|
|
case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 6
|
|
case BPMEM_TEV_ALPHA_ENV+10:
|
|
case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 7
|
|
case BPMEM_TEV_ALPHA_ENV+12:
|
|
case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 8
|
|
case BPMEM_TEV_ALPHA_ENV+14:
|
|
case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 9
|
|
case BPMEM_TEV_ALPHA_ENV+16:
|
|
case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 10
|
|
case BPMEM_TEV_ALPHA_ENV+18:
|
|
case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 11
|
|
case BPMEM_TEV_ALPHA_ENV+20:
|
|
case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 12
|
|
case BPMEM_TEV_ALPHA_ENV+22:
|
|
case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 13
|
|
case BPMEM_TEV_ALPHA_ENV+24:
|
|
case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 14
|
|
case BPMEM_TEV_ALPHA_ENV+26:
|
|
case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 15
|
|
case BPMEM_TEV_ALPHA_ENV+28:
|
|
case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 16
|
|
case BPMEM_TEV_ALPHA_ENV+30:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
|
|
}
|
|
|
|
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
|
|
void LoadBPReg(u32 value0)
|
|
{
|
|
int regNum = value0 >> 24;
|
|
int oldval = ((u32*)&bpmem)[regNum];
|
|
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
|
|
int changes = (oldval ^ newval) & 0xFFFFFF;
|
|
|
|
BPCmd bp = {regNum, changes, newval};
|
|
|
|
// Reset the mask register if we're not trying to set it ourselves.
|
|
if (regNum != BPMEM_BP_MASK)
|
|
bpmem.bpMask = 0xFFFFFF;
|
|
|
|
BPWritten(bp);
|
|
}
|
|
|
|
void LoadBPRegPreprocess(u32 value0)
|
|
{
|
|
int regNum = value0 >> 24;
|
|
// masking could hypothetically be a problem
|
|
u32 newval = value0 & 0xffffff;
|
|
switch (regNum)
|
|
{
|
|
case BPMEM_SETDRAWDONE:
|
|
if ((newval & 0xff) == 0x02)
|
|
PixelEngine::SetFinish();
|
|
break;
|
|
case BPMEM_PE_TOKEN_ID:
|
|
PixelEngine::SetToken(newval & 0xffff, false);
|
|
break;
|
|
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
|
PixelEngine::SetToken(newval & 0xffff, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GetBPRegInfo(const u8* data, std::string* name, std::string* desc)
|
|
{
|
|
const char* no_yes[2] = { "No", "Yes" };
|
|
|
|
u32 cmddata = Common::swap32(*(u32*)data) & 0xFFFFFF;
|
|
switch (data[0])
|
|
{
|
|
// Macro to set the register name and make sure it was written correctly via compile time assertion
|
|
#define SetRegName(reg) \
|
|
*name = #reg; \
|
|
(void)(reg);
|
|
|
|
case BPMEM_GENMODE: // 0x00
|
|
SetRegName(BPMEM_GENMODE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_DISPLAYCOPYFILTER: // 0x01
|
|
// TODO: This is actually the sample pattern used for copies from an antialiased EFB
|
|
SetRegName(BPMEM_DISPLAYCOPYFILTER);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case 0x02: // 0x02
|
|
case 0x03: // 0x03
