dolphin/Source/Core/VideoCommon/CMakeLists.txt
Lioncash b68e8b872e VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
Given that this only contains functions from the VideoBackendBase class,
it makes more sense to move these to the relevant cpp file to keep them
all together.
2018-03-18 15:33:59 -04:00

86 lines
1.7 KiB
CMake

set(SRCS
AbstractFramebuffer.cpp
AbstractStagingTexture.cpp
AbstractTexture.cpp
AsyncRequests.cpp
AsyncShaderCompiler.cpp
BoundingBox.cpp
BPFunctions.cpp
BPMemory.cpp
BPStructs.cpp
CPMemory.cpp
CommandProcessor.cpp
Debugger.cpp
DriverDetails.cpp
Fifo.cpp
FPSCounter.cpp
FramebufferManagerBase.cpp
GeometryShaderGen.cpp
GeometryShaderManager.cpp
HiresTextures.cpp
HiresTextures_DDSLoader.cpp
ImageWrite.cpp
IndexGenerator.cpp
LightingShaderGen.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp
PixelEngine.cpp
PixelShaderGen.cpp
PixelShaderManager.cpp
PostProcessing.cpp
RenderBase.cpp
RenderState.cpp
ShaderCache.cpp
ShaderGenCommon.cpp
Statistics.cpp
UberShaderCommon.cpp
UberShaderPixel.cpp
UberShaderVertex.cpp
TextureCacheBase.cpp
TextureConfig.cpp
TextureConversionShader.cpp
TextureConverterShaderGen.cpp
TextureDecoder_Common.cpp
VertexLoader.cpp
VertexLoaderBase.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp
VertexLoader_Position.cpp
VertexLoader_TextCoord.cpp
VertexManagerBase.cpp
VertexShaderGen.cpp
VertexShaderManager.cpp
VideoBackendBase.cpp
VideoConfig.cpp
VideoState.cpp
XFMemory.cpp
XFStructs.cpp
)
set(LIBS
core
png
)
if(_M_X86)
set(SRCS ${SRCS} TextureDecoder_x64.cpp VertexLoaderX64.cpp)
elseif(_M_ARM_64)
set(SRCS ${SRCS} VertexLoaderARM64.cpp TextureDecoder_Generic.cpp)
else()
set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
endif()
add_dolphin_library(videocommon "${SRCS}" "${LIBS}")
if(FFmpeg_FOUND)
target_sources(videocommon PRIVATE AVIDump.cpp)
target_link_libraries(videocommon PRIVATE
FFmpeg::avcodec
FFmpeg::avformat
FFmpeg::avutil
FFmpeg::swscale
)
endif()