|
|
case 0x04: // 0x04
|
|
// TODO: same as BPMEM_DISPLAYCOPYFILTER
|
|
break;
|
|
|
|
case BPMEM_IND_MTXA: // 0x06
|
|
case BPMEM_IND_MTXA+3:
|
|
case BPMEM_IND_MTXA+6:
|
|
SetRegName(BPMEM_IND_MTXA);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_IND_MTXB: // 0x07
|
|
case BPMEM_IND_MTXB+3:
|
|
case BPMEM_IND_MTXB+6:
|
|
SetRegName(BPMEM_IND_MTXB);
|
|
// TODO: Descriptio
|
|
break;
|
|
|
|
case BPMEM_IND_MTXC: // 0x08
|
|
case BPMEM_IND_MTXC+3:
|
|
case BPMEM_IND_MTXC+6:
|
|
SetRegName(BPMEM_IND_MTXC);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_IND_IMASK: // 0x0F
|
|
SetRegName(BPMEM_IND_IMASK);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_IND_CMD: // 0x10
|
|
case BPMEM_IND_CMD+1:
|
|
case BPMEM_IND_CMD+2:
|
|
case BPMEM_IND_CMD+3:
|
|
case BPMEM_IND_CMD+4:
|
|
case BPMEM_IND_CMD+5:
|
|
case BPMEM_IND_CMD+6:
|
|
case BPMEM_IND_CMD+7:
|
|
case BPMEM_IND_CMD+8:
|
|
case BPMEM_IND_CMD+9:
|
|
case BPMEM_IND_CMD+10:
|
|
case BPMEM_IND_CMD+11:
|
|
case BPMEM_IND_CMD+12:
|
|
case BPMEM_IND_CMD+13:
|
|
case BPMEM_IND_CMD+14:
|
|
case BPMEM_IND_CMD+15:
|
|
SetRegName(BPMEM_IND_CMD);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SCISSORTL: // 0x20
|
|
SetRegName(BPMEM_SCISSORTL);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SCISSORBR: // 0x21
|
|
SetRegName(BPMEM_SCISSORBR);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_LINEPTWIDTH: // 0x22
|
|
SetRegName(BPMEM_LINEPTWIDTH);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PERF0_TRI: // 0x23
|
|
SetRegName(BPMEM_PERF0_TRI);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PERF0_QUAD: // 0x24
|
|
SetRegName(BPMEM_PERF0_QUAD);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_RAS1_SS0: // 0x25
|
|
SetRegName(BPMEM_RAS1_SS0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_RAS1_SS1: // 0x26
|
|
SetRegName(BPMEM_RAS1_SS1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_IREF: // 0x27
|
|
SetRegName(BPMEM_IREF);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TREF: // 0x28
|
|
case BPMEM_TREF+1:
|
|
case BPMEM_TREF+2:
|
|
case BPMEM_TREF+3:
|
|
case BPMEM_TREF+4:
|
|
case BPMEM_TREF+5:
|
|
case BPMEM_TREF+6:
|
|
case BPMEM_TREF+7:
|
|
SetRegName(BPMEM_TREF);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SU_SSIZE: // 0x30
|
|
case BPMEM_SU_SSIZE+2:
|
|
case BPMEM_SU_SSIZE+4:
|
|
case BPMEM_SU_SSIZE+6:
|
|
case BPMEM_SU_SSIZE+8:
|
|
case BPMEM_SU_SSIZE+10:
|
|
case BPMEM_SU_SSIZE+12:
|
|
case BPMEM_SU_SSIZE+14:
|
|
SetRegName(BPMEM_SU_SSIZE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SU_TSIZE: // 0x31
|
|
case BPMEM_SU_TSIZE+2:
|
|
case BPMEM_SU_TSIZE+4:
|
|
case BPMEM_SU_TSIZE+6:
|
|
case BPMEM_SU_TSIZE+8:
|
|
case BPMEM_SU_TSIZE+10:
|
|
case BPMEM_SU_TSIZE+12:
|
|
case BPMEM_SU_TSIZE+14:
|
|
SetRegName(BPMEM_SU_TSIZE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_ZMODE: // 0x40
|
|
SetRegName(BPMEM_ZMODE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_BLENDMODE: // 0x41
|
|
{
|
|
SetRegName(BPMEM_BLENDMODE);
|
|
BlendMode mode; mode.hex = cmddata;
|
|
const char* dstfactors[] = { "0", "1", "src_color", "1-src_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
|
|
const char* srcfactors[] = { "0", "1", "dst_color", "1-dst_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
|
|
const char* logicmodes[] = { "0", "s & d", "s & ~d", "s", "~s & d", "d", "s ^ d", "s | d", "~(s | d)", "~(s ^ d)", "~d", "s | ~d", "~s", "~s | d", "~(s & d)", "1" };
|
|
*desc = StringFromFormat("Enable: %s\n"
|
|
"Logic ops: %s\n"
|
|
"Dither: %s\n"
|
|
"Color write: %s\n"
|
|
"Alpha write: %s\n"
|
|
"Dest factor: %s\n"
|
|
"Source factor: %s\n"
|
|
"Subtract: %s\n"
|
|
"Logic mode: %s\n",
|
|
no_yes[mode.blendenable], no_yes[mode.logicopenable], no_yes[mode.dither],
|
|
no_yes[mode.colorupdate], no_yes[mode.alphaupdate], dstfactors[mode.dstfactor],
|
|
srcfactors[mode.srcfactor], no_yes[mode.subtract], logicmodes[mode.logicmode]);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_CONSTANTALPHA: // 0x42
|
|
SetRegName(BPMEM_CONSTANTALPHA);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_ZCOMPARE: // 0x43
|
|
{
|
|
SetRegName(BPMEM_ZCOMPARE);
|
|
PEControl config; config.hex = cmddata;
|
|
const char* pixel_formats[] = { "RGB8_Z24", "RGBA6_Z24", "RGB565_Z16", "Z24", "Y8", "U8", "V8", "YUV420" };
|
|
const char* zformats[] = { "linear", "compressed (near)", "compressed (mid)", "compressed (far)", "inv linear", "compressed (inv near)", "compressed (inv mid)", "compressed (inv far)" };
|
|
*desc = StringFromFormat("EFB pixel format: %s\n"
|
|
"Depth format: %s\n"
|
|
"Early depth test: %s\n",
|
|
pixel_formats[config.pixel_format], zformats[config.zformat], no_yes[config.early_ztest]);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_FIELDMASK: // 0x44
|
|
SetRegName(BPMEM_FIELDMASK);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SETDRAWDONE: // 0x45
|
|
SetRegName(BPMEM_SETDRAWDONE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_BUSCLOCK0: // 0x46
|
|
SetRegName(BPMEM_BUSCLOCK0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PE_TOKEN_ID: // 0x47
|
|
SetRegName(BPMEM_PE_TOKEN_ID);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PE_TOKEN_INT_ID: // 0x48
|
|
SetRegName(BPMEM_PE_TOKEN_INT_ID);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_EFB_TL: // 0x49
|
|
{
|
|
SetRegName(BPMEM_EFB_TL);
|
|
X10Y10 left_top; left_top.hex = cmddata;
|
|
*desc = StringFromFormat("Left: %d\nTop: %d", left_top.x, left_top.y);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_EFB_BR: // 0x4A
|
|
{
|
|
// TODO: Misleading name, should be BPMEM_EFB_WH instead
|
|
SetRegName(BPMEM_EFB_BR);
|
|
X10Y10 width_height; width_height.hex = cmddata;
|
|
*desc = StringFromFormat("Width: %d\nHeight: %d", width_height.x+1, width_height.y+1);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_EFB_ADDR: // 0x4B
|
|
SetRegName(BPMEM_EFB_ADDR);
|
|
*desc = StringFromFormat("Target address (32 byte aligned): 0x%06X", cmddata << 5);
|
|
break;
|
|
|
|
case BPMEM_MIPMAP_STRIDE: // 0x4D
|
|
SetRegName(BPMEM_MIPMAP_STRIDE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_COPYYSCALE: // 0x4E
|
|
SetRegName(BPMEM_COPYYSCALE);
|
|
*desc = StringFromFormat("Scaling factor (XFB copy only): 0x%X (%f or inverted %f)", cmddata, (float)cmddata/256.f, 256.f/(float)cmddata);
|
|
break;
|
|
|
|
case BPMEM_CLEAR_AR: // 0x4F
|
|
SetRegName(BPMEM_CLEAR_AR);
|
|
*desc = StringFromFormat("Alpha: 0x%02X\nRed: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
|
|
break;
|
|
|
|
case BPMEM_CLEAR_GB: // 0x50
|
|
SetRegName(BPMEM_CLEAR_GB);
|
|
*desc = StringFromFormat("Green: 0x%02X\nBlue: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
|
|
break;
|
|
|
|
case BPMEM_CLEAR_Z: // 0x51
|
|
SetRegName(BPMEM_CLEAR_Z);
|
|
*desc = StringFromFormat("Z value: 0x%06X", cmddata);
|
|
break;
|
|
|
|
case BPMEM_TRIGGER_EFB_COPY: // 0x52
|
|
{
|
|
SetRegName(BPMEM_TRIGGER_EFB_COPY);
|
|
UPE_Copy copy; copy.Hex = cmddata;
|
|
*desc = StringFromFormat("Clamping: %s\n"
|
|
"Converting from RGB to YUV: %s\n"
|
|
"Target pixel format: 0x%X\n"
|
|
"Gamma correction: %s\n"
|
|
"Mipmap filter: %s\n"
|
|
"Vertical scaling: %s\n"
|
|
"Clear: %s\n"
|
|
"Frame to field: 0x%01X\n"
|
|
"Copy to XFB: %s\n"
|
|
"Intensity format: %s\n"
|
|
"Automatic color conversion: %s",
|
|
(copy.clamp0 && copy.clamp1) ? "Top and Bottom" : (copy.clamp0) ? "Top only" : (copy.clamp1) ? "Bottom only" : "None",
|
|
no_yes[copy.yuv],
|
|
copy.tp_realFormat(),
|
|
(copy.gamma==0)?"1.0":(copy.gamma==1)?"1.7":(copy.gamma==2)?"2.2":"Invalid value 0x3?",
|
|
no_yes[copy.half_scale],
|
|
no_yes[copy.scale_invert],
|
|
no_yes[copy.clear],
|
|
(u32)copy.frame_to_field,
|
|
no_yes[copy.copy_to_xfb],
|
|
no_yes[copy.intensity_fmt],
|
|
no_yes[copy.auto_conv]);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_COPYFILTER0: // 0x53
|
|
SetRegName(BPMEM_COPYFILTER0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_COPYFILTER1: // 0x54
|
|
SetRegName(BPMEM_COPYFILTER1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_CLEARBBOX1: // 0x55
|
|
SetRegName(BPMEM_CLEARBBOX1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_CLEARBBOX2: // 0x56
|
|
SetRegName(BPMEM_CLEARBBOX2);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_CLEAR_PIXEL_PERF: // 0x57
|
|
SetRegName(BPMEM_CLEAR_PIXEL_PERF);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_REVBITS: // 0x58
|
|
SetRegName(BPMEM_REVBITS);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_SCISSOROFFSET: // 0x59
|
|
SetRegName(BPMEM_SCISSOROFFSET);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PRELOAD_ADDR: // 0x60
|
|
SetRegName(BPMEM_PRELOAD_ADDR);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PRELOAD_TMEMEVEN: // 0x61
|
|
SetRegName(BPMEM_PRELOAD_TMEMEVEN);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PRELOAD_TMEMODD: // 0x62
|
|
SetRegName(BPMEM_PRELOAD_TMEMODD);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PRELOAD_MODE: // 0x63
|
|
SetRegName(BPMEM_PRELOAD_MODE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_LOADTLUT0: // 0x64
|
|
SetRegName(BPMEM_LOADTLUT0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_LOADTLUT1: // 0x65
|
|
SetRegName(BPMEM_LOADTLUT1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TEXINVALIDATE: // 0x66
|
|
SetRegName(BPMEM_TEXINVALIDATE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_PERF1: // 0x67
|
|
SetRegName(BPMEM_PERF1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FIELDMODE: // 0x68
|
|
SetRegName(BPMEM_FIELDMODE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_BUSCLOCK1: // 0x69
|
|
SetRegName(BPMEM_BUSCLOCK1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETMODE0: // 0x80
|
|
case BPMEM_TX_SETMODE0+1:
|
|
case BPMEM_TX_SETMODE0+2:
|
|
case BPMEM_TX_SETMODE0+3:
|
|
SetRegName(BPMEM_TX_SETMODE0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETMODE1: // 0x84
|
|
case BPMEM_TX_SETMODE1+1:
|
|
case BPMEM_TX_SETMODE1+2:
|
|
case BPMEM_TX_SETMODE1+3:
|
|
SetRegName(BPMEM_TX_SETMODE1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETIMAGE0: // 0x88
|
|
case BPMEM_TX_SETIMAGE0+1:
|
|
case BPMEM_TX_SETIMAGE0+2:
|
|
case BPMEM_TX_SETIMAGE0+3:
|
|
case BPMEM_TX_SETIMAGE0_4: // 0xA8
|
|
case BPMEM_TX_SETIMAGE0_4+1:
|
|
case BPMEM_TX_SETIMAGE0_4+2:
|
|
case BPMEM_TX_SETIMAGE0_4+3:
|
|
SetRegName(BPMEM_TX_SETIMAGE0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETIMAGE1: // 0x8C
|
|
case BPMEM_TX_SETIMAGE1+1:
|
|
case BPMEM_TX_SETIMAGE1+2:
|
|
case BPMEM_TX_SETIMAGE1+3:
|
|
case BPMEM_TX_SETIMAGE1_4: // 0xAC
|
|
case BPMEM_TX_SETIMAGE1_4+1:
|
|
case BPMEM_TX_SETIMAGE1_4+2:
|
|
case BPMEM_TX_SETIMAGE1_4+3:
|
|
SetRegName(BPMEM_TX_SETIMAGE1);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETIMAGE2: // 0x90
|
|
case BPMEM_TX_SETIMAGE2+1:
|
|
case BPMEM_TX_SETIMAGE2+2:
|
|
case BPMEM_TX_SETIMAGE2+3:
|
|
case BPMEM_TX_SETIMAGE2_4: // 0xB0
|
|
case BPMEM_TX_SETIMAGE2_4+1:
|
|
case BPMEM_TX_SETIMAGE2_4+2:
|
|
case BPMEM_TX_SETIMAGE2_4+3:
|
|
SetRegName(BPMEM_TX_SETIMAGE2);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TX_SETIMAGE3: // 0x94
|
|
case BPMEM_TX_SETIMAGE3+1:
|
|
case BPMEM_TX_SETIMAGE3+2:
|
|
case BPMEM_TX_SETIMAGE3+3:
|
|
case BPMEM_TX_SETIMAGE3_4: // 0xB4
|
|
case BPMEM_TX_SETIMAGE3_4+1:
|
|
case BPMEM_TX_SETIMAGE3_4+2:
|
|
case BPMEM_TX_SETIMAGE3_4+3:
|
|
{
|
|
SetRegName(BPMEM_TX_SETIMAGE3);
|
|
TexImage3 teximg; teximg.hex = cmddata;
|
|
*desc = StringFromFormat("Source address (32 byte aligned): 0x%06X", teximg.image_base << 5);
|
|
}
|
|
break;
|
|
|
|
case BPMEM_TX_SETTLUT: // 0x98
|
|
case BPMEM_TX_SETTLUT+1:
|
|
case BPMEM_TX_SETTLUT+2:
|
|
case BPMEM_TX_SETTLUT+3:
|
|
case BPMEM_TX_SETTLUT_4: // 0xB8
|
|
case BPMEM_TX_SETTLUT_4+1:
|
|
case BPMEM_TX_SETTLUT_4+2:
|
|
case BPMEM_TX_SETTLUT_4+3:
|
|
SetRegName(BPMEM_TX_SETTLUT);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TEV_COLOR_ENV: // 0xC0
|
|
case BPMEM_TEV_COLOR_ENV+2:
|
|
case BPMEM_TEV_COLOR_ENV+4:
|
|
case BPMEM_TEV_COLOR_ENV+8:
|
|
case BPMEM_TEV_COLOR_ENV+10:
|
|
case BPMEM_TEV_COLOR_ENV+12:
|
|
case BPMEM_TEV_COLOR_ENV+14:
|
|
case BPMEM_TEV_COLOR_ENV+16:
|
|
case BPMEM_TEV_COLOR_ENV+18:
|
|
case BPMEM_TEV_COLOR_ENV+20:
|
|
case BPMEM_TEV_COLOR_ENV+22:
|
|
case BPMEM_TEV_COLOR_ENV+24:
|
|
case BPMEM_TEV_COLOR_ENV+26:
|
|
case BPMEM_TEV_COLOR_ENV+28:
|
|
case BPMEM_TEV_COLOR_ENV+30:
|
|
{
|
|
SetRegName(BPMEM_TEV_COLOR_ENV);
|
|
TevStageCombiner::ColorCombiner cc; cc.hex = cmddata;
|
|
const char* tevin[] =
|
|
{
|
|
"prev.rgb", "prev.aaa",
|
|
"c0.rgb", "c0.aaa",
|
|
"c1.rgb", "c1.aaa",
|
|
"c2.rgb", "c2.aaa",
|
|
"tex.rgb", "tex.aaa",
|
|
"ras.rgb", "ras.aaa",
|
|
"ONE", "HALF", "konst.rgb", "ZERO",
|
|
};
|
|
const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
|
|
const char* tevop[] = { "add", "sub" };
|
|
const char* tevscale[] = { "1", "2", "4", "0.5" };
|
|
const char* tevout[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
|
|
*desc = StringFromFormat("Tev stage: %d\n"
|
|
"a: %s\n"
|
|
"b: %s\n"
|
|
"c: %s\n"
|
|
"d: %s\n"
|
|
"Bias: %s\n"
|
|
"Op: %s\n"
|
|
"Clamp: %s\n"
|
|
"Scale factor: %s\n"
|
|
"Dest: %s\n",
|
|
(data[0] - BPMEM_TEV_COLOR_ENV)/2, tevin[cc.a], tevin[cc.b], tevin[cc.c], tevin[cc.d],
|
|
tevbias[cc.bias], tevop[cc.op], no_yes[cc.clamp], tevscale[cc.shift], tevout[cc.dest]);
|
|
break;
|
|
}
|
|
|
|
case BPMEM_TEV_ALPHA_ENV: // 0xC1
|
|
case BPMEM_TEV_ALPHA_ENV+2:
|
|
case BPMEM_TEV_ALPHA_ENV+4:
|
|
case BPMEM_TEV_ALPHA_ENV+6:
|
|
case BPMEM_TEV_ALPHA_ENV+8:
|
|
case BPMEM_TEV_ALPHA_ENV+10:
|
|
case BPMEM_TEV_ALPHA_ENV+12:
|
|
case BPMEM_TEV_ALPHA_ENV+14:
|
|
case BPMEM_TEV_ALPHA_ENV+16:
|
|
case BPMEM_TEV_ALPHA_ENV+18:
|
|
case BPMEM_TEV_ALPHA_ENV+20:
|
|
case BPMEM_TEV_ALPHA_ENV+22:
|
|
case BPMEM_TEV_ALPHA_ENV+24:
|
|
case BPMEM_TEV_ALPHA_ENV+26:
|
|
case BPMEM_TEV_ALPHA_ENV+28:
|
|
case BPMEM_TEV_ALPHA_ENV+30:
|
|
{
|
|
SetRegName(BPMEM_TEV_ALPHA_ENV);
|
|
TevStageCombiner::AlphaCombiner ac; ac.hex = cmddata;
|
|
const char* tevin[] =
|
|
{
|
|
"prev", "c0", "c1", "c2",
|
|
"tex", "ras", "konst", "ZERO",
|
|
};
|
|
const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
|
|
const char* tevop[] = { "add", "sub" };
|
|
const char* tevscale[] = { "1", "2", "4", "0.5" };
|
|
const char* tevout[] = { "prev", "c0", "c1", "c2" };
|
|
*desc = StringFromFormat("Tev stage: %d\n"
|
|
"a: %s\n"
|
|
"b: %s\n"
|
|
"c: %s\n"
|
|
"d: %s\n"
|
|
"Bias: %s\n"
|
|
"Op: %s\n"
|
|
"Clamp: %s\n"
|
|
"Scale factor: %s\n"
|
|
"Dest: %s\n"
|
|
"Ras sel: %d\n"
|
|
"Tex sel: %d\n",
|
|
(data[0] - BPMEM_TEV_ALPHA_ENV)/2, tevin[ac.a], tevin[ac.b], tevin[ac.c], tevin[ac.d],
|
|
tevbias[ac.bias], tevop[ac.op], no_yes[ac.clamp], tevscale[ac.shift], tevout[ac.dest],
|
|
ac.rswap, ac.tswap);
|
|
break;
|
|
}
|
|
|
|
case BPMEM_TEV_COLOR_RA: // 0xE0
|
|
case BPMEM_TEV_COLOR_RA + 2: // 0xE2
|
|
case BPMEM_TEV_COLOR_RA + 4: // 0xE4
|
|
case BPMEM_TEV_COLOR_RA + 6: // 0xE6
|
|
SetRegName(BPMEM_TEV_COLOR_RA);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TEV_COLOR_BG: // 0xE1
|
|
case BPMEM_TEV_COLOR_BG + 2: // 0xE3
|
|
case BPMEM_TEV_COLOR_BG + 4: // 0xE5
|
|
case BPMEM_TEV_COLOR_BG + 6: // 0xE7
|
|
SetRegName(BPMEM_TEV_COLOR_BG);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGRANGE: // 0xE8
|
|
case BPMEM_FOGRANGE+1:
|
|
case BPMEM_FOGRANGE+2:
|
|
case BPMEM_FOGRANGE+3:
|
|
case BPMEM_FOGRANGE+4:
|
|
case BPMEM_FOGRANGE+5:
|
|
SetRegName(BPMEM_FOGRANGE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGPARAM0: // 0xEE
|
|
SetRegName(BPMEM_FOGPARAM0);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGBMAGNITUDE: // 0xEF
|
|
SetRegName(BPMEM_FOGBMAGNITUDE);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGBEXPONENT: // 0xF0
|
|
SetRegName(BPMEM_FOGBEXPONENT);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGPARAM3: // 0xF1
|
|
SetRegName(BPMEM_FOGPARAM3);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_FOGCOLOR: // 0xF2
|
|
SetRegName(BPMEM_FOGCOLOR);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_ALPHACOMPARE: // 0xF3
|
|
{
|
|
SetRegName(BPMEM_ALPHACOMPARE);
|
|
AlphaTest test; test.hex = cmddata;
|
|
const char* functions[] = { "NEVER", "LESS", "EQUAL", "LEQUAL", "GREATER", "NEQUAL", "GEQUAL", "ALWAYS" };
|
|
const char* logic[] = { "AND", "OR", "XOR", "XNOR" };
|
|
*desc = StringFromFormat("Test 1: %s (ref: %#02x)\n"
|
|
"Test 2: %s (ref: %#02x)\n"
|
|
"Logic: %s\n",
|
|
functions[test.comp0], (int)test.ref0, functions[test.comp1], (int)test.ref1, logic[test.logic]);
|
|
break;
|
|
}
|
|
|
|
case BPMEM_BIAS: // 0xF4
|
|
SetRegName(BPMEM_BIAS);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_ZTEX2: // 0xF5
|
|
SetRegName(BPMEM_ZTEX2);
|
|
// TODO: Description
|
|
break;
|
|
|
|
case BPMEM_TEV_KSEL: // 0xF6
|
|
case BPMEM_TEV_KSEL+1:
|
|
case BPMEM_TEV_KSEL+2:
|
|
case BPMEM_TEV_KSEL+3:
|
|
case BPMEM_TEV_KSEL+4:
|
|
case BPMEM_TEV_KSEL+5:
|
|
case BPMEM_TEV_KSEL+6:
|
|
case BPMEM_TEV_KSEL+7:
|
|
SetRegName(BPMEM_TEV_KSEL);
|
|
// TODO: Description
|
|
break;
|
|
|
|
#undef SetRegName
|
|
}
|
|
}
|
|
|
|
// Called when loading a saved state.
|
|
void BPReload()
|
|
{
|
|
// restore anything that goes straight to the renderer.
|
|
// let's not risk actually replaying any writes.
|
|
// note that PixelShaderManager is already covered since it has its own DoState.
|
|
SetGenerationMode();
|
|
SetScissor();
|
|
SetDepthMode();
|
|
SetLogicOpMode();
|
|
SetDitherMode();
|
|
SetBlendMode();
|
|
SetColorMask();
|
|
OnPixelFormatChange();
|
|
}
|